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It's not very common, but it's certainly not once-in-a-blue-moon.
P.S. - Hmmm. Wow. Haha. I dunno. I hope I haven't been fighting for Olimar in that post, LOL. I spent a lot of time writing that, ROFLLLLL!
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Yeah, that gimp just happens sometimes. Definitely not reliable though. ;pI read somewhere in the last page or two that Olimar gets gimped? Not very true. The most we can do is apply lots of back and neutral aerial pressure offstage to try and either force him to whistle when doing so would leave him unable to use his Up+B to recover or to actually physically force him out of range of a successful Up+B for him. Baiting whistles can sometimes work to your advantage, but that's more of a mental pressure game than your typical "mindgame." There's also the very rare edgeguard--I haven't been keeping up with the Olimar boards, so I don't know why sometimes, even when he's not being edgeguarded, his Pikmin just kinda...plop themselves against the edge instead of grabbing it. This happens, too, on occasion, but I wouldn't rely on it.
Olimar doesn't have a lot of aerial edgeguard options vs Yoshi or most characters, unless I read your next move and spike. It's better to stay grounded while edgeguarding. fsmashes, aerial in response, or simply grab Yoshi right off the ledge. (Olimar can grab any character who's head or hands kind of peek over the ledge while they're hanging there after their invincibility frames are gone)Captain Olimar has a very weird edgeguarding game himself. His aerials are all very strong and break the jump relatively early compared to most other characters. He puts himself at risk while edgeguarding, though, since the whistle is mostly a defensive tactic and obviously cannot be used while using another attack. Yoshi's defensive attack options while recovering outrange Captain Olimar most of the time, but the speed and power of his Pikmin threaten ties if any player is not completely on the mark.
Agreed.As far as KOs in general go, I tend to agree that Yoshi should not be using up aerial very often in this matchup. Unless you've got some sort of master plan and just want to bait whistles to set up for something else (which is entirely possible), up aerial will not really connect successfully unless you are applying massive pressure with things like single hit back aerials and weak up tilts or punishing baited airdodges. KOing off the sides for Yoshi is harder, but much more successful, I think--KOing Olimar off the top is really easy, but it's often stuffed by whistle since our upward KO attempts are fairly obvious (the moves, rather...not necessarily how we use them).
It can KO quite early with purple pikmin.I don't think that Captain Olimar's upsmash KOs "early," per se, but I do find it extremely effective and spammable, especially out of a dash. Forward smash is the typical keep away-KO move, which is awesome, but there are dodging patterns that I've noticed Yoshi can employ to successfully dodge two and counterattack with jabs or tie on the third with forward tilt. It only works for two forward smashes in a row at the same speed, so it's not entirely "staple" to employ, but it's hard to explain without a video or frame data. I think Olimar players rely on passive damage and damage over time as the match goes on, and rightfully so. I don't think that Captain Olimar does enough damage straight up (it's just not built into his character, I find) to KO straight out of a fight. He has to set up over the course of about forty seconds or so can has to force opportunities, similarly to Yoshi. He cannot expect them to appear--he has to force them.
Yeah pretty much. Dair is hella strong too even when it doesn't spike.Olimar's forward air is good, but I think back air gets the nod for best KO aerial he has.
Believe it. It's quite foolproof, and really easy to set up. SH uair finishes with enough time to start a nair, SH side b, then nair, empty SH into late nair ect ect.I also find it very hard to swallow Olimar's neutral air to smash as an effective technique--effective enough to use more than once, I mean. Similarly to how Yoshi players may have player-specific setups into effective KO moves, neutral air isn't exactly all-purpose for Olimar. Would its use not become very...forseeable after the first attempt?
Agreed.As for camping, Olimar is quite top tier. I can't argue that. I will say, however, that people tend to let themselves get grabbed a lot by Olimar. Conversely, they try too hard to dodge and beat Pikmin tosses when they are eventually setting themselves up for ground **** (while they're trying to stop Pikmin in the air). I don't think taking some passive damage via Pikmin is entirely unreasonable unless it's that white one. They're easy enough to get off while approaching Captain Olimar and they do not apply freeze frames to Yoshi (if they did, it would be super gay and way too good).
