Here it is: http://www.smashboards.com/showthread.php?t=272452Where the FVCK is tier list v4.0??
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Here it is: http://www.smashboards.com/showthread.php?t=272452Where the FVCK is tier list v4.0??
Make sure to check in the lower left hand corner to see if it's truly a Smashboards link first. It's what I did. Then I clicked it anyway because I like the song and have nothing to do.The fact that is was a smashboards link through me off
I think that's the point, hehe.The fact that is was a smashboards link through me off
Again, let m2k pick up ganondorf or samus and put them against Metaknight/Olimar.Peach Vs Meta and Marth is crazy. Yet I have never put the blame on my character for losing that. It's my fault. I should have step it up and not play like an idiot so I could win, done. And If I get out played, I get out played. Still not gonna blame my character. No need for that and gets nothing done. Or else don't play them to begin with. Not taking responsebility for your actions and mistakes does not make you a true player/man.
Haha idk what your arguement is here.....Again, let m2k pick up ganondorf or samus and put them against Metaknight/Olimar.
It will NOT be the player that messes up, it's the character/matchup, bottom line. Sure this line of thinking is true with a lot of characters (maybe C tier and above) but you can't make this the general rule, it's faulty thinking.
Because people that use low tiers wants to be able to use the excuse that's it's their character thats bad and not them.I agree with what DrkPeach says. Why is it that everytime people who don't use the S tier characters complain about their characters whenever they lose, and people who use S tier characters don't? It's just a john people use to try and win some self-gratification, as well as hear people agreeing with them, whenever they lose against a higher tier'd character, or at a bad matchup. If they can't handle a small crappy 40:60, then it's the player who can't adjust, who lacks the skill. Even at top levels of play, 40:60 MUs are winnable, as well as 35:65s (there are almost no 30:70'd characters at national tourneys' top placing characters). It's mostly the player who can't outplay opponents. If you lose against an Olimar because he keeps camping and pivot-grabbing your Snake, you're not a top-level player. It's not because you have a bad MU, it's because you're not putting the effort in to find out how to get around that, you're just trying the same things again and again. If your ftilts don't work as an approach, you try DACUSing into his grabs, occasionally hitting him, where he ends up wavebouncing a whistle back down to the ground. (NOT hard to do, I wavebounce up/downBs all the time).
To an extent, it's the player at fault, not the character. If it's something like DDD/DK, or Ganon/ICs ore other such extreme examples, obviously it's the characters, using these examples to counter a simple-to-understand observation like DrkPeach's just to watch him answer back in anger is just ignorant.
actually u don't need super human reaction, u just got to know in what situation they will use the jabs so that u can decide shield or whatever or SDI it and punish quickly after it. I tend to do that against some moves instead of dodging that can be punish. is not something that can be done EVERY time since opponents have more options but if u know what's coming in that situation , u will know what to do.It's possible to consistently SDI Ike's jab given that you KNOW it is coming (and more specifically, the frame it'll hit on.)
For example, you should have no problem SDIing Ike's grab release to Jab on Lucas simply because it takes over half a second from the initial release to the jab hit.
It takes superhuman reaction time to SDI the first jab if you don't have a long enough time to prepare for it, however.
I quote this ***hole for truth.If they're wasting their time coming up with excuses on why they're doing bad with their characters, wouldn't it be smarter of them to use that time to master a better character? Lower on the tiers means worse, and there comes a point where you reach your character's limits. If you're not winning, that's what you signed up for. You don't need to look for excuses in order to make yourself do better in tourneys, you need to look for alternate options that will get you better placings. It's nice that you're a determined Yoshi mainer and all, but willpower and hope won't get you money. If you want to win, stop with the lower tiers and move to the higher tiers. There's a reason why there are 'bad' characters and 'good' characters, and why the 'good' characters are more popular, don't you agree? It's not because they're cheap, it's because they're the best choices if you want to win tourneys. Being stubborn won't fill your pockets, it will empty it faster.
But they have excuse like character pride. Claims that they don't play gay. Or they think they're better because it's hard to main a low tier character. No matter what they justify them sucking and them sucking with a low tier.If they're wasting their time coming up with excuses on why they're doing bad with their characters, wouldn't it be smarter of them to use that time to master a better character? Lower on the tiers means worse, and there comes a point where you reach your character's limits. If you're not winning, that's what you signed up for. You don't need to look for excuses in order to make yourself do better in tourneys, you need to look for alternate options that will get you better placings. It's nice that you're a determined Yoshi mainer and all, but willpower and hope won't get you money. If you want to win, stop with the lower tiers and move to the higher tiers. There's a reason why there are 'bad' characters and 'good' characters, and why the 'good' characters are more popular, don't you agree? It's not because they're cheap, it's because they're the best choices if you want to win tourneys. Being stubborn won't fill your pockets, it will empty it faster.
