Frown
poekmon
Falcon can't hit his opponents.
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I dont think Ganon can either. For either of them to hit anyone they have to get lucky or the opponent has to be bad or sangbagging.Falcon can't hit his opponents.
No ****.... but they're still worst in the game. And I don't actually think that they can't hit anyone, its just much harder than it needs to be.WORST IN THE GAME=/= UNABLE TO BE USED
I have more I can show you. As I said before, you only have to ask...A Sonic got the same placing. What you show me is a single result. A single result can only ever show a good player. Not a good character. How are Yoshi's tournament results overall stacked up to other Low Tiers and Mid Tiers?
He came 25th, not 35th.35 is a really good placing, especially in such a large tourney but, it will have 0 effect on yohshi's tourney results. Doesn't it have to be in the top 8 to be considered worthy of a ranking?
Again, I'm basing this of Anokou's list which I think is what the SBR-B uses when taking in consideration of tourney results for the tier list.
-Bowser King
I have more I can show you. As I said before, you only have to ask...
He came 25th, not 35th.
I believe it has to be top 8. But I have seen many Tournament results posted that have Yoshi top 8. Which goes to show it can be done with Yoshi.
Anyways... I have always wanted to ask this. Who do you think is better? Link or Samus? I think they are about the same, but I wanted to hear from you guys first.
Any suggestions?
He's so broken in every other aspect, that it doesn't even matter.mk does not deserve a perfect 15, maybe 14.50. he dosent have a projectile and gets ***** by people who do (Snake falco) D=
Well, that 15.0 value is the average amount of points that the SBR members gave him. It doesn't mean he's the perfect character.mk does not deserve a perfect 15, maybe 14.50. he dosent have a projectile and gets ***** by people who do (Snake falco) D=
ganon vs falcon?
falcon
- faster
- less lag, almost no lag on aerials
- more agility in the air
-falcon punch
It is a pity he is EXTREMELY SLOW. So he cannot approach to land the attacksganon
- arguably the best killer in the game, basically falcon's power doesn't compare at all to ganon's
Ganon's ^B is worse.- superior specials
Falcon's neutral B is better.
Very low lag?- very low lag on kill moves such as U smash, dair, bair, uair and F tilt.
I am sorry how does Usmash fit in that category?
Or his Ftilt for that matter?
THEY ARE NOT.- his limbs might as well be swords in terms of priority
OH christ.
ground priority is based on the 10%.
Aerial priority is based on hitbox interaction in which case, he loses to a good number of characters
Slightly- superior range
False because of the fact that when he hits someone, he hits so hard he cannot follow up.- better at racking up damage
At best he can use his Dair at zero perent but the chance sof that occuring is small because of how slow he is.
Which is bad because he has a bad recovery.- heavier
So he ends up lower when he is sent off to the side.
None of them are unavoidable its just a really good tech chase.- side B basically functions as one of the best dashgrabs in the game that leads into 3 or 4 of his kill moves, in most cases unavoidable
yeah let us forget his low air speed and awful attack speed.- superior spike
hardly.Ganon easily wins.
Ganondorf's cons outweigh his pros even more than Falcon's.
Why?
in a defensive game, having poor speed hurts you even more. great he can kill, but he cannot even land a hit. falcon however can land the hits and while he has a harder time killing, he can actually hit them
You're missing the point that the score is not a measure of 'the best' character in the game, but rather a score that was averaged from votes of the members. Therefore MK is 15, because it appears no one voted him anything less then the very top.But he does have a hard time against projectile campers. Falco is a great example. It forces him to approach from the air, where he is very slow. I don't think that deserves a perfect 15.
For the votes, we had members place the characters in groups from 1 to 15 (15 being the highest) and took the average score for each character.
Ganon's approach is much better than Falcon's. Everything Falcon does can be shieldgrabbed, except grab, which is easy to intercept. Ganon can at least airgrab you, and can be difficult to punish when he thunderstomps your shield.It is a pity he is EXTREMELY SLOW. So he cannot approach to land the attacks
1. I disagreeGanon's ^B is worse.
Falcon's neutral B is better.
