Dreamland, the match you linked.
Adjust the times slightly as needed.
Adjust the times slightly as needed.
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funny how nobody in this state *****es about marth, who is probably better vs. falco than peach... i mean 0-death chaingrabs vs. peaches like 30-80 chaingrab, ive had randoms matches (count = at least 3 ) vs. josh's falco where i 3 stocked it off reapeated gay throw off stage > gimp.Me and Zach lol'd at "out played him clearly but got chaingrabbed" we also lol'd at " you can't use mango as an example" and we lol'd the hardest at this imaginary world where float last for an infinite amount of time and you can't be lasered out of it anyway.
InB4 were back to jiggs
Edit: yay *****
is it really only 1 frame to sheild? i swore it was like 3.... i know its like 3 frames to put down your sheild in a normal manner (not jumping out of or sheildgrabbing)I gotta say honestly, after reading the whole discussion, I agree with alot of what Yay has to say.
And I love Stingers so much. The "melee mentality" thing made me giggle.
Also, Kevin didn't post all of the frame data for Falco's shield pressure. Really just start-up/cool-down frames. He forgot the shieldstun/hitlag, which makes Falco's shield pressure alot harder to deal with than what it looks like from his post.
The Shield pressure that everyone is referring to from peach is most likely Nair -> single/double jab -> Nair.....
FCNair has +4 FA on sheild. So there are 4 frames where the person sheilding can't do ANYTHING at all. Peach's fastest move(Jab) comes out in 2 frames but also gives you a negative frame advantage on block. You get -10 on block for jab1 and -11 for doing double slaps. From what I can see, that means you have a whole 1/6 of a second to do whatever you can to peach out of shield. Or just roll out so she can't catch you. Now, let's say Peach is pressuring Falco's shield with Nair->slaps. If she does the same thing repeatedly, Falco could jump out with a Nair. -11 Frame advantage for PEach + a 5 frame jump for Falco and a 4 frame nair = Falco has 3 frames of leeway to punish peach if everyone is playing frame perfect. Note that I'm saying 3 frames of leeway instead of 2 because the fastest thing she can do is shield, which is 1 frame i believe. However, jab1 is cancellable into jab2 on frames 3-25, which means she has alot of leeway as far as mixing up the timing to catch you out of a roll, jump, etc and putting on the hurt for it.
The safest(IE can't be punished) form of shield pressure that Peach has is probably FCFair -> Dsmash(FA for FCFair is like +4 or something and Dsmash has redonkulous shieldstun and pushes them too far to punish out of shield) but that **** doesn't loop at all and is easily escapable if you just lightshield and shield DI so that you get pushed too far away. PEach's FCNAir -> Jab pressure only seems good to force a reaction with so that she can punish it with something.
That being said, she definitely has a top level shield pressure game, just nowhere near the likes of Fox/FAlco, which isn't nearly as unsafe as PEach's shield pressure.
Also, yeah, PEach's Dtilt is a low mixup in her shield pressure but the startup is mad high. Why dtilt for a low instead of just Dsmashing, which hits low and does more damage. Unless you're looing for a combo out of Dtilt. LOL can't Falco just Utilt for High/low mixups while shield pressuring? Doesn't the hitbox for that start super low? If he can't, I'm sure he could Dtilt and get similiar results lol.
Super Frame Data Bros
Also, getting grabbed on FD as spacies is not outplaying them, since the point of spacies on FD is to not get grabbed. Armada outplayed Mango.
I'm pretty sure that Marth is better than Peach vs everyone as far as matchups are concerned.funny how nobody in this state *****es about marth, who is probably better vs. falco than peach... i mean 0-death chaingrabs vs. peaches like 30-80 chaingrab, ive had randoms matches (count = at least 3 ) vs. josh's falco where i 3 stocked it off reapeated gay throw off stage > gimp.
apparently im not gay enough yet, you either Theo
puff is the only not real character, she's got a **** attached to her foreheadI'm pretty sure that Marth is better than Peach vs everyone as far as matchups are concerned.
