mariofanpm12
Smash Ace
why exactly is sonic so complex? he seems basic and easy to play to me, and doesn't have any amazing ATs.
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All that says to me, really, is that Sonic is a weak character with low priority moves - it does not necessarily have a complex move set and play style. It would be hard to claim, for instance, that Captain Falcon was a complex character due to the fact he's fairly limited.Sonic in my opinion. Why you ask? No priority barely any killing moves. Slight lag on moves. But mainly the priority. The hardest to recover for me is Ness or Lucas. Lol I never recover with those two
I'm not going to bother with AT's. I'm sure we have more/ ours are better.Counting is still hard for some people? Just joking guys.
Ok fine, excluding ATs. Yoshi has a freakishly good 2nd jump and a lacking upB special. This makes recovering with Yoshi a specialty, since this will mean he will probably have to use his upB (normally 3rd jump)before his 2nd jump, and some people find that awkward. You have to secure the ledge with eggs before you can fully recover with your second jump, otherwise you run the risk of getting gimped during the 2nd jump. You do all of this while you have to remember that Yoshi has superarmor frames during his second jump, so you have to be ready to return an attack if you are lucky enough to get hit during the armor frames. You also have to make sure you don't tap up and jump BEFORE you use the egg toss, because eggtoss requires pressing up and b, but it may register the up as a jump and therefore completely ruining your chance of recovering. Basically, recovering with Yoshi has to be a well thought out process.
Super armor frames. I know them. You know them. Yoshi has 'em during his 2nd jump. Who else has that?
Yoshi is also the only character that can't jump out of his shield, so that adds a little. He also has a fairly slow roll so being reliant on rolls won't work when playing Yoshi.
Another specialty of Yoshi is his eggtoss. Yoshi's eggtoss is definitely a move that takes some time to use, and takes a bit more time to master. It's not like samus' homming missles, cuz you actually have to aim. it's harder to use than PK thunder cuz the controls of the egg toss are far more complex. IMO Yoshi's eggtoss is probably the most complex projectile in the game.
Spiking is somewhat hard to do with Yoshi, as you have to sweet spot it for success. missing the sweet spot would send the enemy back and upward, giving him/her more chance to recover.
There you have it, the reasons why Yoshi is the most complex in the entire game. This is WITHOUT ATs of course. I didn't state them though since I didn't need to. Yoshi is complex even without ATs, and can be absolutely ridiculous with them.
If you read this and still thing Yoshi isn't the most complex, then please, give me reasons why other character are more so.
top that L_! seriously.
Meta Knight.
Seriously, either Olimar, Poke Trainer, or R.O.B.
Has anyone played a R.O.B. expert?
I agree with all of these, they are all complex characters. It's more than just tilts and aerial smashes.IC, Diddy, Olimar are probably at the top. ROB sort of, but not so much. PT is complex but its mostly just knowing when to switch between the 3.
Diddy Kong.
He requires more technical skill than most Melee characters.
My responses are in boldI'm not going to bother with AT's. I'm sure we have more/ ours are better.
Toon Link has 2 recoverys. Chain and Up-B. Dertain angles and distances are needed for both.
Thats eggtoss thing, youd have to be an idiot to mess up on that and jump. Also, this is why people B-stick.
There are a handful of Yoshi mains that don't turn off tap tump, but I guess your right. It's not that hard. Toon-links Recovery is not harder though, and Yoshi has two pretty much inverted way of reovery, up B first and then 2nd jump or 2nd jump and then up B. Up B doesn't cover that much length and can't knock back people as much as most character upB's do. Also, he can use his up B recovery as many times as he wants, but only helps him the first 2 times. so you have to decide when would be best to use them.
Yoshi's D-smash out of shield? Heard of that? Been around since Melee. Nothing to complain about there.
Yes I have. He still can't jump out of his shield though, but I guess he doesn't really need the jump when he can just d-smash. I suppose my "Yoshi can't jump out of his shield" argument isn't as useful anymore.
