MasterShake
Smash Lord
Hacked melee is the future honestly.
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The whole real problem is that Fox and Falco have inherent advantages on ALL or ALMOST ALL Characters across all stages. While I would like to think that increases the stages would also increase character usage, what really seemed to happen is people would just use Fox on counterpick stages (covers most stages/most options). In that case I really think outlier characters that are seeming to do better (Peach, Ice Climbers, Falcon) get shafted with more Fox/Falco oriented stages. Especially in longer sets. This is opinion.Every currently available stage usually involves Fox or Falco as well.
Heyo.
No, but seriously. They're better characters across basically all stages. I don't disagree that some of the additional stages give them an arguable amount of a larger advantage in some matchups, but some of the additional stages also give them smaller advantages in some matchups. I have seen that Falco can be pretty effective on Brinstar and Fox can be pretty effective on Mute, though they are certainly disadvantaged to Peach/Puff and perhaps a couple others.
Does it overcentralize the metagame? I really don't think you'd see much difference compared to what you see now. Yeah, it does have an effect and it probably does make Fox/Falco a bit better, but you only get 1 counterpick a round, so it's not going to change things that dramatically. The first stage is still going to matter more than anything else, just like always.
Wall camping was never really used in such a way that made it inordinately good. I don't think it's that great of a strategy - it requires you to be too predictable and limits your own options. For that reason, I don't think that these stages automatically lead to longer rounds for the reasons you suggest. However, I do think that strengthening counterpicking does lead to longer matches, because they'll go 3 instead of 2 rounds more often.
This would be true if Fox and Falco weren't the best characters in the game and easily better than the majority of characters on most stages.Perhaps it is true that more people would pick Fox/Falco on certain CPs (indeed, on many CPs), but since Kish is also advocating a no-stage-ban system, you could always pick them to a stage they aren't as good as some other characters on. If anything this promotes knowledge of how to play multiple characters, which is a skill in and of itself and also ought to be respected.
I'm not sure how more stages "over-centralizes" gameplay. If anything, isn't gameplay already over-centralized on the proper way to play on neutrals? Obviously, this way of playing won't perfectly translate over to stages that are not as similar, but by encouraging people to learn to play different ways to adjust to different stages, aren't we just de-centralizing gameplay by making it more diverse and ultimately closer to what the creators of the game intended it to be?
I'm sorry, but this is most certainly hyperbole. I've played out close matches on these stages with Jigglypuff regularly against lots of characters, including Fox, Falco, and Ganon - BUT ONLY AGAINST PEOPLE WHO KNEW THE STAGE. And I've seen it happen in plenty of matches where I wasn't playing where a Ganon or Falco took control on those levels. Yes, I demolished a lot of people, too, who were clueless. They don't matter. Matchup-wise, they are comparable to stages like RC for Space Animals - where matches are either close or they can look really ugly. However, Mute/Brinstar seem to get more backlash because people expect the space animals to be better.If you have Brinistar and Mute city together, the possibility of a floaty player winning a set is 100%.
First of all, overall character balance is really irrelevant in the design of this ruleset. It's not a criteria, so it doesn't matter and it doesn't address it. The objective is to play Melee, as it is, including as much of it as possible.The whole real problem is that Fox and Falco have inherent advantages on ALL or ALMOST ALL Characters across all stages. While I would like to think that increases the stages would also increase character usage, what really seemed to happen is people would just use Fox on counterpick stages (covers most stages/most options). In that case I really think outlier characters that are seeming to do better (Peach, Ice Climbers, Falcon) get shafted with more Fox/Falco oriented stages. Especially in longer sets. This is opinion.
That's fine, You said you wanted discussion on the ruleset so I thought I would bring out my issues. I really don't see how you can claim character balance is irrelevant to this list as you used Fox in a lot of your examples to why you even had stages banned.First of all, overall character balance is really irrelevant in the design of this ruleset. It's not a criteria, so it doesn't matter and it doesn't address it. The objective is to play Melee, as it is, including as much of it as possible.
This is where we differ. The Mute/Brinstar reasoning only works for select characters that are already diversified enough with the current ruleset (namely Ganon/Peach/Jigglypuff, with some outliers). Fox/Falco still hold advantages over most of the cast on those and the rest of the stages. It isn't balanced because Fox and Falco already have small advantages on practically all the neutral stages to begin with. What your doing is reintroducing very strong counter stages again that work with a few characters. The rest of the character cast just gets more shafted. If you don't believe this to be true, then this is just a agree to disagree moment.Even then, I still think the argument that it makes Fox/Falco better is kind of weak. I just don't think Fox on PS vs. Character A is that much different than Fox vs. Character A on Rainbow Cruise or Corneria. That's an opinion. And then, theoretically, forcing a Fox/Falco player to play on Mute/Brinstar is supposed to tilt the matchup against them more than usual, so that actually makes them less effective since without those stages they'd have a higher-than-usual chance of winning on the opponent's counterstage.
