Please critique my marth. I'm on a mission to become best Marth :o.
I won't let you be the best on my WATCH!
0:08 - On first few seconds I see a mistake which gave you a LARGE opening for Toon Link to start damaging racking. He for whatever reason decided to jump forward instead of being like 'hey he's above me trying to move behind me... hmmm my upsmash would be pretty sexy'... You didn't get punished but it was a mistake to approach this way.
- You seem to like living on the verge of 'death' by weaving around Toon Link's head whilst in the air. Your reactions seem reasonably well off that you Jumped appropriately to avoid a hit; but this is not going to end well if the opponent catches on.
0:46 - You're jumping a bit too much; this isn't aggressive, this is showing a lack of patience.
0:50 - You like dtilt, but I think you should learn to use jab as well; which would have been better here (most likely stopping the nair hitting).
0:53 - Full hop... right into TL's bombs... yeah, there are too many full hops going on.
0:57 - If you're forced to airdodge, ALWAYS move away, there is no reason to give your opponent a free hit like you did here.
1:01 - Use DB1 to stall you slightly, plus using shieldbreaker that low to the ground wasn't the smartest thing... You're aiming to land on TL's head too much...
1:14 - Learn to use Marth's dash. The full hops into TL's good zones and Marth's bad ones is a reoccuring problem when you could just DASH (as he jumped) into a perfect shield.
1:19 - Your spacing is also quite off. I think you seem to misinterprit what aggressive is for Marth, it doesn't mean giving up your spacing so you're constantly getting hit whilst also hitting your opponent. You should be moving away in the air if you're that close, or fast fall to an uair.
<1:32 - Very nice.
1:40 - Back air shouldn't be an approach; it should be a reaction or used whilst both of you are in the air...
1:45 - Shield more appropriately with Marth. I'm not saying live in it, but you shouldn't be not using it at all if TL is on top of you when you're on the ground.
2:10ish - You're extending yourself too far in the hope of gimping. You were better off after the first tipper fair, to start going for edge drop bairs. Unneeded stock loss.
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Second Match:
3:19 - For every time you go for a dair, reavaluating whether or not a back air would have been more appropriate would do you good.
3:38 - This is happening quite a bit. I know you're reasonably confident and outclass your opponent quite a bit, but doing silly things like this cost you unnecessary damage and maybe a stock.
4:05 - A much better and more effective option of gimping TL... edge hog... react.
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Third Match:
5:11 - This is why Halberd and Delphino are pretty good stages for Marth. lol
5:30 - Watch out for rolling. It's never good.
5:40 - You don't use dancing blade much, but when you do you stuff it up a bit...
5:55 - This is the shield work I was relating to in the previous matches. It's very effective and it isn't exactly taking away from you being aggressive.
6:37 - Why going for Dairs is a very very very VERY bad idea. Too much arrogance from you to do something like this.
6:46 - Shield if TL is behind you.
6:51 - Fair swats the boomerang, this was completely your fault + air dodging towards the ledge... so you're under TL...
7:12 - How good is it when you don't jump into the **** but get into TL's spacing by just walking through his ****?
Overall
Work on the jumping habits.
Your nair and fair usage is quite good; however too many dairs. You need to work on replacing dair with bair appropriately. You didn't use uair much, but there weren't too many opportunities for when it was called for but you may want to have that worked into your game.
You don't DB much, style quirk? Match up quirk?
Your reactions to crossovers could do with some work, you unshield if someone falls behind your back pretty quickly, it isn't good for your health.
Your DB1 pressure was good.
You need to be more careful with how you place yourself above opponents (usually in, before or after an air dodge) to avoid pain...