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How the heck do you expect anyone to know who is the fool without a debate?"A wise man told me not to argue with fools...
cuz people from a distance can't tell who is who"
- Jay-Z
Your problem is you forgot other relevant facts.keep living in your dream world that MK owns snake. I could care less. I told u straight up facts.
You're misusing scrubs... it refers to people who don't play to win, not people who don't know things (aka, you).peace scrubs.
Only if you don't use the IASA frames.@dudewhothinksdtiltisthatfast: It's not. It has enough ending lag for snake to punish it with an ftilt.
Which is safe in what universe?Or, Snake could solve the entire problem by dtilting himself, which iirc outranges MK's dtilt.
MK's d-tilt has IASA frames out the butt.
THANK YOU!Dude...the **** is frame 4.
FRAME 4!!!!!!
And it has almost as much range as Marth's f-smash.
Are you serious with this ****?!
I have played as snake( i have a pretty decent snake myself) so I know his strengths and weaknesses. I have never played in a tournament as MK. But I live in New Jersey, so I have played my fair share of MK. And I have seen people who are really good with snakes lose to decent MK's. So I know the match up is in MK favor (I dont know exactly how much its in his favor) to you, all I can say is read up a little before you start making assumptions on how good a character is. If you have read this thread, you would know that MK has no bad match ups. But that does not mean that a snake cant beat a MK.keep living in your dream world that MK owns snake. I could care less. I told u straight up facts.
If you said MK has more KO potential than snake says you probably have never used snake and MK yourself.
peace scrubs.
You're misusing the term scrub. "A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about." A scrub just happens to also be a player that does not play to win.You're misusing scrubs... it refers to people who don't play to win, not people who don't know things (aka, you)
Lolz, that's why I love you choknater. You make me smile"Let's fly, fly, fly, Makafushigi!" - Son Metaknight
Playing to win = "not handicapping oneself with self-imposed rules and utilizing every potential tournament-legal advantage to it's fullest potential".You're misusing the term scrub. "A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about." A scrub just happens to also be a player that does not play to win.
SourceSirlin said:A scrub does not play to win.
I agree, Its cool to hear what the pros have to say about this MK conundrum. But the most part, people are just going back and forth with this issue.This whole thread has been lolworthy. I enjoyed some posts from m2k, leeharris, adumbrodeus and Emblem Lrd, but other then that it's just been people going in circles.
It has already been said 1000 times. holy **** try reading.I agree, Its cool to hear what the pros have to say about this MK conundrum. But the most part, people are just going back and forth with this issue.
LOL wow the snake forums are so biased, Snake goes at least even or has the advantage vs MK. MK can only get an advantage with a gimp, and those are hard against good people that DI and don't often get into bad situations
This is all a GIVEN if you actually have experience and are GOOD in this matchup.to the above poster, no, snake wins on corneria and norfair, meaning you always have a counterpick against mk. Snake grenade camping perfectly has the advantage if he doesn't let himself get gimped. If you DI the up B, then MK takes 6%, and you take 8%, and considering your weights it's basically the same amount. If you DI it it isn't that good unless you are going to seriously follow up a LOT, and a good snake has plenty of options to get down.
Just because More scrubs are banning together and saying MK counters Snake doesnt mean its true.If you have read this thread, you would know that MK has no bad match ups.
I guess so lol. Power shield solves a lot of promblemsAre people really trying to argue that MK's dtilt is punishable? Really? Is it even punishable with a powershield??
... how did I get on the "pro" list?I agree, Its cool to hear what the pros have to say about this MK conundrum. But the most part, people are just going back and forth with this issue.This whole thread has been lolworthy. I enjoyed some posts from m2k, leeharris, adumbrodeus and Emblem Lrd, but other then that it's just been people going in circles.