Who thought it was about giving people less reason to complain?it seems to be a misconception that the point of this ruleset is to give the fewest opportunities for johns. on the contrary, this ruleset has more opportunities for johns, but the phrase "no johns" actually is applicable because people aren't johning about their losses and rather are learning new stages and getting better.
looks like the mindset was more isolated than i thought.This is the HUGE JOHNS ruleset, not the No Johns ruleset.
I've said it before and I'll say it again, the problem with our current system is that counterpicks are too powerful. Bo5 is the only way to fix that without reducing our stagelist drastically.All bracket matches are bo5. Pools matches are bo3 and use the current ruleset/a 6 stage list.
G1 is to be stage-striked to one of 5 neutrals
The loser of the previous game counterpicks the next game
Each player is only allowed to choose a stage designated as a "counterpick stage" (a much larger pool than we have now) once a set, regardless of bans.
Each player can ban one neutral and one counterpick.
So sets could play out like this:
G1 neutral stage striked to by both players (P1 wins)
G2 counterpick stage chosen by P2 (P2 wins)
G3 counterpick stage chosen by P1 (P1 wins)
G4 neutral stage chosen by P2 (P2 wins)
G5 neutral stage chosen by P1 (P1 wins)
So, ultimately, the counterpicks don't matter as much toward the end result. Bo3 sets are the worst thing about our ruleset right now. Going into a Jiggs/Marth set, the Jiggs player knows that he already has one win notched up because the Marth can only ban one of Dreamland/Brinstar (assuming the players are of relatively equal skill). Jiggs only has to win one match on a neutral to win the set. Thus, we rarely see the matchup played for an entire set these days, though I guarantee under my proposed ruleset we would. The reason everyone wants to shrink the stage list so much is because of the bo3 structure; its gotten to the point that its problematic and a hindrance to spectators. The fact that some members of the community want only 5 or even 3 stages shows that we have gone a bit overboard.
It does make counterpicks more powerful, but I don't think it necessarily devolves down to Bo1s. Still, if that's your fear, then that is a fine reason not to use this ruleset.As much as I want to be old school and promote some of these wacky stages, I don't think it is fair considering the bo3 structure. It makes counterpicks even more powerful; sets would devolve down to bo1s.
This ruleset is inherently different because Kish's ruleset assumes that each of the 12 stages is just as acceptable as any of the other ones, whereas your ruleset assumes that some stages (i.e. the "neutrals") are better to play on than others (the"counterpicks"). What I'm taking from this thread is that that mentality isn't true when you have a strong standard to judge stages by, as Kish provided in the first post. Each of these stages are just as fair as any other stages, so there isn't really a mechanism by which we can divide "neutrals" and "counterpicks" to make your ruleset work, without making up additional arbitrary standards.I'm gonna repost my idea from the other thread:
I've said it before and I'll say it again, the problem with our current system is that counterpicks are too powerful. Bo5 is the only way to fix that without reducing our stagelist drastically.
As much as I want to be old school and promote some of these wacky stages, I don't think it is fair considering the bo3 structure. It makes counterpicks even more powerful; sets would devolve down to bo1s.
Why is it not our place? I don't believe there is any reason to stop what we have been doing for 10 years, unless you want to kill interest in the game.because it's not our place to legislate any of these other things anyway.
If it's okay to legislate a game based on all these other considerations, where do we stop? Why don't we ban Sheik, since she makes a large portion of the class basically unviable? Why don't we ban Fox, since he makes so many stages unviable all by himself? Why don't we ban Jigglypuff, since she's "unfun" for many players? There's no brightline to when it is okay and when it is not okay to legislate these factors, besides basically popular opinion, which in my mind isn't a very strong brightline at all. That's why I think that the only legislation we ought to be making is the minimum legislation so that it can be played in a competitive environment, which is what this ruleset tries to do and what the current stagelist is failing at (by being too intrusive).Why is it not our place? I don't believe there is any reason to stop what we have been doing for 10 years, unless you want to kill interest in the game.
inb4europeWhy do you think nobody gives a **** about soccer?