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inb4europeansposting*inb4 everywhere but USA.
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inb4europeansposting*inb4 everywhere but USA.
Quoting for awesome. Everyone needs to read this.This ruleset is inherently different because Kish's ruleset assumes that each of the 12 stages is just as acceptable as any of the other ones, whereas your ruleset assumes that some stages (i.e. the "neutrals") are better to play on than others (the"counterpicks"). What I'm taking from this thread is that that mentality isn't true when you have a strong standard to judge stages by, as Kish provided in the first post. Each of these stages are just as fair as any other stages, so there isn't really a mechanism by which we can divide "neutrals" and "counterpicks" to make your ruleset work, without making up additional arbitrary standards.
Ultimately, this ruleset is simply creating a stagelist under the core criteria of what makes a stage fair to play on, and isn't considering any of these other factors (character balance, counterpick strength, etc.) As far as I'm concerned, that's a good thing, because it's not our place to legislate any of these other things anyway.
Nowhere in my ruleset do I try to make character balance my criteria for choosing the legality of stages either. I have posted a number of times that doing so would be a faulty way of managing a ruleset.It does make counterpicks more powerful, but I don't think it necessarily devolves down to Bo1s. Still, if that's your fear, then that is a fine reason not to use this ruleset.
It's true that this ruleset does nothing to legislate any kind of character balance. That's my disclaimer. It's about playing as much of Melee as possible under already accepted community standards (hence the "Turnip Threshold" concept) and testing players as thoroughly as possible under the harshest conditions. Fox or Falco may be completely ridiculous. Or it may be like 2006 where they aren't. I don't think anyone can say with certainty.
If someone wants to put together a "balanced characters" ruleset, I think that would be an interesting and excruciatingly difficult exercise.
If all stages were equally fair to play on, then we should just go random every round, and take away stage striking and bans.This ruleset is inherently different because Kish's ruleset assumes that each of the 12 stages is just as acceptable as any of the other ones, whereas your ruleset assumes that some stages (i.e. the "neutrals") are better to play on than others (the"counterpicks"). What I'm taking from this thread is that that mentality isn't true when you have a strong standard to judge stages by, as Kish provided in the first post. Each of these stages are just as fair as any other stages, so there isn't really a mechanism by which we can divide "neutrals" and "counterpicks" to make your ruleset work, without making up additional arbitrary standards.
Ultimately, this ruleset is simply creating a stagelist under the core criteria of what makes a stage fair to play on, and isn't considering any of these other factors (character balance, counterpick strength, etc.) As far as I'm concerned, that's a good thing, because it's not our place to legislate any of these other things anyway.
Why'd you pick the most reasonable suggestion of the bunch lol.this **** is stupid... mushroom kingdom 2?
i disagree quite strongly with his implication that it being difficult to draw the line means we should be reticent to try. we just have to try harder and recognize that it is a process. ideas are thrown around, people argue, changes are implemented, and over time we hopefully converge to a solution. i also find his observation of the lack of banning in other gaming communities specious-- it's not a surprise that games possessing strong(er) developer support, as well as foundations tailored to competitive play, require fewer tweaks to be "competitive." often, more of the legwork has been done in the process of creating the game.Quoting for awesome. Everyone needs to read this.
I miss Dope. He was one of the guys I space animal slayered twice without getting hit there and still lost the round. :/ Had a pretty good record against him overall, though!shoutouts to the days when midwest got bodied by dope's falco on rainbow cruise
Slippery slope fallacy, how cute.If it's okay to legislate a game based on all these other considerations, where do we stop?
Except... it's not a fallacy in this case, because that's exactly the problem with a lack of criteria; people can justify banning anything because it doesn't fit the game they want to play. More and more stuff gets banned as people decide they like less and less.Slippery slope fallacy, how cute.
Extreme-case scenarios aren't really what anyone is talking about. It's more like what Wobbles went through with "the Wobbles." He started winning matches, some people with authority (Mostly TOs, not the Back Room) decided they didn't like it, and they purposely crippled his gameplay with a rule targeting that action.Yes, because pretty soon we are going to ban every stage and thus we will stop playing melee altogether.
seems like extreme case scenarios are exactly what a slippery slope defense is talking about?KishPrime said:Extreme-case scenarios aren't really what anyone is talking about.
strawman fallacy, how cuteYes, because pretty soon we are going to ban every stage and thus we will stop playing melee altogether, look at the Euros ever since they decided on FD, FoD, YS, DL64, BF, and PS as a counter pick they have been itching to remove more parts of the game. Oh wait, they don't do that at all and are perfectly happy with that stage list. Probably because they are the most fun stages.
If you think that you play games, or do anything other than for enjoyment in some form, get your head checked.
That's exactly what I'm saying. You can disagree.Though I guess that leads me to say... how can you so easily say "brinstar fails no test" when it clearly fails the "random" test; unless you think the lava has less effect on the outcome of matches than peach's turnip randomness?
Hence why I use the term "random effect." You may know that Randall is on one side of the stage, but that doesn't mean you are always able to control how he affects the match. Yes, some people can strategically plan around it. Same with barrel. Either way, not really worth arguing about.Also, you can be aware of where randall is 100% of the time due to the timer (which I'm sure you know, but would have been useful to say in the OP). I'm pretty sure the barrel operates on KJ64 operates on a timer as well, but I got too lazy after outlining a basic pattern to remember it (due to almost never playing on the stage).