Yes, tis a sad state of affairs really.Are people really trying to argue that MK's dtilt is punishable? Really? Is it even punishable with a powershield??
eh? That's not going to come close to working.Spotdodge the dtilt and ftilt. Wow, that was hard.
frame snake frames mk frames
1 1 snake sd begins
2 2 invic frames begin
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10
11 11
12 12 mk should notice the sd right now, but lets assume he doesn't
13 13
14 14 1 dtilt begins
15 15 2
16 16 3 dtilt hitbox out
17 17 4
18 18 5
19 19 6
20 20 7 dtilt hitbox ends
21 21 invinc frames over 8
22 22 9
23 23 10
24 24 11
25 25 last frame of sd 12
26 1 snake ftilt start 13
27 2 14
28 3 15 last frame of dtilt
29 4 1st hitbox out mk gets hit if he spaced like a moron. If he spaced somewhat well he can do whatever
30 5 mk can do whatever
31 6 mk can do whatever
32 7 mk can do whatever
33 8 mk can do whatever
34 9 mk can do whatever
35 10 mk can do whatever
36 11 mk can do whatever
37 12 mk can do whatever
38 13 mk can do whatever
39 14 mk can do whatever
40 15 mk can do whatever
41 16 2nd hitbox out mk gets hit if the person controlling him died
1) You stating Meta Knight has no counters does mean it's true. The sky is also red. See what I did there?MK has no counters, MK has more priority then snake, MK can gimp his recovery, he is faster then snake, and has more KO potential. MK is just better then snake, I'm sorry to say this lol.
I don't think so...maybe with a projectile but I doubt itHey guys, is DDD's ftilt punishable when spaced right?
This is assuming perfect spacing in a match against actual people, which is almost never the case.eh? That's not going to come close to working.
For one thing mk's dtilt hits on frame 3, so it's impossible to react to; you'll have to predict it. But lets say you do predict the dtilt, lets look at the frames:
MK's dtilt:
hits on frame 3
hitbox out 3-7 (estimated, could be longer)
15 total frames
Snake's spotdodge:
invincible 2-20
25 total frames
Snake's ftilt
1st hit on frame 4
2nd hit on frame 16
Range comparison:
dtilt > ftilt 1st hit
dtilt < ftilt 2nd hit
Snake can't win in this situation. Let's look at this frame by frame, and make it the best possible situation for snake while we're at it:
So in the best possible situation for snake, he will only hit with the ftilt if the mk spaced like a moron. Needless to say this situation will never happen. Snake has to spot dodge it perfectly to hit with the first hit of the ftilt. If he is one frame off mk can dodge/shield it. If he is 2 frames off mk can just dtilt again. What's going to happen in this situation is that:Code:frame snake frames mk frames 1 1 snake sd begins 2 2 invic frames begin 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 mk should notice the sd right now, but lets assume he doesn't 13 13 14 14 1 dtilt begins 15 15 2 16 16 3 dtilt hitbox out 17 17 4 18 18 5 19 19 6 20 20 7 dtilt hitbox ends 21 21 invinc frames over 8 22 22 9 23 23 10 24 24 11 25 25 last frame of sd 12 26 1 snake ftilt start 13 27 2 14 28 3 15 last frame of dtilt 29 4 1st hitbox out mk gets hit if he spaced like a moron. If he spaced somewhat well he can do whatever 30 5 mk can do whatever 31 6 mk can do whatever 32 7 mk can do whatever 33 8 mk can do whatever 34 9 mk can do whatever 35 10 mk can do whatever 36 11 mk can do whatever 37 12 mk can do whatever 38 13 mk can do whatever 39 14 mk can do whatever 40 15 mk can do whatever 41 16 2nd hitbox out mk gets hit if the person controlling him died
- snake mispredicts the dtilt and mk punishes the spotdodge
- snake predicts the dtilt and spot dodges. If lucky he and mk are back in neutral position at the same time.... which at this range is disadvantageous for snake (all he can do is shield/spotdodge again). If unlucky mk is in neutral position before snake and snake's spot dodge lag gets punished.
