kackamee
Smash Master
Kakera is funner to watch. I'd say they are both around the same lvl though, they just have like the 2 main different ways of playing ICs
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What do you mean? I've just been starting to learn the Ice Climbers, so I'm trying to soak in all the advice I can. Do you mean that he starts his chainthrow with dthrows when his opponent is at a low percent, to rack up damage before switching to a slower (more easily broken) chaingrab?I've never seen you do the buffered dthrow until they can't mash out till dthrow like he does though. I've been telling people to do this foreverrr and he is the first person aside from myself that I've seen cg like that.
Yes.What do you mean? I've just been starting to learn the Ice Climbers, so I'm trying to soak in all the advice I can. Do you mean that he starts his chainthrow with dthrows when his opponent is at a low percent, to rack up damage before switching to a slower (more easily broken) chaingrab?
lux you gotta keep that blizzard wall going and when i say blizzard wall i mean desync blizzard wall. olimar cant fight it and when you get close enough to him for it to hit do the blizzard where nana is blizzarding him and popo is free because if nanas blizzard touches him its a free grab.Here's Fino (Olimar) vs Lux (Ice Climbers) Tournament match. Enjoy http://www.youtube.com/watch?v=SVNvUA3kwfI
He knows, as he said, its an old match (in terms of playstyle) for him.lux you gotta keep that blizzard wall going and when i say blizzard wall i mean desync blizzard wall. olimar cant fight it and when you get close enough to him for it to hit do the blizzard where nana is blizzarding him and popo is free because if nanas blizzard touches him its a free grab.
I've never seen you do the buffered dthrow until they can't mash out till dthrow like he does though.
Do you mean that he starts his chainthrow with dthrows when his opponent is at a low percent, to rack up damage before switching to a slower (more easily broken) chaingrab?
Why are buffered dthrows better at quickly getting your opponent up to a safe percent than the standard popo-dthrow nana-fair?Yes.
For the record, if RB name searches, he and I split on sets, but he won our MM 2-1. I got nervous when I was winning and started dropping the CGs repeatedly. Was talking to someone and they called it 'the Rich Brown Factor' where he's actually UNCGable past 40% on stock 3. I'm sure there are other reasons why I lost, but we forgot to record those sets so I can't have you guys critique. Losing sets are more valuable for me to have analyzed than winning sets.He knows, as he said, its an old match (in terms of playstyle) for him.
[1/30/2011 10:11:54 PM] [Wht] DSG: Yes, I got *****
[1/30/2011 10:11:58 PM] [Wht] DSG: I know I ran into everything
[1/30/2011 10:12:20 PM] [Wht] DSG: in my defense, I am better now lol
[1/30/2011 10:12:30 PM] [Wht] DSG: aka two stock rich brown
[1/30/2011 10:12:33 PM] [Wht] DSG: better
because fthrow fair is a pile of ****.Why are buffered dthrows better at quickly getting your opponent up to a safe percent than the standard popo-dthrow nana-fair?
It's most convenient to start your CGs with dthrow, but there isn't much of a problem with starting them with fthrow.^^^ Thanks for the tips :-)
Sorry to keep asking nooby questions, but... on medium and heavyweights I can definitely see why it would be best to start up your chaingrab with buffered dthrows if they're at low percent. But is this also necessary on light characters at very low percents, or is the bthrow-dthrow chain fast enough to be dependable then, no matter what their percent? (I'm just trying to commit the minimum necessary amount of chaingrabs to muscle memory, thanks ~)
Fixed for consistency. Spacing becomes an issue on bthrow for certain characters on high percents, especially when there isn't a dthrow to act as control for fixing spacing.It's most convenient to start your CGs with dthrow, but there isn't much of a problem with starting them with fthrow.
As a general rule you should never start your CGs with bthrow,unless the opponent is at a high percent.
Fixed for consistencynah mang there's nothing to fix. (reasons below). Spacing becomes an issue on bthrow for certain characters on high percents, especially when there isn't a dthrow to act as control for fixing spacing.
I don't really follow this here. Considering that you're going to use bthrow to start the CG from a grab, would the spacing not be relatively the same at any percent? I do understand that correct spacing is more crucial at higher percents, but the distance for optimal spacing after the initial grab seems small.
Also, if you remove the need to think from situation to situation, it helps remain consistent. Just start with dthrow every time until you're at the percent where the free climber will kill
I'm iffy on this, I would never really advocate "going on autopilot" when it comes to CGing, but eh.
What is thought and what actually is are two different things. There is a point when bthrow could be used to start a CG, but it's at a high percent. (Thought what one would consider "high" is up to interpretation.) But I digress, methinks by the time bthrow becomes viable to start with, you could just KO the opponent if not be pretty close.I've gotten mashed out of in tournament when I thought they were at high enough percent and got lazy waiting for that bthrow.
At the beginning of the match, just platform drop instead of being cute with a starting desync. If he had FF clapped after that fair, you would have started set 1 in a lot of trouble.Thanks for the tips Lux! That definitely explains a lot to me.
Any chance someone would critique my video... I wanna become da bess...
Methinks you would have frames for frame correction if you ever get to the point of starting a CG with bthrow. x.xYou can space for bthrow by walking forward while grabbing a dthrow. If you start from a standstill, you start from a neutral position rather than with the secondary climber behind you as with a dthrow. The secondary climber being behind you allows for the spaced needed during the frames of movement before the secondary climber actually grabs. This effect is especially pronounced on Snake and the EB kids even at low percents, which is why people constantly complain they are "hard to cg".
Why would you TLDR something that is so short?TLDR: It is more difficult and less lenient to space cgs straight from a standstill than out of a dthrow transition. Therefore one should dthrow transition. The rule of thumb would be the heavier they are, the more this is needed (except for Jigglypuff who also needs it)
You can just standing grab it.You dont even need to pivot grab bike, you can just shieldgrab it.
You can also Dash Grab it.You can just standing grab it.