But Marth is also accepted as a real character. Go figure.
LOL thanks, Alex. I'll probably try to do the same thing for Falco/Fox.
[edit= forgot peach lol]
ME TOO!*picking up peach
Why is it you (Dylan) only decide to criticize my posts when I talk about Peach? It's not my fault I probably know more about your character than you do and that I definitely knows tons more about the match up in question, and even more still about Melee in general.Me and Zach lol'd at "out played him clearly but got chaingrabbed" we also lol'd at " you can't use mango as an example" and we lol'd the hardest at this imaginary world where float last for an infinite amount of time and you can't be lasered out of it anyway.
InB4 were back to jiggs
Edit: yay *****
Yeah thats how every tournament/ time i visit the boards feels like. You beat a fox player whos 90% of the time making up for not knowing matchups by hiding behind tech skill and getting away with it. but you only did it because peach is gay. I play a character that has no winning matchups with any character above her on the tier list but anytime i do anything good its because peach is gay. anytime i take a stock i "Didnt earn it" So i mean, its honestly making me feel like ****. Id rather play falcon and lose then listen to people john about peach. THIS IS MELEE. there are more characters than falco fox and falcon. ****ing deal with it please.I dunno about Dylan but I know that personally, it sucks to have alot of the community **** on your character when your character isn't that good to begin with. Especially when the characters that 90% of the community plays(Fox, Falco, MArth, etc...) have more options at almost any given moment. It's kinda dumb when people claim that your character takes no skill. Makes you feel like your wins don't mean anything and makes you just not try as hard.
Or at least, that's how I feel.
I like Peach but she's horrible.
It's just ****ing hard playing a character who is not as good as the ones above her (and who are most common at tournaments) and then to have crowds tell you she takes no skill to play and have everyone cheer against you because Peach is gay.
sometimes plur says things that are just like.... ugh. so true.I dunno about Dylan but I know that personally, it sucks to have alot of the community **** on your character when your character isn't that good to begin with. Especially when the characters that 90% of the community plays(Fox, Falco, MArth, etc...) have more options at almost any given moment. It's kinda dumb when people claim that your character takes no skill. Makes you feel like your wins don't mean anything and makes you just not try as hard.
Alright then, I'm going to start adding in color to my responses like you to make you feel really stupid since that's apparently how you argue now.dreamland okay. :15, the video freezes, but peach fh nairs, she doesnt even float >.>
17 is when he beats her float with dj dair. you say armada could've beaten it, but clearly if it doesn't occur to the best peach player in the world when he's playing, its probably not very realistic...you're just assuming that armada is going to react to everything perfectly, lol. no **** everything falco does has some sort of counter, everything peach does has some sort of counter too, and everything everyone does has some sort of counter. this "what if" stuff is unnecessary.
at 24, armada floats and mango hides under the platform. mango doesnt even try to go after him until after he had already completely fallen, mango wasnt even trying to compete with the float there, he was just trying to land a hit when he was falling, since he predicted armada would shield (or I assume thats why he overshot his dair, since its harder to follow up that way), instead armada jabbed. yes, peach has great options out of a fc, thats pretty common knowledge >.>
33 is when mango lasers armada when hes falling from the float. which you said was what falco should be doing. then you say what he did afterwards was stupid because it wasn't guaranteed. lmao @ your melee mentality, seriously kevin?
at 1:14, mango was on the total opposite side of the stage and couldn't of done anything if he wanted to anyway, but yes, its very risky for falco to go offstage, we know kevin.
1:45, mango beats it out. okay, thanks. lol.
so of the 5 floats over lasers he used in the entire 4 and a half minute match (clearly a broken tactic, being abused so often), there were 2 times when he wasn't punished for it, one of those times when he was on the opposite side of the stage.
alright then.
