ROB's dsmash doesn't have to poke the shield to punish the yoshi, as any yoshi worth his marbles (excuse my use of a phrase older than all of us and our mothers combined) abuses spotdodges rather than their sluggish shield.
If I saw a down smash coming, why on earth would I spot-dodge?
As for the flaming that occurred against stingers... Please grow up and stop assuming he doesn't know what he's talking about because he played against ONE yoshi that he actually took note of. He's been around since before Brawl, meaning he has played competitively for a while now, meaning he's not talking out of his ***, but rather trying to give helpful input for the match-up.
For the record, I just wanted to state that I didn't flame Stingers and addressed his points directly. I won't speak for anyone else, though.
Also, know your place. Just because he's your main doesn't mean Yoshi has a good match-up here. Get over the fact that he's lower tier, and do something to change that, rather than trying to argue against his faults with lack of logic. Look at and embrace the faults, then find ways to fix or get around them.
Okay, I have to admit that this particular strawman is REALLY beginning to piss me off. I am SICK of hearing it, and it's no more true this time around than it was the last 700 times someone has used it.
I'm more than willing to acknowledge Yoshi's bad match-ups. Zelda, Marth, Game & Watch, Lucario... all of them spell real trouble for Yoshi. This concession is NOT a difficult one to make. It's simple common sense that Yoshi doesn't have the upper hand on these fights.
You tell people not to pretend that bad match-ups are easier than they are, but what about the inverse? Just because a character is lower-tier doesn't AUTOMATICALLY make all of his match-ups bad.
There's also the very important fact that has been pretty well established by now: different Yoshi players have WIDELY different results due to the sheer variety of play styles and opponents Yoshi players have. This is why I try my best to throw anecdotal evidence out the window, since just because
I do well against a character doesn't mean anyone else will, and vice versa.
Instead, it makes a lot more sense to approach this from a scenario-to-scenario basis. Given certain circumstances, factoring in characters, position, damage, move deterioration, and stage layout, who is more likely to be able to do what they're setting out to do? Sometimes it's Yoshi. Other times it's R.O.B. The same goes with any character.
The main problem is not everyone goes about going about fighting the same way given those circumstances, and this is where the elusive X factor comes in. Perhaps strategically speaking, given certain conditions, a player would gain the upper hand quicker with their character by approaching, but the player decides to camp a position instead. These potential strategies must ALSO be taken into account, and the options a player will likely select must be narrowed down according to the different damage and knockout potentials of each possible action. They must then be FURTHER categorized by individual player tendencies, which can't really be statistically represented under practical conditions and are subject to constant change. Therefore, it's actually quite possible that a player could constantly be LOSING in a scenario he should be making strides in due to this lack of foresight.
But then, some situations can warrant different choices with near equal benefits, and this is often the case in competitive fighting game scenarios. This is where observing player tendencies becomes that much MORE important. This can be directly likened to a game of Rock, Paper, Scissors. Is the player likely to constantly choose Scissors? Is the player likely to abuse his tilts? It's the same exact thing.
This is what is known as "video game metrics." It is a very sophisticated, in-depth process, and I have had legitimate practical experience with it for well over a decade. It does NOT guarantee that one situation always spells doom for someone, or that you can predict the outcome of a match from start to finish no matter what. It is a means to discover what is most likely to happen in a given situation, and what the potential results will be.
So, the next time you start in on this ad hominem bullcrap, actually take the time YOURSELF to consider that your opposition is making valid arguments.