Go into practice and try Usmash, follow it immediately with a buffered F smash or F tilt. Extremely low ending lag which can punish airdodgers very well. Ftilt also has pretty low lag but not as low as U smash. Also try thunderstomping, zero landing lag there. Retreating thunderstomp to F smash is a popular killing strategy(watch koskinator play)Very low lag?
I am sorry how does Usmash fit in that category?
Or his Ftilt for that matter?
Even so, it's a lot better than Falcon's.THEY ARE NOT.
OH christ.
ground priority is based on the 10%.
Aerial priority is based on hitbox interaction in which case, he loses to a good number of characters
Well, he racks up damage better than Falcon as Falcon's combos are easily escaped and dair does what..18% damage? gerudo choke into QDA into uair or gerudo choke into dair tech chase to thunderstomping, end that with a U smash and that's 70% in what..3-4 seconds? Now, a lot of this isn't very practical or likely but it beats the **** out of Falcon's combos. Plus there is so little lag on his SH dair that you can immediately follow it up with another choke if you misread them. You think of damage racking to be the ability to combo..when Snake is easily one of the best at racking up damage and has no combos, just several powerful strikes.Slightly
False because of the fact that when he hits someone, he hits so hard he cannot follow up.
At best he can use his Dair at zero perent but the chance sof that occuring is small because of how slow he is.
Ganon's recovery is just as good as Falcon's, dude. Pretty sure Falcon falls faster and his up B doesn't go as high, plus it doesn't have that last hit that makes it slightly more dangerous. Falcon's only advantage is a higher DJ. Being heavier doesn't mean you will end up lower..it means you won't go as far. Your trajectory will be exactly the same, plus even if it did you can do what Link mains do and DI upwards. More weight is better, period.Which is bad because he has a bad recovery.
So he ends up lower when he is sent off to the side.
Actually in a lot of cases the QDA is unavoidable and it's a nice kill move that will probably be fresh. The other stuff like D tilt/Dair/F smash isn't, though.None of them are unavoidable its just a really good tech chase.
We don't have to forget it. Ganon is still better, plus his attacks are generally the same speed as Falcon's, but with less ending lag. F tilt, D tilt, F smash, U smash, D smash(bit slower), they are all in the same ballpark. Aerials too.yeah let us forget his low air speed and awful attack speed.
lol..ganon can't land a hit but Falcon can? Can you name one high tier character that doesn't automatically beat 100% of Falcon's attacks/approaches? In a defensive game, the ability to approach is essential. Ganon has a superior approach and his kill moves are JUST AS EASY TO LAND <-- perhaps easier due to the gerudo choke setting up for them. Seriously, play a top level Ganon and your mind may be changed.hardly.
Ganondorf's cons outweigh his pros even more than Falcon's.
Why?
in a defensive game, having poor speed hurts you even more. great he can kill, but he cannot even land a hit. falcon however can land the hits and while he has a harder time killing, he can actually hit them
Actually, he's 16 in tourney rankings, a "standard" B rank character for tourney results ever since Biglou and a few others hit the scene.If these tier lists are based off of tourney results, and from what I've read, Luigi has done poorly in tourneys
This man, he gets it.yes and Sonic's faster than MK so he MUST have the advantage
Usmash has less end lag than MK's Fsmash. Dtilt is guaranteed out of choke, regardless of DI or percent, on about 30 characters. Jab is guaranteed on about 20, and Dash Attack and Ftilt are guaranteed on about 15. Add about 5 to each of those numbers if the opponent knows what direction to DI.Very low lag?
I am sorry how does Usmash fit in that category?
None of them are unavoidable its just a really good tech chase.
lol Kinzer i get the basic lecture from Cam all the time, it's not Sonic's worst match up but you got my pointThis man, he gets it.
Steak Tier.
