Metatitan
Smash Master
Yoshi is a lot better than samus. The ironic thing is that samus counters yoshi 35:65 xDDDDDD
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with so many characters and too many mk's its hard to always see the character get repped without being destroyed by mk. (mk hate hate i know xD)^^^ That's the funny thing about these threads.
I'd say a majority of the people arguing about tiers, haven't seen a good (insert character here) play.
That was directed to marik..
and yes, i do name search.. : /
Just wait until Azen starts tearing everyone apart again. I REAAALLLYYY hope he doesn't just go MK because it's easier.lucario is poorly reped atm, for sure, and is much as i hate the concept of growing powerful the more i hit you (being an olimar main, i never have to touch you....) but id really like to see someone crash the scene and do extremely well with lucario. more so than id like to see TL become top tier :X
'Way' better? I'm with you on this one, she's hard to get a good bead on. You see all of these positives, but it's just so hard to land a kill unless you save ALL of your 'kill moves' or just rack up damage until they're at 160% or so. When you have to land that many more hits than the opponent, it's hard to win.I don't plan on playing with power nor authority when it's not warranted. Nor do I feel it's worth "working things out" with someone whom I cannot foresee any reasonable end to in conversation.
Yoshi is way better than Samus. Actually, every time I think of Samus, I'm simultaneously worried of both overrating and underrating her.
fixed for what is really appening. talked to a few lucario mains over the past few days actually. theyre trying, trust meLucario's aren't going to do better.
THeir metagame isn't advancing as fast as some others.
Is this when you're playing one character, or several?I'd like to input that Yoshi isn't that much better than Sams. I play Bwett and Xyro pretty regularly, and they both give me the same amount of trouble. (NONE).
I'm not extremely sure. The Ice Climbers do have the potential to rise and good tournament results to back it up, but I'm not all that certain that they have the potential to be in S Tier. Furthermore, there's still a lot of controversy about the upper 2 tiers and how they are organized, so we don't even know if the S Tier is going to look the same in the next tier list.ICE CLIMBERS FOR S TIER!!!!!!
Despite FOW doing a really good job, my respect, I don't think it's a good idea to overexaggerate his victories and blow things out of proportion. Ness is a very solid character, but he is crippled by his grab release shenanigans and his easily gimpable recovery.Any opinoins on Ness's pontential?
He should be D tier IMO.
My sarcasm failz.Wifi shouldn't count. Alot of characters suck online or ******** tactics work due to lag.
Lucario rolls around and spams aura sphere.
Wolf rolls spams lasers
etc etc
He also has some of the biggest glaring weaknesses in the entire game.My sarcasm failz.
Ness will probably rise in the future. He has the tools to overcome his disadvantages and a few traits about him that are high tier quality.
His Bthrow is the one that stands out most, but aside from that he has one of the best spikes in the game and an anti-ledgecamping move like PKT. I'm no expert on Ness, but those are some pretty good qualities in a character imo.What exactly are those traits?
IndeedSarcasm fails on the internet
Bad recovery and grab releases? Those aren't that bad.He also has some of the biggest glaring weaknesses in the entire game.
Just saying.
Personally, I think the Ice Climbers are about right where they are. Although one grab = death is definitely worth worrying about, getting that one grab can be quite difficult because their grab range is roughly as long as a baby ant's arm. And if Nana dies, you're ****ed.ICE CLIMBERS FOR S TIER!!!!!!
The lower part of D Tier sounds good IMO. He definitely has potential, but as Spadefox said, his predictable recovery and grab release issues are keeping him down. His ground game is also rather mediocre in terms of range and power.Any opinoins on Ness's pontential? He should be D tier IMO.
not when youre opponent doesnt know that marth is way too good against ness.....Edit @ Scorptile:
Bad recovery and grab releases? Those aren't that bad.
His recovery is probably the most gimpable out there. Yes, there are ways around it, but if there's a character begging to be gimped, it's Ness.His Bthrow is the one that stands out most, but aside from that he has one of the best spikes in the game and an anti-ledgecamping move like PKT. I'm no expert on Ness, but those are some pretty good qualities in a character imo.
Indeed
Edit @ Scorptile:
Bad recovery and grab releases? Those aren't that bad.
Haha, that's a - excuse the wording - pretty dumb comparison. Ness is far easier to grab than Wario. Wario is all over the place, and you will hardly ever have the chance to grab him cause he's about baiting and punishing, while Ness does have to approach (despite his projectiles).The grab releases aren't as big of a deal, really. Wario is worse off in that department and does fine.
Maybe not the best comparison, but it's certainly not completely impossible to grab Wario. Extremely hard, yes, but it's possible.Haha, that's a - excuse the wording - pretty dumb comparison. Ness is far easier to grab than Wario. Wario is all over the place, and you will hardly ever have the chance to grab him cause he's about baiting and punishing, while Ness does have to approach (despite his projectiles).