So yeah, long story short: snake isn't going to be punishing dtilts by spotdoding and ftilting any time soon.
I don't think so...maybe with a projectile but I doubt it
Did you even read my post? Not to mention that the range difference between mk's dtilt and the first hit of the ftilt is substantial. The mk doesn't have to space perfectly, he has to not space like an idiot. And mines etc has nothing to do with this. You said that snake can punish a dtilt with a spotdodge -> ftilt. I'm saying that's never going to happen.This is assuming perfect spacing in a match against actual people, which is almost never the case.
By the way, only a moron snake is going to be standing there without a mine, c4, nade, or some other deterent to get MK away from him asap.
Nice table, though.
3 doesn't count as "many" (Are there even 3 neutrals against him anymore, since G&W was demonstrated to come down to a campfest for either or a loss if he tries to be aggressive?). At least 1 of those hasn't made it past the theory that it's even, at that (Yoshi). None of them have been demonstrated enough to really show they're even -- MK keeps winning the ones that supposedly he has no significant advantage in.He has many even matchups
Top levels of metagame...This is assuming perfect spacing in a match against actual people, which is almost never the case.
MK waits out the 'nade, if another is pulled, MK punishes.By the way, only a moron snake is going to be standing there without a mine, c4, nade, or some other deterent to get MK away from him asap.
Yes... because it is.Seriously, people are being called morons for saying Mk's dtilt is hard to punish? REALLY?
Oh, and Check the match up boards lately, I'm pretty sure MK is at a 55:45 advantage versus snake. It's been discussed, debated, and done. Let's move on mkay?
O_o Wow are you serious? mainly since you're usually so calm and collected.IASA frames on MK's d-tilt starts at frame 15?!?!?!?!?!
BAN HIM!!!!!!!
OMG!!!
I have NEVER...EVEEEEEEEEEEEEER said if I wanted MK banned or not...but this is too much.
Ban this son of a ***** NOW!!!!
Start naming them.Yeah, same logic. Trying to prove one move is unpunishable doesn't mean a thing.... A lot of characters have moves like that.
Let's get to some relevant arguments.
Few of these moves are that spammable thoughYeah, same logic. Trying to prove one move is unpunishable doesn't mean a thing.... A lot of characters have moves like that.
Let's get to some relevant arguments.
Or with that kind of range. >_>Few of these moves are that spammable though
Your wrong here. Of course rane is required for a move to be that safe (like Dededes ftilt...)Or with that kind of range. >_>
It's just as simple as getting grabbed, now stop complaining.Dude...if MK touches your shield with this...that's it...you get hit.
As long as the MK has half a brain...the frame trap is pretty much inescapable.
At least Marth needs to really pay attention to get the most out it.
MK can just sit in his arm chair drinking cocoa as he lays waste to your shield and then your face when you try some pitiful retaliation.
DDDs f-tilt is safe when blocked, but it's ending lag is long enough for the opponent to move closer, so that if DDD f-tilts again he is not safe at that distance (and thus must adjust his spacing). MK is in no such position, and he really can just spam d-tiltYour wrong here. Of course rane is required for a move to be that safe (like Dededes ftilt...)
No, it does not negate shield stun. Also, jumping out of shield means that you suffer from startup lag on your jump (wasn't it something like 6 frames or so), and the d-tilt would hit you after your shield goes down, but before your jump comes out.jw:
does jumping OoS negate shield stun (err, or whatever you call it if your shield gets hit).
Getting grabbed can be spot dodged, good luck spot dodging the d-tilt.It's just as simple as getting grabbed, now stop complaining.
also, Snake Grenade+Shield > MK's D-tilt
thanks for proving my pointDDDs f-tilt is safe when blocked, but it's ending lag is long enough for the opponent to move closer, so that if DDD f-tilts again he is not safe at that distance (and thus must adjust his spacing). MK is in no such position, and he really can just spam d-tilt
I agree with your sig.thanks for proving my point