Actually believe it or not, the matchup is surprisingly okay, but then whose going to believe me?
You're talking a lot about things that don't mean ****.stuff
Go try it. It's not that laggy on the end. In some situations, it's safe on block.Very low lag?
I am sorry how does Usmash fit in that category?
Yeah, because Falcon has all of these guaranteed follow-ups he gets after hitting someone with something that isn't Jab and... oh, wait, no he doesn't. He might have a few here and there, but the fact of the matter is that Ganon sets up tech-chases far better than Falcon ever could (or many characters in the game for that matter). Tech-chases that can end in 20-40%+ for your opponent.False because of the fact that when he hits someone, he hits so hard he cannot follow up.
At best he can use his Dair at zero perent but the chance sof that occuring is small because of how slow he is.
Incredibly irrelevant (and possibly incorrect). Ganon's heavier weight is obviously a pro with basically no cons. Name a move that Falcon can recover from but Ganon can't, in the presence of an edgeguarder.Which is bad because he has a bad recovery.
So he ends up lower when he is sent off to the side.
In a defensive game, being able to run fast is nice if you're someone who can flat out dupe his opponent with your attacks (Sonic) or if you can force them out of that defensive position easily while maintaining that speed (Sheik). Falcon, as far as I'm concerned, does neither of these without the air of, say, a stock lead.Ganondorf's cons outweigh his pros even more than Falcon's.
Why?
in a defensive game, having poor speed hurts you even more. great he can kill, but he cannot even land a hit. falcon however can land the hits and while he has a harder time killing, he can actually hit them
I was exaggerating because ... I forgot his nick and am too lazy to check up on it now ... anyway, he posted SLOOOOOWWWWWWW 3 times, so I exaggerated.I still would have to agree with falcon>ganon. Ganon gets absolutely ***** by IC and Sheik (95:5) and Falcon doesn't get ***** that badly by anyone.
I also find it funny that 6 out of your 10 things that ganon has were that he has power and strength.... lawl.
That is very false.Second, Ganon has no aerials safe on block? WTF? He has 1 aerial safe on block, and it is his most important one by far: Uair. Uair is far and away Ganon's best move. It is basically Ganon's entire defense game, and he is a defensive character. If Ganon just turns around and uses the back part of the Uair (known as tipman) he can get his shield up like 5 frames after the hitbox ends. Great range and priority on that, BTW. SH Uair (not tipman) beats most air approaches. Tipman is also the reason why Ganon is far better at edgeguarding than Falcon. Best semi-spike in the game.
I forgot to mention that Ganon is always moving away from the opponent while doing tipman (so moving in the direction Ganon is facing). This + shield push = safe on block. There are only about 7 (including hitlag) frames before Ganon's shield goes up.That is very false.
Uair is not safe on block because of the fact that when your opponent is on the ground, in order to land the Uair, you are forced to lag on the ground. None os his aerals are safe on block.
You can be safe when they are above on a platform, shielding, but when on the same level? Nah
Ganondorf isn't better lol. It's not the speed to run away, it's the speed to punish an extremely slow moving character. Falcon's boxing game leads to tons of strings or mix ups that really punish ganondorf really fast. < that part, just to address a few of you talking about the match up (which isn't really what we're debating here).In short for the Falcon vs Ganondorf matchup, it's like a ******** roadrunner (Falcon) vs a deranged 300 pund fat guy with an axe (Ganondorf). Sure Falcon has speed, but that's sorta it,Falcon can't run from Ganondorf the whole game, Ganondorf's gonna get hm eventually. Yeah...Ganondorf's better.
