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The North Carolina Melee Power Rankings! Updated 8/14/14!

Ocean

Smash Master
Joined
Nov 19, 2007
Messages
3,810
Slippi.gg
OCEAN#0
i want to get better at this game
but not enough to actually try
 

Ocean

Smash Master
Joined
Nov 19, 2007
Messages
3,810
Slippi.gg
OCEAN#0
true, that is a john
but that does not make me give a single ****
 

FlowinWater

Smash Champion
Joined
Jun 22, 2003
Messages
2,478
Location
Miami
It was available, that was what M2K did all the time before he got out on the tournament scene. Maybe that is why he soo good.

HOLLA
:phone:
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
@craig: I teach u

@Flowin: He was bored so he found it all himself LOL but I mean he had to play other people a ton to figure out how to use it.....

@KK: what a nurgle thing to say
 

Sneak8288

Smash Champion
Joined
Feb 9, 2006
Messages
2,784
Location
readin spark notes
I think m2k used to do something with pauses to find out frame data, I forget. But yea he didnt have anyone to play with on the regular but he did always go to tournaments like Kotc back when I first started

:phone:
 

Ocean

Smash Master
Joined
Nov 19, 2007
Messages
3,810
Slippi.gg
OCEAN#0
chris keeps this thread entertaining

i typed christ by accident at first
 

Lightsyde

Smash Champion
Joined
Jan 11, 2007
Messages
2,871
Location
The Rocks of Time, NC
yo



you kept attacking

so

i spotdodged

and then i dsmashed

then i chased your tech

and then i dsmashed

and then you complained about dsmash

so i dsmashed

and i giggled.

then dsmashed
Fffffffff I was half asleep on your couch. You're gay. haha

Lucas: I only mention Uthrow Uair because you do it in every situation, no matter, without ever exploring other options. With Fox's grabs, you just do the same bread and butter brain dead stuff in friendlies rather than work on new things.
 

*P*L*U*R*

Smash Hero
Joined
Sep 20, 2008
Messages
5,143
Location
Dance to express, not impress!
Fffffffff I was half asleep on your couch. You're gay. haha
heyheyhey

i was sleepy too. :[

you just kept attacking because i was ahead of your marth. and i just kept dsmashing because it was funny and shouldn't work on marth at all. not like i really cared. its all in good fun

and you uthrow -> uair my icies alot too.

creativity arguments are silly. you both kinda play textbook bnb styles, believe it or not. that's not a knock against you.
 

DJRome

Smash Hero
Joined
Dec 29, 2007
Messages
5,557
Location
GA all dai
today, i came to a realization

smash is very similar to poker. when there is a determination of skill, how does it differ from luck?

when a hit is achieved, what is the cause, skill or luck? actually, luck is not a factor in smash.

much like poker, smash scenarios present inherent positions of weakness and strength. interpreting the relative positions is a skill within the game. knowing when to attack or retreat is something that comes with experience. but say somehow you're in an edgeguarding position. regardless of how you came to it, you are favored. in this case, your only worry is to take advantage. similarly in poker, if you come across aces, the concern should not lie with whether the aces came from luck or skill (can you make an argument for any case?) but should be to maximize the advantage you possess

smash contains absolutes, this is true. an attack has certain knockback, frames, etc etc.

but can you really account for the variables at hand? much like the physics of pool balls on the felt, simplicity cannot explain the actual progression of such movements. in smash, irregularities such as di (the frame of reaction) and spacing (think about how sensitive spacing is) make for very hard to predict scenarios (and also contributes to the "error")

if i space a move on shield, predicting my distance for spacing should come as a read on his reaction afterwards, how much he shield di's, etc etc that even something like spacing which could be interpreted as linear and one dimensional actually takes on levels of statistics in guessing, reads, and mixups.

as such, we can again arrive at the comparison of poker. when the positions are hidden through the mask of the mind, it comes down not only to a read of prediction but also a statistical analysis of probability. because of this interpretation of what is commonly termed "luck," i figure that luck does not exist in melee in any way shape or form
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
today, i came to a realization

smash is very similar to poker. when there is a determination of skill, how does it differ from luck?

when a hit is achieved, what is the cause, skill or luck? actually, luck is not a factor in smash.

much like poker, smash scenarios present inherent positions of weakness and strength. interpreting the relative positions is a skill within the game. knowing when to attack or retreat is something that comes with experience. but say somehow you're in an edgeguarding position. regardless of how you came to it, you are favored. in this case, your only worry is to take advantage. similarly in poker, if you come across aces, the concern should not lie with whether the aces came from luck or skill (can you make an argument for any case?) but should be to maximize the advantage you possess

smash contains absolutes, this is true. an attack has certain knockback, frames, etc etc.

but can you really account for the variables at hand? much like the physics of pool balls on the felt, simplicity cannot explain the actual progression of such movements. in smash, irregularities such as di (the frame of reaction) and spacing (think about how sensitive spacing is) make for very hard to predict scenarios (and also contributes to the "error")

if i space a move on shield, predicting my distance for spacing should come as a read on his reaction afterwards, how much he shield di's, etc etc that even something like spacing which could be interpreted as linear and one dimensional actually takes on levels of statistics in guessing, reads, and mixups.

as such, we can again arrive at the comparison of poker. when the positions are hidden through the mask of the mind, it comes down not only to a read of prediction but also a statistical analysis of probability. because of this interpretation of what is commonly termed "luck," i figure that luck does not exist in melee in any way shape or form
A sudden change in FoD platforms causes you to whiff or move end early when you couldn't see it change due to camera angle.

Fly Guys intercept your recovery at the last possible second and you get edgeguarded because the opponent had more time to react to it.

What if stuff like this happens? Unlucky, or were you just unskilled in getting into these situations in the first place?
 
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