Grab releases on Ness are a weakness. The same goes for Wario, but due to Wario's nature most grab releases on him are more situational and kinda hard to get.
The only "high tier" thing about his Bthrow is its ability to kill; otherwise it's pretty standard.His bthrow should be saved for the kill and spiking anyone good is difficult.
As for PKT vs ledgecamping, that's ok, but why would anyone ledge camp ness?
I agree, but I only listed those things to answer this post:None of those really overcome his disadvantages such as grab releases and his terrible recovery
Other high tier characters have bad recoveries and Wario has grab releases himself. Of course, Ness ISN'T Marth or Wario and doesn't have the tools that THEY have to make up for it, but they aren't necessarily insurmountable obstacles. Ness can play "don't get grabbed" pretty well, and while his recovery IS bad, he has a few things (pretty nice DJ and downB to stall) to keep him from being constantly ***** offstage.What exactly are those traits?
It's pretty much this way:Maybe I'm grossly misinformed, but there aren't nearly as MANY grab releases on Ness as there are on Wario, are there? That's more of the point I was trying to make. Wario may not be easy to grab, but he has to worry about it in more matchups
I was about to ask if you'd changed your mind concerning the great Ness-Mario boards debate, but you read my mind.I'm personally not a big fan of Ness myself, but looking from the outside-in, I can see a few things about the character that can make him pretty formidable compared to some of the characters higher than him like Lucas or Ike (Not Mario though...LOL sorry).
Apparently I was misinformed. I stand corrected.It's pretty much this way:
Wario has to look out who has grab releases on him.
Ness has to look out who has NO grab releases on him. I think like half of the cast has.
Other way around. Ness players generally realize that their PKT2 as a recovery is pretty bad, so everytime I bring this up in matchup discussion, they refute with "our DJ airdodge/ DJ -> Fair will usually get us to the stage. We barely ever even need to upB" or something along those lines. Smart players can generally work around things like bad recoveries as long as they have a few tools to remain unpredictable and their recovery isn't piss-poor. Look at Olimar's recovery.Even if Ness had no grab release problems, he'd still have two key flaws:
1) His recovery: As others have stated, Ness' recovery is extremely easy to gimp. Sometimes he can rely on his large second jump to recover, but most of the time he needs to use PK Thunder. Good Ness' are harder to gimp, sure, but it's still pretty easy. Simply jump into the head and take the measly damage and knokcback while Ness dies. Failing that, edgehogging works a treat too.
My Mario brethren would kill me...I was about to ask if you'd changed your mind concerning the great Ness-Mario boards debate, but you read my mind.
doesnt ness lose range on his up b if he hits someone?I mean, if Ness propels himself into you after getting a boost from the PK Thunder, you're going to be taking some damage, and the knockback doesn't affect him recovering.
I think Ness is pretty good, but his recovery is undeniably bad and there really isn't a way around that.
Ahh... actually, I think he does lose range... but not that much, and the knockback of the recovery sends opponents quite a distance depending on the damage, enough time for Ness to grab the ledge.doesnt ness lose range on his up b if he hits someone?
Ahh... actually, I think he does lose range... but not that much, and the knockback of the recovery sends opponents quite a distance depending on the damage, enough time for Ness to grab the ledge.
It's crazy damage too, isn't it? If he hits you midway through his PK Thunder recovery, it's like a good 20% attack and it's pretty strong.
Low damage, I can understand. If all else fails... take pain for a good cause, lol.
Man I need to play more Ness players.![]()
PKT2 (when he hits himself with PKT) is crazy strong. I'm not sure on the damage, but it can KO light characters in the 60% range, I think. It's not super easy to hit with, though, especially on a good opponent.Ahh... actually, I think he does lose range... but not that much, and the knockback of the recovery sends opponents quite a distance depending on the damage, enough time for Ness to grab the ledge.
It's crazy damage too, isn't it? If he hits you midway through his PK Thunder recovery, it's like a good 20% attack and it's pretty strong.
Low damage, I can understand. But if you simply block the sphere so he can't recover, you'll get less damage, but at the same time, it's probably harder to access. But, if all else fails... take pain for a good cause, lol.
Man I need to play more Ness players.![]()
Yeah, it gets cut almost in half. So technically if you're at low enough % to survive a PKT2, you could just take the hit so Ness wouldn't make it far enough to reach the edge. You could even throw some projectiles to cut his distance.doesnt ness lose range on his up b if he hits someone?
....Only three characters have infinite grab releases on Ness:It's pretty much this way:
Wario has to look out who has grab releases on him.
Ness has to look out who has NO grab releases on him. I think like half of the cast has.
That sounds pretty risky, but very fun.scotu used to go for getting hit by it and teching on the stage as a gimp against me.
I was speaking of general grab releases, not only Infinites.....Only three characters have infinite grab releases on Ness:
-Charizard
-Marth
-...someone else >_>