ShadowLink84
Smash Hero
Except that ISN'T WHAT IT MEANS!Oh, so you mean to tell me that Sonic being able to **** with his opponents minds better than Ganondorf when dashing is simply player dependent and not character dependent? That's a load of ****.
You are being inaccurate in your understanding.
It isn't that his mindgame potential is a direct result.
His mingame potential stems from his ability to keep his options open.
Those options are character dependent. the mindgames that result are player dependent.
it isn't just Sonic dashing around that causes the mindgame. That's far from it.
It is because you have all these options.
Its because of those options that those mindgames exist. So your opponent has to deal with a guessing game.
This is very similar to Captain Falcon in melee, when he was dash dancing, you weren't sure what he would do because he had all those options available to him and when you mde an error in judgment, you were punished.
Having all those options leads to the mindgames, its not like the mindgames themselves are a direct result.
This is why when you are in a Sonic ditto, they take FOREVER, because both players have so many options before them and both players have the ability to deal with them in an equal manner.
The mindgames themselves are player dependent.
The option that are behind them, that then cause the opponent to play a guessing game are character dependent.
Am I clear now or do you not understand?
So if I am aproaching with Sonic, i can do sideB Cancel then OOS uair.
Or I can dash grab or dash shield grab.
Or side B cancel to another side B.
I have tons of options available, you, as my opponent have to guess and thats where the mindgames appear.
I is very similar to Captain Falcon dash dancing in melee, he has lots of options available to you, its not like he is causing you to make a mistake.
tl;dr; The ability to keep his options open are character dependent. The mindgames that result are player dependent.