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The North Carolina Melee Power Rankings! Updated 8/14/14!

Divinokage

Smash Legend
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Montreal, Quebec
Well the rushdown in melee is different than a rushdown in SF. A rushdown in SF would look like, a lot of block strings.. lots of mix-ups and keeping the guy on the defensive... I mean if you can do in Melee then that's insane. lol.
 

*P*L*U*R*

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Dance to express, not impress!
Well the rushdown in melee is different than a rushdown in SF. A rushdown in SF would look like, a lot of block strings.. lots of mix-ups and keeping the guy on the defensive... I mean if you can do in Melee then that's insane. lol.
Spacies can do that easily. aerials -> shine shield pressure is like the closest thing to 2D fighter blockstrings in smash. They're basically doujin fighter characters.
 

0Room

Smash Lord
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Aug 21, 2008
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Boone, NC
Lollllllllllllllll
****in goddammit guys

Sneak and I already covered this
Fox/Falco work like Mags in MvC3

Lots of shield pressure, mixups, and great damage combos
Also
low health xD
Falco especially
Though like we said, the entirety of the game is different, so the way you play is different.
And as I said, rushdown is more of a mindset in this game than an actual way of moving/attacking like it is in SF

Anything else I missed in the re-cover?
 

Divinokage

Smash Legend
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Montreal, Quebec
Spacies can do that easily. aerials -> shine shield pressure is like the closest thing to 2D fighter blockstrings in smash. They're basically doujin fighter characters.
Ya I guess, but then knocking someone down in Melee is pretty similar to SF I find. Except of course the opponent having the ability to roll after being knocked down but, you can still do insane mix-ups and keep knocking him down and combo him. =P What was it 2 days ago.. as a mix-up, ok Falco is knocked down, I faked going for a dair.. so he get-up attacked but then I wavelanded off the platform after a DJ backjump and daired through.. examples like this, is sex. =P
 

Dr Peepee

Thanks for Everything <3
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BRoomer
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I have a new idea about rushdown in Melee and what people think about it these days, but I'm not ready to write about it yet.

I believe Falcon can be fairly aggressive though.
 

Lightsyde

Smash Champion
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Jan 11, 2007
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The Rocks of Time, NC
Earl: I was just saying. It's a distinction most people don't realize when they talk about rushdown players.

Darkrain has the only high level rushdown Falcon I've seen that wins. Soooo good. Looking like my Falcon combos. >_>
jk Darkrain is why I got into Falcon

And basically, Chris is kinda right. Your defense and movement are so important with Falcon and you've gotta kill or get a lot of damage every time. He's easy combo food for any high tier otherwise. His recovery is so much better than people give it credit for though. Air control/teching/edge cancels <3
 

SK919

Deal with it
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Messages
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wilmington, North Carolina
If your spacing is out of this world you can rush down with falcon. Spacing safe aerials and then slowly pushing forward as they dash dance away in hopes of not getting punished. Then cornered set up your hits. It's not obvious but your still pushing your advantage while being in control... Which is what I think rush down is. When you camp your not really in control...unless your really good at moving in a way that makes them do things. Your reacting to a lot of situations to punish when your camping.. good rush down you take away all their options and now they are almost forced to make a mistake or stand still.. get hit.

hmmmm
 

Dr Peepee

Thanks for Everything <3
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Both rushdown and camping work with appopriate understanding of the push/pull dynamics involved in momentum. You just can't constantly push or pull and instead have to learn when to wait, however little, even while aggressing, and learn to punish and attack, however infrequent, even while camping. It's how you do these thigns and everything in between that tends to mask your intentions or make you the player you are in simpler terms.
 

Ocean

Smash Master
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Nov 19, 2007
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Slippi.gg
OCEAN#0
why are we discussing rushdown tactics when we could be admiring dylan's avatar right now?
 

SK919

Deal with it
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wilmington, North Carolina
I suck at pulling people with falco because I'm so scared of getting cornered but with marth it's a lot easier because his options with his back turned against the wall aren't really that bad.