Yes. Combo'ing Peach off of the shine for a large amount of damage is difficult, in my opinion. It requires a lot of precision, smart reactions and tight timing. If any of those things aren't on point, you either miss the follow up or get Nair'd. Combo'ing someone past a certain percent requires some reading/tech chasing and therefore more and more opportunities for you to mess up/them to find a way out.but combos started and continued primarily with a 1 frame move that shoots the opponent up with enough hitstun to make it nearly all reactionary, this is 'admirable' skill?
not getting a grab on the hardest character to grab and capitalizing with ur character's ability to combo off reaction, this is not admirable.
if u get grabbed, u get beat. at high level, grabbing is increasingly difficult and also increasingly more devastating. im not sure how much u know about the game josh, but if ur opinion is what u typed up there about CGing and outplaying someone, read the two sentences at the top of this post. i feel like a lot of the things u 'know' are based off unresolved bias and things other people say (which both relate in funny ways). u should really try shifting ur understanding of the game to something more versatile.... ur always just trying to look for ur limitations in a match up as if ur stocking up on balloons for the john parade, but u should be positive and focus on ur freedoms and ask questions instead of being so solidified in the legitimacy of a complaint for the sake of it being the reason u lost instead of something bigger and more important.
i still <3 u, just giving my 2 cents.
Elaborate on the part about Falco's shield pressure. I see no reason to believe that Scotu's frame data is wrong without some concrete contrary data.I gotta say honestly, after reading the whole discussion, I agree with alot of what Yay has to say.
And I love Stingers so much. The "melee mentality" thing made me giggle.
Also, Kevin didn't post all of the frame data for Falco's shield pressure. Really just start-up/cool-down frames. He forgot the shieldstun/hitlag, which makes Falco's shield pressure alot harder to deal with than what it looks like from his post.
The Shield pressure that everyone is referring to from peach is most likely Nair -> single/double jab -> Nair.....
FCNair has +4 FA on sheild. So there are 4 frames where the person sheilding can't do ANYTHING at all. Peach's fastest move(Jab) comes out in 2 frames but also gives you a negative frame advantage on block. You get -10 on block for jab1 and -11 for doing double slaps. From what I can see, that means you have a whole 1/6 of a second to do whatever you can to peach out of shield. Or just roll out so she can't catch you. Now, let's say Peach is pressuring Falco's shield with Nair->slaps. If she does the same thing repeatedly, Falco could jump out with a Nair. -11 Frame advantage for PEach + a 5 frame jump for Falco and a 4 frame nair = Falco has 3 frames of leeway to punish peach if everyone is playing frame perfect. Note that I'm saying 3 frames of leeway instead of 2 because the fastest thing she can do is shield, which is 1 frame i believe. However, jab1 is cancellable into jab2 on frames 3-25, which means she has alot of leeway as far as mixing up the timing to catch you out of a roll, jump, etc and putting on the hurt for it.
The safest(IE can't be punished) form of shield pressure that Peach has is probably FCFair -> Dsmash(FA for FCFair is like +4 or something and Dsmash has redonkulous shieldstun and pushes them too far to punish out of shield) but that **** doesn't loop at all and is easily escapable if you just lightshield and shield DI so that you get pushed too far away. PEach's FCNAir -> Jab pressure only seems good to force a reaction with so that she can punish it with something.
That being said, she definitely has a top level shield pressure game, just nowhere near the likes of Fox/FAlco, which isn't nearly as unsafe as PEach's shield pressure.
Also, yeah, PEach's Dtilt is a low mixup in her shield pressure but the startup is mad high. Why dtilt for a low instead of just Dsmashing, which hits low and does more damage. Unless you're looing for a combo out of Dtilt. LOL can't Falco just Utilt for High/low mixups while shield pressuring? Doesn't the hitbox for that start super low? If he can't, I'm sure he could Dtilt and get similiar results lol.
