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The New Tier List

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
I'm not arguing anymore about the recovery because its getting into repetitiion, but:

Political parties wouldnt exist if everybody had to agree in everything in this world.
This is a terrible analogy, cause they're both wrong. And if you get the smarter people, they're both right, both of their methods work just with different sideffects. Like, both government spending and a tax rebate (to the poor/mid) both are pretty decent stimulus, but what do you prefer, public goods or people choosing what they want to purchase?

and:
Just to remember how hypocrite are some of the forumers here.... Several months ago Link recovery was placed as the worst recovery in the recovery tier list thread. Nobody said anything.
We didn't quite have it well known yet. Some of us did, but I'm sure many of us were still nub then. I think that was before the "Link fever"?
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
WTF is link fever

lol at many of us being still nubs. You just love to disagree with me it seems
people read this thread again plz, its from more than 1 year ago but almost no one was noob here.
Fireblaster, Surri, Superstar, Koro and Superboom amongs others... no one disagreed about Links recovery being the worst.
http://www.smashboards.com/showthread.php?t=178163

@ mattnf: I couldnt care less about what those "people" say about me

And full stop, i wont argue more about this
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
I'm not arguing anymore about the recovery because its getting into repetitiion, but:



This is a terrible analogy, cause they're both wrong. And if you get the smarter people, they're both right, both of their methods work just with different sideffects. Like, both government spending and a tax rebate (to the poor/mid) both are pretty decent stimulus, but what do you prefer, public goods or people choosing what they want to purchase?

and:


We didn't quite have it well known yet. Some of us did, but I'm sure many of us were still nub then. I think that was before the "Link fever"?
Government spending doesn't really stimulate the economy (at least not in the long run... but "in the long run we are all dead" - Keynes).
 
D

Deleted member

Guest
WTF is link fever

lol at many of us being still nubs. You just love to disagree with me it seems
people read this thread again plz, its from more than 1 year ago but almost no one was noob here.
Fireblaster, Surri, Superstar, Koro and Superboom amongs others... no one disagreed about Links recovery being the worst.
http://www.smashboards.com/showthread.php?t=178163

@ mattnf: I couldnt care less about what those "people" say about me

And full stop, i wont argue more about this
if you actually read your stupid azz topic you can see that some people do disagree with Link being at last

what people like you don't seem to notice is that people get better and/or notice new things about the game. A lot more people nowadays see how much dik Ness sucks now and his stagnant comboing problems

to quote a topic over a year in the past to prove your point when people think differently now is stupid (you included)
 

cubaisdeath

Smash Lord
Joined
Jan 5, 2007
Messages
1,160
Location
Concord
lol at many of us being still nubs. You just love to disagree with me it seems
people read this thread again plz, its from more than 1 year ago but almost no one was noob here.
Fireblaster, Surri, Superstar, Koro and Superboom amongs others... no one disagreed about Links recovery being the worst.
http://www.smashboards.com/showthread.php?t=178163
to say that the game hasn't changed in over a year is ********. Smash is an ever evolving series, it changes every day.
 

Darth Rancorous

Smash Ace
Joined
Jan 5, 2009
Messages
787
Location
Concord, CA
Samus sucks, and you know it. I main her, and I hate doing tons of spacing for such little rewards as two hit combos or an fsmash.
i mean, yeah, samus cant combo like hax fox or anything like that, but that doesnt mean she cant be good. every character has a different kind of playstyle. one thing i noticed about isai and jaimehr's samus ditto videos is that they liked to jump alot and be up in the air. i main samus, and i try to stay as low to the ground as possible because i feel that im able to cause more damage to the opponent if theyre up above me then below me. their z-cancelling, and di'ing abilities are greater than mine, but i feel that i can control samus better
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
In any forum thread, all it really takes is one sarcastic or insulting post to cause a large argument, so this thread isn't really that amazing.

This is my view in any case: what is recovery? The ability to get back after you've been hit or thrown past the boundary line marked by the edge touching the void (as fireblaster said). The only thing that remains is to simply go through every position Ness and Link can be in that space right after recovering from hitstun, and determine which has a better chance of making it back. This task is simpler than it seems because you can generally reduce every high return position to one case (about the same every time, so no need to repeat the analysis), every very far position to one case (Link can't make it; Ness only has two options, to drop till he can sweetspot, or go for it right away which is suicide against a good edgeguarder), and then the close positions and edge.

The important thing is to assume both sides (edgeguarder and returner) have optimal play. Against noobs Ness's recovery will appear to be, and is, better, because people are generally afraid to edgeguard Ness, thinking he is unstoppable through his entire upB launch. This is why Ness's recovery is better at lower levels. But at higher levels, with better understanding of the game, things that would seem ingenious at first, such as intercepting the PK thunder loop, become basic, and even standard edgeguards, and Ness's performance declines rapidly. That's what we're talking about, right? high level play.

