@ Player-3 - **** song LOL.
• When you get knocked off the ledge immediately air dodge or f-air or u-air... you should never land on the ground with your ***. If your shielding at the edge of a platform get ready to do an aerial right after.
• Don't keep going for the same stuff. Ex. charge u-smash on snakes landing.. He ***** you the second time you tried that means you gotta stop. Pivot grabbing is safer vs landing opponents bigger "hitbox" than u-smash and less lag.
• Shield when you just killed someone and you're at high percent. They're just trying to kill you. In fact just shield and punish their kill move. Vs. Snake if they f-tilt once then roll away but this Snake would have easily been baited a whole stock just trying to kill you.
• Just move faster in general look at Steel's training video. You should be one constant moving pressure machine/hitbox. Always be doing something/have a purpose.
• Wait for the airdodge, that Snake is dumb*** predictable in his airdodging patterns. Near the edge -> immediate jump and airdodge or up b. Landing -> air dodge as he comes down.
@ Ozz - Okay you definitely know how to play but you have 3 really noticeable patterns:
1) You lean forward ALL the time after aerials, recovering, everything... all the opponent has to do to **** you is shieldgrab. It's not safe... always retreat while you're landing unless the opponent is in hitstun. You should still NEVER do short hop f-air (keep holding forward) f-air as you land. That sequence is never good.
On recovery if I just sit there you're going to move right into me... don't be afraid to move back with marth and use up b. In fact vs good players that's usually the only safe means of recovery. Move back f-air for protection fast fall up b.
2) Don't roll every time you mess up and feel slightly pressured. Not much to say about this you won't be rolling so much when you don't move forward all the time and mess up your spacing.
3) You'll repeatedly go for the same stuff. Ex. grab at 0% If it doesn't work the first time just stop. If a good opponent wasn't already avoiding the grab at 0 he definitely will after he sees you do it once. Even KRD ***** you for it.
@ Kawaii - Wait for Snake to do stuff more... you're just kinda doing your moves without baiting anything. When I play Kadaj with Snake all he does is like d-tilt and forward b right outside my f-tilt range baiting me to f-tilt so he can hit me in the lag. Doing this also makes it so I can't forward roll to escape pressure since he's right there... a very scary thing when I'm on the ledge.
In general you're wayyy too close to the ledge for your ledge traps. The whole time play as if you're going to punish the forward roll because that's the one thing that can **** you up as Marth. If you cover that option and keep your spacing you'll do much better.
Also, notice how very little of your stuff is tipped because you aren't spacing that great. This is easily fixed in training mode just f-air until you can tip it 10x in a row. Then repeat for all his crucial moves (d-tilt f-smash db). Also learn his grab range and pivot grab range (setting the cpu to jump is good for this).
And the grabbing the cypher thing doesn't work vs good Snakes so you have to do the spike. Good snakes recovery far away and C4 themselves so you can't hit them until they're above stage.
@ Green Fox - I'm sure Toph helped you out but...
1) DI
2) Spacing
3) Move Choice
You need to work on all of those... training mode will help.
You should be able to move like this when you play:
http://www.youtube.com/watch?v=YGcPUyndlu0
If you do this regardless of what the opponent is doing, at the level your currently playing you'll do better simply based on the fact that your wall is better.
IF YOU'RE GETTING ***** STOP DOING WHATEVER YOU'RE DOING. This seems obvious but that's basically what's happening in all these videos. If you can't think of what to do just try something random. That's part of the learning curve and experience.