I have enough faith that their elo gathering skills will not let them face me that I do not even fear the red buff.
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you are attentionyou're attention.
could you ride me if soyou are attention
my brain is bleeding
but i wanna come tonight, dunno if i can though.
I looked right at it and failed. =(The grammatical error was to attract the wild and elusive Alan. He didn't take the bait. : (
No, but now I wish I had.
Wish I saw this yesterday :/TOURNEY THIS FRIDAY!
Great now that i have you're attention. I'm gonna hold a teams (arranged or random) and single tournament tomorrow.
So everyone should come! That means you CMU guys. Bring as many people as ya can.
Lets make this awesome!
Figured I'd just leave this here to inspire some people. Quote from a Designer that is employed by Riot Games, producer of League.Xypherous said:Hm. I'm not sure how to respond to this - While there is something to the notion of 'Every creative person should be able to contribute to a creative endeavor' - there is something profoundly unsettling about 'A creative person, is by definition, creative.'Exsnypre said:I'd have to say, if you were an employee of mine involved in creative processes, like say, character design, and I asked you to provide constructive input into world/level design and you couldn't, I'd probably have to either let you go or pass you over for promotions.
A creative person is by definition, creative. By virtue of your job, you should have an in depth understanding as to the thought processes of players and the interactions they have within the game. Well, in theory at least. If you couldn't contribute to map design with that knowledge, maybe you aren't really cut out for working in the videogame industry.
Creativity has so many different axis' that this kind of blanket statement is actually kind of unsettling in a way - and I think this kind of thinking actually contributes to a large degree of why creative endeavors fail a lot of the time. People who are good at one type of creativity over-estimate themselves and think they are good at everything creative - and it also contributes to a lot of really good creative people thinking they're not creative because they're bad at a particular type of creative endeavor.
A very basic level designer would have an understanding spatial awareness, traffic flows and pacing based on time as well as things like aesthetics, viewpoints and how easy it is to 'grasp' the zone.
A very basic lore writer / character designer would have an understanding of visual/symbolic analogies (especially in reference to literature/culture), common tropes and cultural mindsets and general narrative structure as well as having a broad base of understanding of common media and general mindsets.
A very basic champion designer would have an understanding of fun and frustration in terms of the user experience, some knowledge of how to link player inputs to visual outputs, rhythm, mechanical interplay and such as well as a deep knowledge of the game mechanics from the game and other games.
To say that a creative person should be able to handle creative things to me shows a kind of disrespect for all the fields of creativity someone can be creative in - To everyone out there who thinks they aren't creative because they've failed at writing or poetry or something - You are underestimating yourself.
Thankfully it didn't spawn much conflict.Ah the great Trojan-Durex war of 1995...
Marc, you are 2gudso finished another pencil piece
http://marccasper.deviantart.com/art/What-the-Water-Gave-Me-287403761
as soon as i can buy a tablet i really want to ink/color it. i can tell this is one of the type of pieces that really needss at least inked...