Dash
1.
2.
3.
4.
5. Ganondorf
6.
7.
8.
9.
10.
Worst.
Ganondorf's Dash Attack is quite possibly the best one in the game, maybe second only to Snake's, but I'm not even sure about that. It kills at ridiculous percents (I'm talking 90% on floaties here), comes out stupidly quick, acts as a speed boost, has incredible range, does a whopping 15%, amazing priority, extremely difficult to shieldgrab last I checked, very very little lag on the end, etc. The only reason I would ever think Snake's Dash Attack is superior due to how freaking SAFE Snake's is. Ganondorf and Snake's should be the #1 and #2 spots, possibly in that order. Diddy Kong's is third most likely due to its comboability and its effectiveness at picking up bananas.
Fsmash
1. Lucario
2. Donkey Kong
3. Meta Knight
4.
5.
6. Luigi
7. Marth
8.
9.
10.
Worst.
DK is way too high, as is Lucario. Lucario should go down a spot or two, into second or third, as there are better fsmashes. Lucas specifically come to mind. I'd put Lucas personally in #1, with possibly Pit right afterwards. Wario's Fsmash would probably come in 3rd in that case, with Lucario right after in 4th. Donkey Kong would probably be 5th, with MK bringing up the rear in 6th place. GnW would most likely be 7th, and Luigi would then be next in 8th, with Kirby in 9th and maybe Wolf or Marth in 10th.
But that's just how I think it should go.
Dsmash
1. Meta Knight
2. Game and Watch
3. Zero Suit Samus
4. Pikachu
5. ROB
6.
7.
8.
9.
10.
Worst.
Pikachu down down down in a burning ring of fire. Its speed is offset by its poor damage output due to ease of DI. ROB up one, with Zelda in 5th place most likely.
Dair
1. Lucario
2. Ganondorf
3.
4. Ness
5.
6.
7.
8.
9.
10.
Worst.
Lucario down to 2nd. Meta Knight's Dair is by far the best in the game. There's really no contest. Lucario's Dair is amazing, but it just can't compare to the sheer gimping ability and knockback angle of Meta Knight's Dair.
Uair
1. Ganondorf
2.
3.
4.
5.
6.
7.
8.
9.
10.
Worst.
Wtfno. Ganondorf's Uair is top ten, but not the best. Off the top of my head, Wario, GnW, Marf, and arguably Link have better Uairs.
Neutral Special
1. Meta Knight
2. Snake
3. ROB
4. Lucario
5.
6. Peach
7.
8.
9.
10.
Worst. Lucas/Ganondorf
Toad wtf? I fail to see how it could be better than Falco's, Donkey Kong's, Pit's, Pikachu's, Sheik's, Wario's, Wolf's, Toon Link's, etc. Neutral Specials.
Also, make a little footnote on this about Kirby's neutral special. It's a known fact that Kirby can actually use most of everyone else's attacks even better than they can, such as Falco, Pit, or Captain Falcon.
Forward/Side/Over Special
1. Marth
2. Mario
3. Ness
4. Ganondorf
5. Lucas
6.
7.
8.
9.
10.
Worst.
Mario's Cape is not the second best. PK Fires are not that high. Off the top of my head, Waddle Dee Toss is almost definitely better than the cape, Pikmin Toss is definitely higher than the cape, Rock Smash should be higher than PK Fire by a long run, Din's Fire is almost definitely superior to PK Fire, Plasma Whip is definitely superior to PK Fire, and almost definitely superior to the cape.
Koopa Klaw also deserves a mention.
Up Special
1. Meta Knight
2. Game and Watch
3. Ness
4. Marth
5. Mario
6. Luigi
7.
8.
9.
10.
Worst. Jigglypuff
Pikachu in second place, ROB needs to be in third, with Marth in Fourth.
For fifth and down, I'm not exactly sure, but I can definitely imagine Ice Climbers being 5th due to its sheer versatility, followed possibly by Spinning Kong (Donkey Kong) Eggs(Yoshi), Corkscrew(Wario), Fire Jump Punch (Luigi), and Wings of Icarus in some order. I can imagine Sonic's Spring Jump, Mario's Super Jump Punch, and Bowser's Whirling Fortress squeezing their way into the top 10 somehow, as well.