Spiking.....Do I need to start?...alright fine. If you miss a spike with Toon Link, YOU DIE. Even at 10% even at 0%, you DIE. Oh, And you also have to sweetstop this attack. Yup, that risky. And the spiking frames are INCREDIBLY short compared to the rest of the move (which sends opponents up).Now, if someone airdodges yoshi's Spike(s), you can just return to the edge. I die if I miss one. Theres no chance of recovery. Unless your holding a bomb which is about to explode (VERY hard to setup). Meaning you have to have VERY good setups for this move. Most TL's use Bair chain to Dair. Smart? Maybe. You can airdodge the dair at the end. This is why I use projectiles to setup. And bomb -> Dair is hard if you don't really know how to do it. the bomb sends them either up-left, or up-right. if you don't know exactly which way its going to send them (which is VERY hard to know), you miss the Dair and die.
You got me there.
Also, unknown to most, Toon links bombs and Up-B are stagespikes. Yup. Think about that. Can Yoshi stagespike someone when they're at 0%? I don't think so.
I don't see how that adds to how complex Toon-link is but that does sound pretty useful
Yoshis eggtoss? Comparing them to one of the HARDEST moves to land in the game? PK thunder is 1000 times harder to hit with then eggtoss. Anyone will agree with me on this. Not even complex. About only a LITTLE more complex then Ness/Lucas's Up-B.
And Yoshi has ONE projectile. Toon Link has THREE. One that you can use before you hit the land to cut the lag from the move. One that goes in all variates of directions AND RETURNS. Not to mention if you know how to use it, GOES THROUGH THE LEVEL. And bombs? You can hold them. You can set them on the level. You can stagespike with them. You can place one or two on the level and grab the edge. Ultimate edge defense? Yup. Oh and something recent, bomb juggling at the edge.
1000? A little pushed but whatever. PK thunder is not that hard to hit with. You have control of where it goes, so left=left, right=right, etc. Yoshi's eggtoss isn't that hard, but takes practice if you want to hit people in the air, and practice for controlling how much power there is in the throw so it doesn't fly over the enemy's head.
I don't see how long-lasting superarmor frames make a charecter complex. That means its easy to avoid getting hit. Now short ones, I understand (Olimars down B anyone??)
I could argue this, but I would have to include ATs so my arguement would be invalid. Then again, Yoshi's super Armor frames are pretty hard to defined, because of the length of the jump and only half of the frames have armor. I'm pretty sure it's not constant either, so you have to time when your enemy hits, to the frames. Let's say he gets hit during frame 7, he gets hit and he's fine. Let's say he get's 25, he gets hit and takes knock-back.
And yet, Olimar is still more complicated.
But you've made so many valid points for Toon-link! When I compaired your stated ideas and compare them to the other ones about Olimar, TL looks a bit more complicated. All I'm hearing from the people saying Olimar is: It's hard to count pikman, and He has super armor in his downB. THATS IT. I will not accept Olimar is the most complex until I here more reasons.
AT's: (just the ones of the top of my head)My responses are in bold
Out of interest can some one tell me a few of Toon-link's ATs?
Horrible reason.Sonic in my opinion. Why you ask? No priority barely any killing moves. Slight lag on moves. But mainly the priority. The hardest to recover for me is Ness or Lucas. Lol I never recover with those two
The playstyle is a bit complex in that (at least, at some level), you do feints or whatever to create openings. But that takes alot of matchup knowledge and a general sense for opponent reactions and reading.why exactly is sonic so complex? he seems basic and easy to play to me, and doesn't have any amazing ATs.
I responded but it's asking for 10char.AT's: (just the ones of the top of my head)
Short Hop Double Arrow,Short Hop Bomb Drop,Chain Cancel, Bomb juggling (working on that one), quickdraw, bombslide I guess, my WHOLE "edge game" thread, quickdraw, yada yada yada.
Interesting. I suppose Toon-Link out ATs Yoshi. Yoshi only has Dragonic reverse, Egg lay foot stomp (not a very feasible move), Egg toss slide, edge cancel egg, a fairly new stage spike, and a chaingrab.