Well, notice that you just said you were in a position to shield as well. Would you really go for the SDI (especially on a move with such a huge frame advantage that you won't punish them anyway) if you can "predict" and go for the shield / spotdodge instead? If it's during your cooldown time and you predict a jab go ahead and attempt to SDI but don't blame me if it's a slower / faster jab than you expected or if you get a move you didn't expect.actually u don't need super human reaction, u just got to know in what situation they will use the jabs so that u can decide shield or whatever or SDI it and punish quickly after it. I tend to do that against some moves instead of dodging that can be punish. is not something that can be done EVERY time since opponents have more options but if u know what's coming in that situation , u will know what to do.
G&W bair is a big one where DI stuff > shield in scenariosSometimes SDI is smarter than shielding. I can't think of any situations off the top of my head, but you should always have all your options open if you want to get past that tough MU, and SDIing instead of shielding could be that saving grace which helps you avoid your opponent's follow ups which would only be possible if you shield.
G&W bair is a big one where DI stuff > shield in scenarios
Uhh... I'm still standing by my point where leaving the option to SDI instead of shield there is always a good idea. o_o
Who knows when an extremely situational moment might present itself where you would normally shield and die by a follow-up, or SDI and survive by going out of the follow-up's range? I wanna have lots of options, I never know when one of them might be the one I need. :o
Or you could roll.
this is just the first thing off my head but it seems like it could happen.
a lucas has been pressuring your shield with nairs really bad, so now your shield is low, he runs in for the upsmash because even if it hits your shield, itll just break and youll eat a full charge up smash instead of a no charge one.
you cant spotdodge cus the upsmash start up and length will hit you anyway.
you can get hit by the up smash, SDI and avoid the hit with the massive KB, and punish the lucas with a kirby f smash for the win in his after lag.
IN BEFORE "mindgames is not a viable reason for placement BLAHBLAH BLAH PMS PMS I'MMA ***** at you over stupid ****" ****9. Pikachu (Fast, High Priority, Versatile projectile. and nice Quick Attack mindgames.)
Or you could roll.(Away from Lucas doing his upsmash
Cuz they wanna sound smart by disagreeing with people who have the courage of throwing their opinions out where everyone else can see them and comment.IN BEFORE "mindgames is not a viable reason for placement BLAHBLAH BLAH PMS PMS I'MMA ***** at you over stupid ****" ****
Why do people make such a fuss at this (this has always happened, I'm not just saying lately
Or you could roll.
this is just the first thing off my head but it seems like it could happen.
a lucas has been pressuring your shield with nairs really bad, so now your shield is low, he runs in for the upsmash because even if it hits your shield, itll just break and youll eat a full charge up smash instead of a no charge one.
you cant spotdodge cus the upsmash start up and length will hit you anyway.
you can get hit by the up smash, SDI and avoid the hit with the massive KB, and punish the lucas with a kirby f smash for the win in his after lag.
Yeah same with my main, we have really slow stuff ground wise, but SDI G&W bair and we get a free dair, nair, or uair iirc.Augh! Don't take what I said the wrong way!
I actually competely agree with Kewkky here. Gdubz' turtle is the perfect example. Tink can't do crap to punish it OoS. If I get hit I can get a bair of my own or even a dair, but that usually hits the shield.
Lol i thought dark peach was about to kick off when i read this.You misunderstand me.
Speed is not the same as inherent worth.
All I'm saying is that characters have to meet a barline of speed to be competitively viable at the top of the metagame.
Part of Dedede's ability comes from having the fastest fastfall in the entire game. His rolls are quick and have great distance on them, and he can use his ridiculous grab or quick KO moves with great range immediately out of them. He has speed that allows him to compete.
Bowser doesn't have it in Melee, despite having lots of other really good traits, so he isn't competitively viable.
Peach doesn't have it in Brawl, despite having lots of other really good traits, so she isn't competitively viable.
I guess if people -want- to constantly put themselves at risk in a situation where they can make you come to them (which is not thinking at the top of the metagame), then Peach can tear people a new one.
If people make the most of their ability to stay safe, I don't see Peach overcoming many characters in the end.