Ness needs to get the hell off that list. Seriously, what the hell? The projectile is easy to avoid with most characters, while everyone else can just airdodge through. Ness is also COMPLETELY vulnerable during the attack itself, and can be easy to punish often due to the fact that Ness cannot cancel the attack unless he steers it into something or after the (rather long) timer on the attack runs out. It's also extremely easy to gimp when he is forced to use it for recovery, And don't get me started on PKT2 for OFFENSIVE purposes, but if someone really wants to argue about it, go ahead and try. >>
Standing Grab (Actual grab, not the throw)
1. Olimar
2. King Dedede
3.
4.
5.
6.
7.
8.
9.
10.
Worst.
Charizard 3rd. I've heard some data saying that his grab may actually be longer and faster than King Dedede's, though, and if it turns out to be true, then he should definitely be 2nd place instead of Dedede.
Fthrow
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Worst.
Cargo Toss for #1 by far. Nobody's Fthrow is even half as versatile as Donkey Kong's.
Dthrow
1. King Dedede
2.
3.
4.
5.
6. Peach
7.
8.
9.
10.
Worst.
Are you sure Peach should be there?
Anyways, Falco for 2nd place, (obviously).
GnW is almost definitely 3rd place, with Snake in 4th (Since they're so similar, you should probably take followup options into account. On their own, Snake's Dthrow does more damage than GnW's, and thus is better if I recall correctly).
Sonic's sets up a tech chase, and we all know Sonic is amazing at tech chases.
Also, call me crazy, but I believe Yoshi deserves a spot in this list. I believe Yoshi's Dthrow last I checked had great comboability. Don't quote me on this, though, and if I'm wrong, just ignore this little outburst of Yoshiness.
Uthrow
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Worst.
Mewtwo gets #1.
Bthrow
1. Ice Climbers
2. Ness
3.
4.
5.
6.
7.
8.
9.
10.
Worst.[/quote]
If you're talking about Bthrow itself, and not Ice Climber Bthrow chaingrab, do not put the Ice Climbers as #1. Also, Olimar's Blue Bthrow is stronger than Ness's Bthrow, just so you know (and thus is probably #1 in that case), and King Dedede's Bthrow is definitely right after Ness due to it doing a whopping 16% a pop.
Pummel
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Worst.
Lucario's pummel potentially can do 1.5%+ per pop at the cap, and at the same time pops in like 9 pops a second. That's a TON of damage.
Samus's pummel doesn't work on Bowser, so I guess it would probably be a contender for worst.
Dude, ZSS's dsmash is just about as tough to punish as MK's and G&W's. If you can punish it out of a spotdodge, then good onya, but the only time I get punished is if I go for another dsmash. If I shield or spotdodge, then I only get punished if they predict which of the two I'm going to do, which isn't punishing the dsmash, it's punishing the shield or spotdodge.
MK's Dsmash kills on its own at respectable percents, comes out in 4 frames, and is absolutely unpunishable if done properly even if whiffed. It also eats spotdodgers alive and has immense range. Oh, and it hits on both sides. :D
GnW's in the same boat, but instead of speed, add in the ability to KO off the top at like 80, or off the sides at like 100, or simply sets up a gimp that's nearly impossible to recover properly from with many characters, and will definitely lead to massive damage on others. It also has incredible priority and is inescapable from a dthrow unless the opponent techs perfectly. It also has IASA frames.
ZSS's is third at best. It's great at its job, but it just plain doesn't have that "WOW!" factor that GnW and MK possess.
Pummel
Lucas MUST be number 1 here. His pummel is too good.
Lucario's pummel is better. <<
Ike:
well if you need an fthrow: Ike wall infinities everyone too 100% with fthrow.
Lucario can wall-jump out last I checked, and most walled stages are banned anyways, so this won't really matter much.
Yoshi has like the 2nd best grab game. And Yoshi's grab game is a counter to Olimar's grab game (cause of armor)
Correction: Yoshi has like the 2nd best PIVOT grab game. His standing grab is like omgwtfsosloooowwwww.
Speaking of which, a Pivot-grab category should be made.
So yeah, this is my input.
edit: Oh, and Pit should be 4th for jabs. It's incredibly versatile, with great range, disjoints, and can be switched between an infinite and 3-hit jab at will.