How do you critique teams at all?
Anyway,
http://www.youtube.com/watch?v=O9dEO3zv3yc&feature=plcp
0:04 should have powershield -> ftilt or grab.
0:21 why nair?
0:23 not sure the purpose to b-reversal while under rob.
0:28 2nd jump c4 stick -> b-reversal attempt... not sure what purpose this serveswhen rob is offstage firing projectiles at you from the air
0:35 why pick nade -> run away -> b-reversal back to ledge? when nade is not even facing towards rob.
0:37 I guess a mistake to fall off and nair?
0:49 is a pivot boost grab attempt (?)
0:53 rob is below the stage you have a semi-cooked nade. I think walk to ledge turn-around nade pull might have been worth attempt. You'd have dropped one nade below the stage at him.
0:58 out of all options rob has from the ledge, 2nd jump -> uair covers the least.
1:01 run at rob while only having a fresh nade in hand. You won't have any retaliation options for the next three seconds.
1:04 2nd jump after getting hit by a nade in the air ugh. Rob wasn't even close to you or even a threat. You wasted one of your options for landing. jump is useful near an opponent, save it for those times.
1:11 you are doing a lot of those pivot boost grabs no where even close to your opponent. rob isn't a character with a super fast options tocover that much distance. You it as a read when you are closer to him.
1:14 again^
1:21 good spot to 2nd jump unlike at 1:04
1:22 uair drop on rob when he gets to the ground first umm... i dunno
1:45 this is like the 2nd time you did that edgeguard. drop two nades near ledge and roll away to nikita. No idea what the nades do other than waste time I guess o.0
I just think nikita against rob is bad since he can easily just laser you from the ledge. Its free damage on you for him.
2:29 just toss the nade up there against rob. it takes longer to get a nade up there if you pluck -> shield -> pick -> jump -> throw
Overall, I just think you, like me, and really any other snake I seem to watch just needs to work on better decision making for scenarios and depending upon the position. I feel like if we do this, we avoid a lot of unnecessary movements 2:29 is an example. By doing that, we have more time to set-up, give ourselves more options (like recovery), and give the opponent less time to **** snake up when he is doing something. It just better optimizes the game for us.