Let's go through the return positions then with this in mind. First, from very high up. I'd say they are both equal with Link having some advantage due to projectiles and better ranged Dair, but this kind of recovery is more about mindgames than anything, so I'll consider them equal.

How about from close up? With optimal edgeguarding, keep in mind, Ness is done for. He can be spiked or hit before his PK thunder can complete, or his PK thunder can be interrupted altogether. In optimal play, his best bet is to reduce his position to a far away one, which I'll address later. As for Link, his upB is much faster and has a comfortable range to at least ensure sweetspotting of the edge.
Now we can look at the other kind of close position, recovering from the edge itself. Link wins again here, as Ness's second jump is far too slow (compare to Link's jumping out with blade ready and swiping), and Ness's Ledge B-cancels (namely, his downB) are either risky or downright ineffective against a good edgeguarder, who won't be fooled.

Then we have the far away positions, which I mentioned earlier Ness could (and should) reduce to from the close positions. Link loses by default here because he cannot make it back. This is Ness's opportunity to shine since Link has been winning in all the other positions. However (!), we are assuming good edgeguarding again, using modern high level play, and shine he does not. This is because he is not invincible towards the end, and any attempts to sweetspot the edge are upset by simple tilts, or even spikes. And if anything other than a sweetspot is done, it's even easier to knock Ness away with an aerial. In effect his recovery here is actually approximately the same as Link's. But let's give Ness one more chance. What about DIing as you get hit while trying to sweetspot? Unfortunately, this is simply not enough, not at human-capable levels anyway. Maybe you can DI past the opponent into the stage (remember, DIing anywhere into the void again is a losing position), but then they simply have to grab you while you're in inevitable hitstun, and backthrow you back, rinse and repeat. A patient edgeguarder is impossible for Ness to get past.

So in summary:
High position: Link slight advantage with projectiles, but mostly dependent on mindgames
Close position: Link wins, Ness not a chance
Edge position: Link wins
Far position: Ness slight advantage, but almost no chance like Link

From this it is clear that Link's recovery is better. Basically, from every close position, Ness's PK thunder 2 can be interrupted, or he can be killed before it completes. From every far position, his PK thunder 2 can be stopped by a tilt, a spike, or a Bair. From the edge his ledgehop is slow, his ledgestall is ineffective, and his get-up options are aren't any better than Link's. And from a high position, he doesn't have an advantage against Link either. Link's wins in the close and edge positions far exceed the comparatively minuscule advantage of Ness in the far position, thus Link recovery > Ness's recovery.

With good players on both sides, of course, keep in mind. Noobs don't know how to edgeguard Ness, which is arguably a solved thing in higher level play.

Now it's settled I hope, otherwise my wall of text would have been pointless. Though I really can't think how anyone could argue against this conclusion other than saying the far position occurs so often that Ness's minuscule advantage suddenly becomes respectable, but every experienced player knows otherwise.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Um.

Pretty sure in 64 not being able to combo makes you a bad character. Samus is the only character who doesn't even have one zero-death combo. She also has a pitiful recovery.
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
I disagree that a character is bad because he/she can't combo. To me a player makes a character good, no the other way around. That dones't mean I believ tiers don't exist or character mtach-ups don't. But if you can get good in mind games and spacing you shhould be winning your battles regardless of characters.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
Um.

Pretty sure in 64 not being able to combo makes you a bad character. Samus is the only character who doesn't even have one zero-death combo. She also has a pitiful recovery.
People have done samus z2ds in combo videos (alancitu and prince). I would agree that samus is the only character that doesn't have an easy to abuse combo (every other character has an easy uair or utilt combo). But still it's not like luigi can z2d all the time... you need to get to mid percents where uair starts comboing.

Also samus's recovery is better than link falcon ness and fox and at least on par with jiggs and dk and maybe kirby and yoshi
 

Blackshadow

Smash Ace
Joined
May 24, 2006
Messages
900
Location
Adelaide, Australia. Along with my Mad Duck.
ciaza said:
I disagree that a character is bad because he/she can't combo. To me a player makes a character good, no the other way around. That dones't mean I believ tiers don't exist or character mtach-ups don't. But if you can get good in mind games and spacing you shhould be winning your battles regardless of characters.
The purpose of mindgaming your opponent is to get them to make a mistake. Without combos, you only ever get to add around 15-25% to your opponent for every mistake they make. One mistake when playing a character with combos can potentially take off an entire stock. That means that playing Samus already puts you at a grevious disadvantage against the entire cast. This means (among other reasons) that she is a bad character.

ballin4life said:
Also samus's recovery is better than link falcon ness and fox and at least on par with jiggs and dk and maybe kirby and yoshi
lol wut
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
i main samus, and i try to stay as low to the ground as possible because i feel that im able to cause more damage to the opponent if theyre up above me then below me. their z-cancelling, and di'ing abilities are greater than mine, but i feel that i can control samus better
Firstly no you can't. (z-canceling "abilities"? You either do it or not, with Samus you should be z-cancelling everything)

Secondly, they're playing Samus DITTOS, a weird matchup, played a certain way.

