Monster Reborn = Reanimate on crack
Raigeki = 0 mana Plague Wind (costs NINE mana in MTG for the same effect)
Dark Hole = 0 mana Wrath of God
Pot of Greed = 0 mana pseudo-Ancestral Recall
Cyber Jar = Wrath of God on crack
Change of Heart = 0 mana Ray of Command
I played Yugioh a bit to take a minor break from Magic the Gathering but I quickly found out the game was completely broken. Without a mana system, there was pretty much no restrictions on playing cards other than "sac a monster" for a few fatties like Summon Skull and Jinzo.
My friend had a super-power deck that basically went like this:
- Gemini Elf, go
- Genewarped Werewolf, Snatch Steal your face down monster, crush you for 3900.
- Next turn Raigeki and deal lethal damage to your LP. Good game.
It didn't help when new sets of Yugioh came out with unbelievably situational cards like all the Elemental Hero **** and stuff like that... it was so inferior compared to all the brokenness.
Reminds me of the days when you could play "I win" cards in MTG like Yawgmoth's
Will Win and Tinker.