*CT*
Smash Lord
Plur talking in a different language >.<
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Spacies can do that easily. aerials -> shine shield pressure is like the closest thing to 2D fighter blockstrings in smash. They're basically doujin fighter characters.Well the rushdown in melee is different than a rushdown in SF. A rushdown in SF would look like, a lot of block strings.. lots of mix-ups and keeping the guy on the defensive... I mean if you can do in Melee then that's insane. lol.
Ya I guess, but then knocking someone down in Melee is pretty similar to SF I find. Except of course the opponent having the ability to roll after being knocked down but, you can still do insane mix-ups and keep knocking him down and combo him. =P What was it 2 days ago.. as a mix-up, ok Falco is knocked down, I faked going for a dair.. so he get-up attacked but then I wavelanded off the platform after a DJ backjump and daired through.. examples like this, is sex. =PSpacies can do that easily. aerials -> shine shield pressure is like the closest thing to 2D fighter blockstrings in smash. They're basically doujin fighter characters.
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaySup Lucas. I didn't get to troll you with fsmash enough. Your zelda was looking pretty cute too. Also those matches from like 3 months ago are going up tomorrow.![]()
I disagree with that. You must force your fist on your opponent at all times!!!!Both rushdown and camping work with appopriate understanding of the push/pull dynamics involved in momentum. You just can't constantly push or pull and instead have to learn when to wait, however little, even while aggressing, and learn to punish and attack, however infrequent, even while camping. It's how you do these thigns and everything in between that tends to mask your intentions or make you the player you are in simpler terms.
You don't suck at pulling you play a lot of defense lol. You just need to capitalize on your defense more which would be taking advantage of your pulling. Recognizing what you're doing is almost as important as how to take advantage of it I think....maybe moreso in that it helps give you a sense of where to go afterward.I suck at pulling people with falco because I'm so scared of getting cornered but with marth it's a lot easier because his options with his back turned against the wall aren't really that bad.
Maybe you could give me some insight. Falco is so slow and doesn't really have good range on his aerials so I feel stuck whenever I try to run towards the edge then mind game it so they are in the bad position now.. Unless they are doing some really obvious commitment constantly.. uh yeah
Wait. . . Falco has ridiculously good range on bair. His hitboxes are one of the things that make him so good. Its almost all his speed that hinders him in corners. And yeah, I agree with kevin, you play a very defensive game, at least when you are playing well.I suck at pulling people with falco because I'm so scared of getting cornered but with marth it's a lot easier because his options with his back turned against the wall aren't really that bad.
Maybe you could give me some insight. Falco is so slow and doesn't really have good range on his aerials so I feel stuck whenever I try to run towards the edge then mind game it so they are in the bad position now.. Unless they are doing some really obvious commitment constantly.. uh yeah
Vs. ganon my goal is definitely trying to force him to approach me. I guess that means I'm doing my job. The whole point of my laser game in that match up is to be ambiguous enough to bait ganon into making dumb decisions like full hop fair etc. So, I guess if you feel like your only dealing with lasers then I've achieved that mind game.,he plays a defensive game, but at the same time it doesn't exactly force people to approach and then be in a bad position. it just...forces them to deal with lasers and then find ways to hit him.