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Perhaps random is not the correct word, but I do think that the idea that is defended here doesn't make sense. Sure, these actions may involve human action, but so does the game of Rock, Paper, Scissors. Each of the actions you mention follow a similar relationship to any individual match of RPS. Just like the outcome of any single RPS game is effectively random, whether or not you get any individual tech or DI read is effectively random, and while humans can be predictable and be manipulated for greater odds (and this will set apart the good RPS players from the bad RPS players) this doesn't change the fact that the individual match still came down to you taking a guess out of 3 options hoping that your human opponent goes with the option that will screw him over. Whatever word other than "random" you want to use (as the word does have connotations of RNG in relation to "random" stages) doesn't change the fact that your option being the perfect option to **** over the other player is nothing other than luck, even if you can manipulate the odds in your favor over the long run.Side note to the current argument:
Prediction of DI, teching, spacing, approaching, etc. are NOT random. They are the result of the choices made by each player, and because they are 100% player controlled, they cannot possibly random. If someone techs in place 15 times in a row and the 16th time they tech roll left, it wasn't random, it was a conscious decision by the player, and if you miss a tech read or DI read, you made a mistake; it isn't like you were afflicted by randomness. The only scenario where something like that could be considered random is if the player teching just mashes his stick left and right so that neither player can accurately predict where they will end up. Of course, some options are a lot more dangerous than others, which makes it a ****ty way to play the game if you don't want to get ****ed up constantly.