Thirdly, Samus's greatest spacing/priority lies below and behind her (dair/bair, plus bombs). If people are always above you, what are you using against them? Usmash sucks, uair sucks, and up+b is laggy. Fsmash is amazing but it doesn't work if your opponent is always above you...
 

SheerMadness

Smash Master
Joined
Aug 18, 2005
Messages
4,781
I think its safe to say Darth Rancorous has a fairly large ego.

Someone should give him the business with Yoshi.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Thirdly, Samus's greatest spacing/priority lies below and behind her (dair/bair, plus bombs). If people are always above you, what are you using against them? Usmash sucks, uair sucks, and up+b is laggy. Fsmash is amazing but it doesn't work if your opponent is always above you...
I always pivot+bair spam when people are above me.
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
Daed said that because Darth (not Fox) mentioned that its better to play low to ground. Which means they'll usually be above you.

I need to learn ledge DI. I don't really know it very well. Funny thing is, this argument might even extend to Link having a better recovery than Falcon. I think the same arguments mostly apply. Maybe some other characters too.

EDIT: Though I don't have a solid opinion on it. For example, Falcon's much superior ledgegame and since he can grab the edge in many situations Link can, well, I don't know.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
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Northern VA, USA
Ness' recovery isn't that nice once you're playing on Saffron City or Mushroom Kingdom.
To the question you asked before the ninja-edit: Depends how you look at it as "fair". It's not fair out of principle; that is, everyone can use their up-B except him. But for practical and realistic purposes, yes, I do think it's fair.
 

JaimeHR

Smash Ace
Joined
Oct 25, 2005
Messages
912
Location
Mexicali, Baja California, Mexico
There was a tournament rule about ness' players being able to demand a re-pick if saffron city was selected or something like that because of his better than anyone's recovery and i guess there's people who consider Saffron City a perfect counterpick stage against Ness but i'm not sure.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
There was a tournament rule about ness' players being able to demand a re-pick if saffron city was selected or something like that because of his better than anyone's recovery and i guess there's people who consider Saffron City a perfect counterpick stage against Ness but i'm not sure.
Yeah, I think it's a dumb rule. I think I'd rather play on Saffron with Ness than Dreamland.
 

rpotts

Smash Lord
Joined
Apr 6, 2009
Messages
1,121
Location
Lawrence, KS
I think he means that samus' uair has lag frames that last longer than the hitstun from the last uair hit. I think...
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
Yeah...and to think I used to think Uair -> Bair was a feasible combo. Turns out my opponents were just slow.


Funny thing is, this argument might even extend to Link having a better recovery than Falcon. I think the same arguments mostly apply. Maybe some other characters too.

EDIT: Though I don't have a solid opinion on it. For example, Falcon's much superior ledgegame and since he can grab the edge in many situations Link can, well, I don't know.
I was thinking about that too. It would seem similar if I only went by my previous post, but in it I forgot to mention reasons why I assume every decent edgeguarder should easily smack Ness down from close, and tilt him to death from far. It's because he takes a long time to do his third (and second!) jumps, and his third jump basically tells the opponent exactly where he's going, problems that Falcon doesn't have (and it makes all the difference). Also, the significant delay and vulnerability at the end of Ness's third jump, while Falcon's at least can actually attack the edgeguarder and reset his third jump. Plus Falcon has his punch to extend his recovery somewhat, while Link's bomb recovery requires the edgeguarder to be virtually absent.

Edit: oh, and as you said, Falcon doesn't really lose like Ness does against Link in the edge position

I'd conclude Falcon's recovery is a bit better than Link's but it's not dead clear or anything like with Ness vs. Link recovery or Pikachu vs. anyone recovery
 
D

Deleted member

Guest
up-air is useful for utility

and if you get the **** out of the way after the move ends or do it before you completely finish the move by landing on the floor
 

Skrlx

Smash Champion
Joined
Jan 18, 2008
Messages
2,673
i only use uair to to get back on the stage from the ledge.

jump uair followed up with a nair but that only works depending on the player
 

Nintendude

Smash Hero
Joined
Feb 23, 2006
Messages
5,024
Location
San Francisco
uair has a surprising amount of range and seems to have A LOT of priority against attacks coming from above. It's protected me many times against edgeguards especially.
 

cubaisdeath

Smash Lord
Joined
Jan 5, 2007
Messages
1,160
Location
Concord
you almost have to be falling through a platform, or vice versa for the move to be of any use. don't hit their shield with it, thats for sure lol
 
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