Super Frame Data Bros
Also, getting grabbed on FD as spacies is not outplaying them, since the point of spacies on FD is to not get grabbed. Armada outplayed Mango.
Oh my god, thank you. I had said this over and over and over.And no, there is PLENTY more Peach can do besides Nair to jabs to Nair. Do people really not understand Peach's amazing shield pressure game? Wait wait wait, before that, do people not realize average human reaction time is like 10-12 frames? YOU'RE NOT GONNA BE ABLE TO REACT TO ANY OF PEACH'S PRESSURE. You're going to have to guess when to get away. That roll is what Peach can ait out and dash attack/grab! Dsmash can happen directly from a FC aerial and shield stab, so if you don't roll right away you may get shield stabbed. If you shield DI away then you could get grabbed. If you shield a jab your shield is smaller so you could get grabbed or shield stabbed even easier, and if you roll THEN I think it would be easiest to react to since jab is so quick to cancel.
I believe that Peach's shield pressure game could be on par with the spacies' but no one has been smart enough to really abuse it yet.
Lol grabbing is an easy mixup at high level play, it's gonna happen. "Don't get grabbed" is ********.
Kevin, I was just referring to the frame data. I didn't take human reaction time into account. However, buffered rolls and buffered jumps OoS(both use the cstick) could be used to negate any sort of reaction time problem).Elaborate on the part about Falco's shield pressure. I see no reason to believe that Scotu's frame data is wrong without some concrete contrary data.
And no, there is PLENTY more Peach can do besides Nair to jabs to Nair. Do people really not understand Peach's amazing shield pressure game? Wait wait wait, before that, do people not realize average human reaction time is like 10-12 frames? YOU'RE NOT GONNA BE ABLE TO REACT TO ANY OF PEACH'S PRESSURE. You're going to have to guess when to get away. That roll is what Peach can ait out and dash attack/grab! Dsmash can happen directly from a FC aerial and shield stab, so if you don't roll right away you may get shield stabbed. If you shield DI away then you could get grabbed. If you shield a jab your shield is smaller so you could get grabbed or shield stabbed even easier, and if you roll THEN I think it would be easiest to react to since jab is so quick to cancel.
I believe that Peach's shield pressure game could be on par with the spacies' but no one has been smart enough to really abuse it yet.
Lol grabbing is an easy mixup at high level play, it's gonna happen. "Don't get grabbed" is ********.
*looks at marth/puff matchup*Sheilding is a terrible thing to do in this game.
Ummm elaborate because I have no clue how that matchup goes. lol*looks at marth/puff matchup*
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Ehhh, that long paragraph is what I like to think about. I would have actually gotten to that point in the discussion if we ever got past the fact that floating stopped lasering and gave Peach a pretty good position.im not gonna get in to this whole laser thing.... i have an issue that kevin doesn't have where i don't know how to express as encompassing and yet concise enough the amount of things that are occuring/can occur in the relationship of two characters a general enough situation of peach floating and falco below the float.
i do know that you obviously want to not be under it or at the range of her falling fair as she does it (lol). i also am pretty sure that you rarely ever HAVE to be (unless ur dumb), especially since her horizontal movement is so slow.
the bottom line is that you can laser peach out of float and you can hit her out of float. these things are possible. a lot of situations in melee (those neutral ones :D) the deciding factor in who gets the hit (and thus the momentum) comes down to this small manipulation of spacing in a small window of time. i just feel like since falco is faster and remains safe with lasers, he's never being as risky as peach when he's on defense or offense. the peach really has to be the predictor to win. she probably ****s falco up more off one instance, but i think that's in balance as well, since i believe falco is more easily able to get hits in and remain safe while doing so. PP, enlighten me.
@the match up in general: i think with the stage list, falco wins.
a message to falcos: 1. i don't like any of u. get on my level of sexiness f@gs. 2. FH more. u have like, the highest jump and 2nd fastest fall speed. FH *****. just saiyan..