i think this is the prefect way to explain the fact that most of the players who contributed to this chart, dont even know what we are looking at here!
How many people think this list should incorporate some things that you've seen only online....I know some of you did
It's also clear to see many people do not know at what level of play this tier is based on...i seen people saying jiggly can obliterate kirby because of an aerial approach and 0-death combos...does no one else see the problem here?
Regardless if you do or you do NOT this tier list/match-up chart will be further reviewed once we can actually see a BR in here...other then that....the legitimacy of the chart is questionable due to contributors not all being on the same page for the most part.
Sucks that I have to disagree with all of yous but it is what it is. I want to see a new tier list too but i think we need to properly gather our knowledge first then figure out the actual perimeters of what we are trying to create!
Ness' shield break ability is not as far fetched as you seem to think.
The funny thing is that this chart shows online game influence so you have to remember, fox gets credit for being hard to play online, but many other chars do not!
Fox, Yoshi, Ness, and a few others who have good approaches/combos that have smaller frames for canceling (Marios SH.Dair-->Uair) are all heavily influenced by INPUT DELAY, which would be one of the things looked at if we established a backroom.
If people only played console with each other...on the same scale of variety that we have online, Ness and Yoshi players would be so much better and more respected. (fox already has this)
I completely agree with these post... I pretty much only play console smash 64.
I also wanted to state that this game is probably the HARDEST to make a tier list for, Mainly because of Online vs. Offline, AND that because of the main key being not to get hit, we can sit and argue for days on end that X character will get a good hit in first over Y character, eventually it's just not going to work out well. You always have a chance of losing unless you can maintain perfection for longer. This perfection is done by simply by avoiding the opponent's hit boxes while trying to find a way to fit in your hits.
I really like smash 64 because everywhere i go i always seem to see a better/more experienced player win in it at the highest level OFFline. That was what has drawn me to the game and made me stay for so long. I rarely get to play people, I have a few times, and i realized that i do need to learn character styles and their hit boxes... Something that i only knew about Ness.
I began to start playing all the characters. And as i played them and continued with offline i got better and better.
Online causes problems, and this community seems to highly disregard it because it's one of the only ways they can actually play each other.
Offline gives us solid ground based off of what people can actually achieve without changing their timing due to input lag. I will still trust that the old tier list was closer to giving each character credit because it was made in a time Closer to when offline ssb was play, and not a time where Online has become the game.
My offline skill has never transferred to online. Until people actually get creditable players working offline constantly playing competitions for money, we won't actually know how that list is supposed to look.
You can't always look at now. Sometimes you have to look at the past to see the one change that caused certain characters to drop so low.
The answer is simple, We went from offline to Online. We changed our game by 5 input lag frames or more, and have a shrunken community.
All of this and I finally get why Isai never really talks about tiers. People can argue that this game is broken for it's lack of defensive options but I do believe that tiers are a lot easier to out play in this game. Therefore i don't really find a need to discuss them either... This will be my last post about tiers i guess.
I do intend to take my console smash 64 to tourneys and play new talent to improve my skills.