This ruleset says that if the game degrades to two-three characters per stage (I think at least three-four characters are solid even on Mute/Brinstar/RC/PF, when they know the stage), then that's Melee. Shrug. A lot of good competitive games have only 1-2 "S Tier" characters, and since you play on multiple stages per round, then more characters can be played on those stages.Of course, one would have to prove that the game would indeed degenerate into this state first, but its a very realistic potential scenario that I believe you disregard.
People should run and attend events that they'll have fun at. That's what this should come down to, more than anything else. On this, I think we are in agreement.Melee is all about fun and the people have spoken LONG LIVE MELEE
I completely agree and i understand that their are people who do like playing on those stages. If a tournament host wants their rule set to play those stages then that is upto them but i would say that the majority of people do not.People should run and attend events that they'll have fun at. That's what this should come down to, more than anything else. On this, I think we are in agreement.
I wish you could also see that some people do enjoy playing on stages like Brinstar and Rainbow Cruise so you would understand the other side of it. Not everyone enjoys the same stuff as you.
It's interesting that you bring up the idea of "fun" and having absolute standards such as your "turnip threshold". Do the two just happen to be the same for you or is fun just a genuine desire to push the game as far as you can?People should run and attend events that they'll have fun at. That's what this should come down to, more than anything else. On this, I think we are in agreement.
I wish you could also see that some people do enjoy playing on stages like Brinstar and Rainbow Cruise so you would understand the other side of it. Not everyone enjoys the same stuff as you.
just sayingI think its particularly alarming that the stage list has gone from 16 to 6 in the last 2 and a half years.
It's a balancing act. You can't make a "fun-based" ruleset for the exact reasons we just went back and forth on - everyone is different. You've got to start with a concept of something that's fun - for me, yeah, I like pushing a game as far as possible and seeing other players push a game to its limits. I was hoping and praying that Wobbles would come to FC at the height of that debate and push that technique as far as it'd go, because I wanted to see what would happen, and if top players did have ways to beat it.It's interesting that you bring up the idea of "fun" and having absolute standards such as your "turnip threshold". Do the two just happen to be the same for you or is fun just a genuine desire to push the game as far as you can?
i'd just like to say i've never ever been to a tournament with 8 neutralsI think its particularly alarming that the stage list has gone from 18 to 6 in the last 2 and a half years.
2008 MBR stage list (though it was widely used until late 08-early 09)
Random select: FoD, Stadium, Cruise, Dreamland, Kongo, FD, Battlefield, Yoshis
Counterpicks: Green Greens, Japes, Mute, Floats, Corneria, Peach's Castle, Mushroom Kingdom II, Brinstar
Everything's located aboveThat's exactly what I'm saying. You can disagree.
Disagree.
Hence why I use the term "random effect." You may know that Randall is on one side of the stage, but that doesn't mean you are always able to control how he affects the match. Yes, some people can strategically plan around it. Same with barrel. Either way, not really worth arguing about.
Yeah I'm not arguing anything; if anything, what you're outlining here is why I think brinstar should be banned.
This ruleset says that if the game degrades to two-three characters per stage (I think at least three-four characters are solid even on Mute/Brinstar/RC/PF, when they know the stage), then that's Melee. Shrug. A lot of good competitive games have only 1-2 "S Tier" characters, and since you play on multiple stages per round, then more characters can be played on those stages.
I'll say it again - this ruleset does not do any character balancing. If you think that's a weakness, then try to design a "balancing" ruleset. There's your rational design criteria.
I fully understand that a lot of good competitive games have only 1-2 S tier characters. Look at SSF2T though, for example. In the case of that game, the japanese competitive community placed a soft ban on Sagat not because he's "too good", but because the game gains a significant amount of diversity purely by banning him. In melee, banning a single, or even several characers would not really add significant diversity to the game. Even if we were to ban fox, falco, sheik, AND marth, puff peach falcon etc would still **** the bottom tiers. On the *other* hand, banning stages allows us to maintain a diverse game without really significantly affecting the natural amount of balance in the game. Note that regardless of whether or not RC/mute city/etc are legal, fox, falco, jigglypuff, peach, falcon, and sheik still would dominate the lower tiered characters. Also, I really don't see 3-4 characters being viable on RC, I see two.
Either way, I don't see why "one broken character" is the arbitrary cut off point for stages. You're already inherently making a balancing ruleset the instant you ban any stages; by banning stages where one character is broken, you're doing nothing different than someone who bans a stage because 2 or 3 characters are broken on it. Its the exact same mentality, just to a lesser extent. ***There's no reason we should ban hyrule because fox dominates on it, but not ban rainbow cruise because fox/falco dominate on it (just an example; replace RC with any stage where only 2 characters are good).***
Even then, in 2006 there was plenty of character diversity in the top ranks. Just because theory says one thing doesn't mean that it will be that way.
We could always test it out in today's metagame, but we'll just disagree on the outcome if we discuss it.
Please stop spreading incorrect information.Brinstar's lava isn't random at all. Same timer every game.
Posted it in a different thread awhile ago. Just hop into training mode for about two minutes and jot it down.