Egg roll is just too punishable. Once you move past Olimar, you get dsmashed/grabbed, if you stop in front, you get grabbed. Socks has tried it, it does NOT work. =/I've already explained how to egg roll versus Captain Olimar--I received no disagreements with my post. I know it's probably not 100% on the money, but I feel that effective egg rolling makes this matchup so much easier. Similarly, proper downsmashing after egg lays (easy to do while DJing through forward smash spam) makes the matchup much easier as well. The only Pikmin that I notice that tend to survive are the purple one (obviously) and the blue one after the downsmash has degenerated by approximately two levels. Even if multiple Pikmin survive, I think Olimar only really becomes vulnerable when he has less than two Pikmin out. When he has less than two, his options become severely limited due to the fact that both players know exactly what Olimar's attacks are now capable of, instead of trying to keep track of two or more different kinds. With one or none, Yoshi can begin to apply smart, poking, lagless pressure and maybe not guarantee a stock, but at least make the next few moments very not easy for the opposing player. Anybody would be able to tell you that Olimar will make grabs a top priority at this point; knowing how to abuse that will make applying short stabs for pressure easy since lots of smart players know when to poke and when to back off. Sorry if that was a little incoherent, but I hope you all caught my drift.
Umm, you can't air dodge through all of it, and you can't out-prioritize it. You can only go around it. ;x.Olimar's up aerial is good. It sure as heck doesn't juggle, though.
Both characters have to work extremely hard in this matchup. I would say it's easier for Olimar if the Olimar knows how to set up that defensive fortress, and the Yoshi has to get THROUGH it. >>;When we give a ratio for this matchup, I don't think it's more about whose advantage this is, as I think they're pretty close on paper. In a tournament situation, though, I think Yoshi has to do less work to see marginally better results over an extended period of time with more favorable stages. The ratio, to me, signifies who has an easier time of executing their battles plans and I feel Yoshi trumps Olimar, even if just a little bit, on that point, as I've attempted to outline above.
Hells yeah Chicken Bacon Ranch knows whats upI'm also in agreement with just the written summaries--they make the goal to all these discussions much less ambiguous and makes the readers focus on details instead of just quick flashes of numbers.
I like Lil' B's approach to fighting R.O.B.; it's how I get the job done in this matchup and in the matchup with Zero Suit Samus, as well. The reason I hadn't mentioned R.O.B.'s camping before is because I kinda sub-consciously stay as close to him as possible at every moment that I can.
Chicken Bacon Ranch is obviously too good today. WTF Lil' B. Hacks.
Again, to reiterate, R.O.B.'s camping isn't meant to KO you. It's meant to stop you from getting to him. The more time he spends stopping you from touching him, the more he can spend touching himself on the edge.
Yes, R.O.B. touches himself.
All the time.
And therein lies the issue. I think we all know what the point of camping is, Shiri. But the fact that you specifically said that you stay as close to him as possible and therefore it didn't occur to you to mention his camping demonstrates that it's simply not that intimidating. He can't keep Yoshi at a distance forever, even though I do agree that Smashville and Final D are great CP stages for him.The reason I hadn't mentioned R.O.B.'s camping before is because I kinda sub-consciously stay as close to him as possible at every moment that I can.
Thanks at least someone agrees with Chicken Bacon Ranch it seem to me that some people think that an egg beats a laser and a gyro WTFLol@yoshi outcamping rob. Sorry guys, it doesnt work.
Okay big deal you have a gyro in ur hand tell me how that helps yoshi he can't do anything but throw eggs so then all ROB has to do is approach with f-tilts. And for the most part you wouldn't even try to pick up the gyro because it is pretty annoying to mess witDid you even READ Poltergust's post, lilb? If you pick up the Gyro, you take it out of the equation. It's difficult, but not even CLOSE to impossible.
After that, Yoshi is free to use Egg Toss while holding the Gyro (because it's a B move and not a regular item), and he's only got his laser to work with.