Yoshis Up-B doesn't have to do damage, its not intended to kill people. It's mostly meant to stop others from gimping your recovery (which it does well). Toon Links recovery isn't hard. He just has more options. Yoshis UP-B helps more then twice if you takes breaks between the uses. I'm surprised someone who mains Yoshi doesn't know that. Besides you make it back to the stage with your second jump alone like 90% of the time.
I know but only the first two are actually gonna help when recovering. The rest don't really give you enough of a boost to be usable. but you can still use them off course.
Not 100% But its freaking hard to land. It's slow/ laggy/ ********. Idk about other people, but I never found eggtoss hard to land. So what if it goes over their hear? throw another one. It's a fast move.
It's not very fast, and if it goes over their head it means they're already too close to pull off another one, unless they just stop moving altogether, And hitting characters that are in the air above you can be a bit hard.
Yoshis super amour should be easy to define if you play as him/ play against him frequently.
Fine. :\
Those two things are enough. The order of the Pikmen is enough.
Why is the order of pikman a big deal? I know red can take fire attacks, Yellow take electric attacks, Blue are lighter, purple are heavy and have greater knockback, and White poisin enemies and are fairly light. Is there a reason why there is such a big deal of getting the order of which they come out?
You basically agreed with the stuff I said so I needn't go on.I responded but it's asking for 10char.
Dude why not. It sound to me like Toon Link is the most complex now. Until, that is, someone else comes along and posts another small wall of text explaining why another character is more complex.You basically agreed with the stuff I said so I needn't go on.
And yes, olimar is more complex for those reasons. And the whole trajectory thing.
I KNOW it's only a little, but those stupid little things are enough.
I'd like to say Toon Link, but I can't.
Having played Melee extensively....I laughed at this.
Way to go Alpha.
The order is a big deal because it is absolutely essential to Olimar's game. You have to keep track of your line constantly, and adapt your playstyle to it. Of course most pikmin can be used for most moves, but for optimal damage, knockback and survivability you will have to pay attention.Why is the order of pikman a big deal? I know red can take fire attacks, Yellow take electric attacks, Blue are lighter, purple are heavy and have greater knockback, and White poisin enemies and are fairly light. Is there a reason why there is such a big deal of getting the order of which they come out?
I have no clue what a Silent Laser is, but anyway. I've never quite understood the point of all the nifty chaingrab tricks when you can just do the normal one and follow it up with a dair. It's easy as pie and very effective, screw reverse boost grabs. Dash attack cancels... I personally don't think they're hard really. You just gotta get used to the timing which takes about... one hour.What about falco.
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1. Silent laser: I think you have like 1 frame to do it
2. chain grabbing: It's easy but, all the sheenanigans you can can do with it arent (revearse boost grab, Dash attack cancel etc.
Well if someone who mains Olimar and actually knows stuff about him objects to me, I'll lose the argument.Dude why not. It sound to me like Toon Link is the most complex now. Until, that is, someone else comes along and posts another small wall of text explaining why another character is more complex.
Seeing Toon-link's ATs and such actually has me thinking of maining Toon Link... as well as Yoshi
Olimar is more complicated. ._. But I still think IC are even more complex.Well if someone who mains Olimar and actually knows stuff about him objects to me, I'll lose the argument.
And I don't like looking stupid.
But fine w/e Toon Link is most complicated.
Diddy is certainly more complex than he first appears. At good levels, players can really use the 'banana game' to their advantage and it can be a precise act to juggle. I've also heard the arguments for Pokemon Trainer before, but I'm interested as to why you put Lucario as one of the most complex characters. Can anyone back up this argument?I'm gonna be a homer here and pick Diddy. He's sort of an unorthodox character to use (the bananas).
Lucario and PT also.
as someone who plays lucario, i can honestly say... no.but I'm interested as to why you put Lucario as one of the most complex characters. Can anyone back up this argument?