it is just the opposite, you have less samples of the situation, so you could adapt less,
try putting a torrent on or something so you can play at 50 fps, and try to play.
it is managable but still much tougher to play well.
That's because of muscle memory and inconsistency. If the torrent for some freak reason made it 50FPS constant, and you always played with that, it'll be easier than the normal 60FPS.
Nixxon, since you choose to instead base your argument on Firo's, I'll dismantle it. It's wrong, but it was so long I didn't bother.
Ness's recovery sucks, but saying that he will never make it back unless the edgeguarder makes a mistake I think is a bit extreme.
It isn't. The vast majorty of times Ness makes it back is if the opponent gets hit in the face with PKT2, or the opponent whiffed. Even landing downwards, with its "0-lag" can be predicted and punished and happens so rarely anyways to even consider. It is a slight exaggeration though, Ness may make it back if he's recovering high and using only his second jump, but in those situations Link can make it back too and better.
With Link, even though he may have some options and his up-b can prevent some edgeguards, I can't see him coming back too often in situations where he needs to up-b at a certain time just to reach the ledge or the stage. In these cases, it is easy to edgeguard link with a move that has a large forward hitbox (like pikachu's fsmash or Ness's dsmash)
This gets into Ness is a blimp. You have a million years to prepare for him, but not for Link. Situations where you can do as you mentioned are not as common as those where you can do it to Ness.
Link's recovery is terrible, but that's not what we're argung.
In terms of vertical distance, Ness's double jump which is cancelled by a down-b at the end is just a tad less than Link's double jump and up-b, and Ness will snap to the edge.
I used to think that, but even then a bunch of characters can easily intercept this with a dtilt. I can tell after some matches with Fireblaster. The claim though that the time for Ness to cling is less than Link is wrong though, except in few situations where you are almost hugging the edge.
There are strategies that a Ness player can do to make his recovery a bit more tricky to edgeguard. Starting very high up and doing a very long, falling up-b that either grabs the edge or lands somewhere on the stage is sometimes very hard to edgeguard and can be unpredictable. When landing from above, Ness has no ending lag to his up-b.
Ness very rarely gets the chance to recover from above, only against certain characters maybe. If you're from above and PKT2ing to the stage you can be intercepted, and from below you can be edgehogged. In situations where you can land with no landing lag, you can be intercepted and usually you can recover with just your second jump anyways.
And unpredictable? Pfft. If you have to PKT2 as it looks like, its very likely your only option. In which case, all you have to do is position yourself in such a way so that no matter his direction you can intercept, and this is ridiculously easy to do.
Often, the Ness can position himself in a way that the edguarder will hit him back on to the stage.
That's called a mistake, and a very dumb one. Like I said, the vast majority of times Ness makes it back is due to a mistake.
Something also to consider is that Ness will have a better chance of recovering when he is edgeguarded near the ledge, as Link can regain little distance after he has DI'ed into the wall whereas Ness can continue to attempt to recover even at high percentages.
*Bloing*
*AHHH*
You haven't said anything new. The argument everyone is saying is that even though Ness gets more shots he won't make it back on most of his shots, but Link will. All you said here is that Ness gets more shots.
I feel that if both players play perfectly, there would be very few cases where the edguarding player would actually not be able to gimp the returning player regardless of the characters they used if grabbing the ledge was involved.
So, you mean if grabbing the ledge was involved most of the time the edgeguarder would win. You said the phrase "very few".
If by that you mean that there are many cases where characters can get back if they grab the ledge, remember the other argument. Ness has a weak ledge game, but Link has a very superior ledge game. Ness can get sent back out even if he's grabbed the ledge.