lordvaati
Smash Master
tires don exist!This should be called "teh online SSB tier lizt"
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tires don exist!This should be called "teh online SSB tier lizt"
Yeah, some of these guys are pretty easy to combo too. Pika's just got this perfect combination of falling speed, weight, and hit stun length that, in my experience, make him easier to combo, especially right off the bat, then any of these guys except maybe Ness.falcon, fox, yoshi, dk, link, mario, and ness say hi.
I did not mean to say that Pika's ground moves are bad. Utilit is great defensive utility and for comboing, and fsmash is of course very good for edge guarding and mind games. However, Pika's got nothing on the ground to save him from high pressure ground games based around good jabs and tilts. Utilt is too slow, and in these cases often grab is too slow too. Of course, Pika will want to avoid these situations by sticking to the air as much as possible, but he cannot stay air borne forever.pika has a GOOD ground game. utilt is extremely comboable and leads to grab on block. dtilt also leads to grab on block and sends at a nice angle. usmash is a strong reliable finisher that combos into thunder if it doesnt kill and fsmash is the best onstage edgeguard in the game. also has a long range grab. i dont understand how you could say he has a weak ground game.
Pika's tech roll is still worse than many of the other characters, and this can make a substantial difference in survivability during a tech chase.the same could be said about any character if the opponent knows what hes doing but pika has up b to escape non-legit combos.
Yeah, Pika is hard to hit when a good player plays him. Other characters that are hard to hit when played by a good player include most, if not all, of the rest of the cast.easy to kill? pika has great priority in his attacks, hes fast, has up b to escape combos, and he has the best and least limited recovery in the game. ****er is hard to hit and very hard to edgeguard. his only flaw is his below average weight but it barely means anything because of all the **** he's got going for him.
random online noobs
There we goare saying this list only applies to online
Huh? How is Fsmash good for combos?I did not mean to say that Pika's ground moves are bad. Ultilt and fsmash are fantastic for combos
some1 who won a small smash64 tourny back in the day with jigglypuff. but it was a reaaaaaaaaallly long time ago. is there something game breaking discovered about her that puts her so low? Or did other character's metagames advance like crazy?Who the hell are you![]()
Nah, people put her way too low for some reason, because "she doesn't really have advantegeous matchups" coughfalcondkmorecoughsome1 who won a small smash64 tourny back in the day with jigglypuff. but it was a reaaaaaaaaallly long time ago. is there something game breaking discovered about her that puts her so low? Or did other character's metagames advance like crazy?
Human hands don't always cooperate with what their brain is telling them. Bots/TAS do exactly what they're told and never make mistakes.It's just like TASing. Even though it's crazy, it can still be done on console.
ill give you easier to combo right off the bat but those other chars i mentioned get hit harder when a combo starts and don't have a magical up b that will easily get them out of tight spots (save for maybe yoshi and mario to a much lesser extent)Yeah, some of these guys are pretty easy to combo too. Pika's just got this perfect combination of falling speed, weight, and hit stun length that, in my experience, make him easier to combo, especially right off the bat, then any of these guys except maybe Ness.
On a side note, Fox's fast falling ruins a lot of combos since he can just hit the ground and tech away. I guess it makes him weak against ubiquitous Kirby and Falcon combos, but its a saving grace against characters that rely on combos that actively carry the character horizontally or don't introduce much upward momentum. So I'm not sure why you state Fox's falling speed is a negative - at worst it's a mixed blessing. Bad in some match-ups, good in others.
which chars ground games exactly are you talking about?I did not mean to say that Pika's ground moves are bad. Utilit is great defensive utility and for comboing, and fsmash is of course very good for edge guarding and mind games. However, Pika's got nothing on the ground to save him from high pressure ground games based around good jabs and tilts. Utilt is too slow, and in these cases often grab is too slow too. Of course, Pika will want to avoid these situations by sticking to the air as much as possible, but he cannot stay air borne forever.
pikas tech chase isn't so bad that he'll still be hit after a bad guess on the opponents side. an unsuccessful tech chase on one character will probably still be unsuccessful on pika.Pika's tech roll is still worse than many of the other characters, and this can make a substantial difference in survivability during a tech chase.
mario/luigi/dk might still be in danger after an up b will pika will end up pretty far away.Up-B is great for escaping some not quite combos, sure, but I'm not talking about those here. It's also certainly not the only combo breaking move in the game (Mario/Luigi down-B, DK up-B/random aerial, Yoshi's second jump, etc).
other chars save for maybe jigglypuff don't have the aerial mobility nor the priority/range pika hasYeah, Pika is hard to hit when a good player plays him. Other characters that are hard to hit when played by a good player include most, if not all, of the rest of the cast.
yah i agree its too good. pika up b is a much safer guess than fox up b, or falcon up b, or mario up b, etc. other chars also don't get to jump out as far as they'd like to edgeguard. =/Up-b is probably too good, but against an opponent familiar with how the move can be used on a given stage it often comes down to nothing more than making the opponent guess whether you are going to sweet spot the ledge or go for a platform. At this point it's not particularly game breaking.
By the way, you seem to have a vendetta against Pikachu. Did he steal your girlfriend or something?
real smash doesn't have lag spikes, delay, or the bad online community (mattNF)i agree with nintendude, saying online is fake smash is only a john
It's not "fake", but I wouldn't play a tourney/money match on a Laggy flat screen. There's a reason countless people still drag old tvs out to Melee tournaments. Because it still effects the game- even if it's not "kill yourself lag." Everyone here knows that a small mistake in Smash (against a good player) can lead to the loss of a stock.Delay is practically negligible if you can get 1 or 2 frames with p2p. Is playing console smash on an LCD TV fake smash as well?
It's not that it changes a character's worth. It's that some characters have a smaller margin for error than others.Lag spikes do not affect a character's worth and are easily avoidable altogether.
Everytime I think of something- you post it. Every time!real smash doesn't have lag spikes, delay, or the bad online community
the only people i'm "condescending" to are people who deserve it for making dumb comments or giving horrifying advice to new people who want to learn the gameBeing condescending is just as much a source of elitism as talking about skill, but w/e, I've seen way worse.
(of course there's other factors that could make it FAKE like being able to change the deadzone/range so that your joystick is more sensitive than on n64)
or maybe its because people bad mouth it and talk as if it doesnt mean anything when the very idea is ridiculous. small amounts of input delay won't make a difference in which player wins the match in most cases. if i'm beating you online chances are i'll beat you offline and vice versa.people only defend laggy online smash because they forgot about the cool and smooth grace of real n64 smash, savage stuff
I think that's what Nintendude was talking about.
What about Unknown/Near's tournaments?it might seem dumb making the distinction between friendlies and tournament play in a game that doesn't have tournaments
Console elitists bash online play because it gives them a shield to use if they ever get beat online. They'll just say "Oh that wouldn't have happened on console" or "It would have been more even on console" or they'll make up some lag johns
I'd argue the opposite of that. I'd say friendlies are a better way of determining skill level than tournaments. Some people are terrible tourney players, they can't handle the pressure. But just because they aren't good in tourneys doesn't mean they're not a good player.it might seem dumb making the distinction between friendlies and tournament play in a game that doesn't have tournaments, but they're still friendlies and nothing someone should put hella weight on or evaluate skill with
i live life for those awkward silencesfriendlies or not people generally play to win. nothing wrong with trying to evaluate skill when both parties are trying else tourneys wouldn't mean anything either.
and i'd rather play faceless online people to avoid any awkward silences i might experience irl lulz.
Keyboard users!Players of similar skill levels online will almost always be the same on console unless they use keyboard or something online.