adumbrodeus
Smash Legend
You might wanna read the thread I created before making assumptions about the accuracy. Now if you have any commentary about it feel free to make it.You know, using fancy words doesnt change the fact that you explained absolutely nothing here. Its obvious how one would attempt to measure the effectiveness of mindgames, but you forget it involves making the ridiculous assumption about how anyone could possibly accurately weigh these choices. Youre gonna need A LOT more than pretentious typing to convince anyone here you can quantify mindgame potential.
Interestingly enough, talked to EL about this, turns out SF already had something like this, not sure how sophisticated it is, but turns out, not without precedent.
Most being the operative word, that said, I think a lot more people have the reaction time then you would expect, and as people learn the MU better more will be able to shield it on reaction. Not saying the MU is poorly understood relatively, merely that it's difficult to notice it on the first possible frame.And really... an 11 frame move is fast enough to beat out most peoples reaction times.
Its one of the few moves in the game that is actually long ranged enough and fast enough (on start up) to punish just about any preconceived whiffs. Including MKs fsmash and ftilts. Including stutter steps makes it possible for Marth to punish Lucarios fsmash whiffs and I believe d3s ftilt whiffs as well.
The added fact you can stutter step from it easily means you can proactively adjust spacing to it, people should realise how amazing this actually is on a move that comes out that fast. Really, stutter stepping backwards before a punishing/prediction fsmash is GOLD; people naturally space themselves within tipper range... marths full stutter step is like half the length of his sword... (meaning for 1-5 extra frames of start up you are feasibly quintupling [is this a word?] his tipper range). Near max range fsmash is REALLY HARD for most characters to punish on block too. Some MARTHS WILL use fsmash as shield pressure (especially after initial shield push back from a ff aerial).
Marth and Falco probably have the best stutter step fsmashes in high tier. Both have great fox trots.
Regardless, even when not powershielded, characters that matter pretty much all can punish it effectively, snake, Wario, MK, Falco, etc.
Overall however, I think you're overrating it, but I'm not saying it's not useful, just not as amazing as you seem to believe it is.
Between character choice and tournament results.A direct correlation between what?