Maybe you could give me some insight. Falco is so slow and doesn't really have good range on his aerials so I feel stuck whenever I try to run towards the edge then mind game it so they are in the bad position now.. Unless they are doing some really obvious commitment constantly.. uh yeah
 

Divinokage

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Both rushdown and camping work with appopriate understanding of the push/pull dynamics involved in momentum. You just can't constantly push or pull and instead have to learn when to wait, however little, even while aggressing, and learn to punish and attack, however infrequent, even while camping. It's how you do these thigns and everything in between that tends to mask your intentions or make you the player you are in simpler terms.
I disagree with that. You must force your fist on your opponent at all times!!!!
 

Dr Peepee

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I suck at pulling people with falco because I'm so scared of getting cornered but with marth it's a lot easier because his options with his back turned against the wall aren't really that bad.

Maybe you could give me some insight. Falco is so slow and doesn't really have good range on his aerials so I feel stuck whenever I try to run towards the edge then mind game it so they are in the bad position now.. Unless they are doing some really obvious commitment constantly.. uh yeah
You don't suck at pulling you play a lot of defense lol. You just need to capitalize on your defense more which would be taking advantage of your pulling. Recognizing what you're doing is almost as important as how to take advantage of it I think....maybe moreso in that it helps give you a sense of where to go afterward.
 

lord karn

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Raleigh, NC
I suck at pulling people with falco because I'm so scared of getting cornered but with marth it's a lot easier because his options with his back turned against the wall aren't really that bad.

Maybe you could give me some insight. Falco is so slow and doesn't really have good range on his aerials so I feel stuck whenever I try to run towards the edge then mind game it so they are in the bad position now.. Unless they are doing some really obvious commitment constantly.. uh yeah
Wait. . . Falco has ridiculously good range on bair. His hitboxes are one of the things that make him so good. Its almost all his speed that hinders him in corners. And yeah, I agree with kevin, you play a very defensive game, at least when you are playing well.

In order to get out of corners you have to use bairs threat range and falcos good vertical speed. Scare them with bair and then you wavedash onto a platform. Then you have them below you so you can add your good dair range into the mis for getting into the center. This is mainly how axe plays, I think. He abuses platform mobility and his aerials to always retake the center.

:phone:
 

Bl@ckChris

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he plays a defensive game, but at the same time it doesn't exactly force people to approach and then be in a bad position. it just...forces them to deal with lasers and then find ways to hit him.
 

SK919

Deal with it
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he plays a defensive game, but at the same time it doesn't exactly force people to approach and then be in a bad position. it just...forces them to deal with lasers and then find ways to hit him.
Vs. ganon my goal is definitely trying to force him to approach me. I guess that means I'm doing my job. The whole point of my laser game in that match up is to be ambiguous enough to bait ganon into making dumb decisions like full hop fair etc. So, I guess if you feel like your only dealing with lasers then I've achieved that mind game.,

I use to shoot a lot but not as much now but I'm definately not approaching in that MU. There's no reason too unless the ganon player has been put off balance.
 

Dr Peepee

Thanks for Everything <3
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Slasher you gotta re-read a little.

Anyway Falco takes advantage of defense in ways like Karn said, with his big moves like Bair or Utilt or(more aggressively sometimes) Dair.

Would type more but it's time to eat dinner lol.
 

-ACE-

Gotem City Vigilante
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fullhop fair isn't always a mistake... it's good option coverage when you're retreating and it hard to punish for falco when spaced right. But i feel you slasher. I love ps'ing lasers :>
 

SK919

Deal with it
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I know it's not always a mistake but sometimes people just throw it out because they expect a laser. Because that match up is slow it's really easy to condition a ganon to commit to things such as Full hop fairs and attempting to power shield...

It's easier to punish full hop fair. With ps'ing, it's a bit safer but your still committing to a movement that I have in mind. Which gives me sometime to react to it.
 

-ACE-

Gotem City Vigilante
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How does full hop fair punish a laser? You mean a late fair? Lol yeah that's easy to punish. An early fullhop fair retreating ***** and its hard to punish though, as ganon can uair, waveland, out dj into anything afterwards.

:phone:
 

Divinokage

Smash Legend
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Montreal, Quebec
I like Ganon vs spacies a lot more now. I love when 2 players are about the same skill level and then you powershield his thing then attack him but he PS then I PS his move.. then he PSs my move.. omg.. It's DBZ battles lol.
 
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