Er..How does this make falcon any better? Falcon's recovery sucks too, it's slightly better at best. Ganon racks up damage leagues faster than Falcon, as Ganon will land 4 consecutive hits on you and you're into kill range, meanwhile Falcon has to combo you which doesn't really work as well in brawl and his boxing game doesn't rack up damage nearly as fast as Ganon's choking/thunderstomp combos. Get this through your head, Ganon's attacks are <identical in startup speed and have less ending lag> than Falcon's. Punishing Ganon is a lot harder than punishing Falcon, plus punishment from Falcon is what..14% damage and that's if he lands two different attacks on you which really isn't likely, but punishment from ganon is probably going to be a choke or F smash which will kill you at what..70%? It kills me nearly that low as DK, the second heaviest char in the game.Ganondorf isn't better lol. It's not the speed to run away, it's the speed to punish an extremely slow moving character. Falcon's boxing game leads to tons of strings or mix ups that really punish ganondorf really fast.
Gdorf has damage racking potential out the whoa, and crazy KO power, but his speed versus power trade off isn't worth it; he lacks any sort of consistent stage control because a good Gdorf can destroy someone in seconds for one stock, and then lose a stock in a matter of seconds the very next stock.
His recovery is also awful...puts a big blow on what would have been a lot of potential. he shares the same glaring weakness as link; an awful recovery puts a cap on the potential he has.
Let me expand on my last post some.Er..How does this make falcon any better? Falcon's recovery sucks too, it's slightly better at best. Ganon racks up damage leagues faster than Falcon, as Ganon will land 4 consecutive hits on you and you're into kill range, meanwhile Falcon has to combo you which doesn't really work as well in brawl and his boxing game doesn't rack up damage nearly as fast as Ganon's choking/thunderstomp combos. Get this through your head, Ganon's attacks are <identical in startup speed and have less ending lag> than Falcon's. Punishing Ganon is a lot harder than punishing Falcon, plus punishment from Falcon is what..14% damage and that's if he lands two different attacks on you which really isn't likely, but punishment from ganon is probably going to be a choke or F smash which will kill you at what..70%? It kills me nearly that low as DK, the second heaviest char in the game.
Ganon is clearly superior.
This I wholeheartedly disagree with. You are greatly underestimating Ganon's Tipman. The proper Tipman method is to run to the end of the stage and do a RAR Uair, and start fastfalling ASAP. The result is a hitbox that sweeps from above the ledge to way below it. If it hits at any point in that time, it will kill most opponents. Ganon also still has his DJ, so getting back is no issue. Ganon's spike... I rarely use. Unless I am fighting MK, ROB, or one of the other few characters that won't die to Tipman, I never go for it. UpB stage spike really shouldn't be an issue, since it is easy to foresee and tech. However, you are correct in saying that Falcon does that better.I also think Falcon has a better edge guarding game; ganondorf has tipman up airs that are a semi spike, but so does falcon, with an early KOing knee and two spikes to boot. Gdorf's dair is an amazing spike, but add in that falcon's recovery has tons more knockback than ganondorf's (see: almost never stage spikes compared to falcon's), and it quickly becomes apparent that falcon not only has more edge guarding potential, but also has a much, much easier time making his way back onto the stage safely.
To be fair, I also left out Ganon's Up tilt, which I find to be a good edge guard every now and then (yes or no?).I won't argue much about aerials. According to Kosk (the best Ganon), Falcon has a better Fair and Nair, Ganon has the better Uair, Dair, and Bair. Your bair may go well with your mobility, but Ganon's kills at about 90% near the side. They both have equal startup time, as has been discussed.
This I wholeheartedly disagree with. You are greatly underestimating Ganon's Tipman. The proper Tipman method is to run to the end of the stage and do a RAR Uair, and start fastfalling ASAP. The result is a hitbox that sweeps from above the ledge to way below it. If it hits at any point in that time, it will kill most opponents. Ganon also still has his DJ, so getting back is no issue. Ganon's spike... I rarely use. Unless I am fighting MK, ROB, or one of the other few characters that won't die to Tipman, I never go for it. UpB stage spike really shouldn't be an issue, since it is easy to foresee and tech. However, you are correct in saying that Falcon does that better.
Nevermind, Ganon is clearly better.Oh, and Ganon has a beard.