SmashAura4
Smash Apprentice
I had read something in Game Informer relating to the new Zelda game. They said that they were gonna add some combat elements to the game, or something like that.
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I don't count it, but Nintendo will.TP was more of GC game turned to a wii game. I wouldn't count it.
While that does not point out the statement of incorporating the Balance Board with Zelda, I'll continue looking for that article again.Originally Posted by: Shigeru Miyamoto
The Zelda team is forming again to work on new games! But to me, it's about finding these new interactive experiences and bringing them to people."
its called the master sword yo!I never got past the Forest Temple because I was too scared of the Wall Masters. =[
This game was scary when I was little.
Change zelda racing to zelda sports. Swimming with the zora's, horse racing (or the racing you mentioned), archery and a lot more could be made.I just posted in the Sonic Unleashed thread an idea that came to mind when discussing video game series and their genre-shifting histories. I came to thinking that Zelda needs a spinoff series or two, like Mario has (except not as many as racing, party, tennis, soccer, baseball, basketball, etc, etc).
I would love to see a Zelda racing, RTS, or fighting game.
Mario Kart is loads of fun, but imagine the Zelda world being transformed into a racing game (as a spin-off of course). Link could ride Epona, Ganon could ride his dark horse, Zelda could ride a mystical light horse, Gorons could roll (or ride fast Dodongos), Zoras could ride some sort of land-shark thing, or a fast Octorok, Bulbins on Bullbos, etc etc. OR, everyone could have some sort of clockwork type machines (similar to the technology seen in the Goron Mines in TP) that represent the aforementioned mounts. There could be power-ups relevant to items seen through the Zelda history, and the same goes for characters.
I would love to see characters new and old appear in new incarnations to race against one another. This could not be done in a game, because canonically, it would be disastrous, and Nintendo would never pull a stunt like that. Besides the given characters: Link, Ganon, and Zelda, we could have numerous characters such as Impa, the Happy Mask Salesman, the Postman, Skull Kid, Darmani, Mikau, Medli, Makar (lots of M's), Saria, King Zora, Nabooru, Link's uncle, who knows, there are so many to choose from! Of course, that was just naming some off the top of my head, and they would of course need to be organized in different weight classes and what not, but for instance, Link would be a middleweight, Toon Link would be lightweight, and Fierce Deity Link could be heavyweight. I could devise a list of all of the characters if given the time.
A Zelda-based fighting game would be similar to the racing game, except well... fighting. The cast would most likely be similar, if not the same, and well, not much more to describe. Bashing the hell out of anyone with a Goron's tank-arms would just be so... delicious.
NOW LASTLY, for an RTS. An RTS game could potentially be canonical, when following the story mode, as most RTS games end up telling grand stories. Perhaps it is a time when the Triforce has not been split, and the kingdoms of Hyrule wish to fight one another for it. You could be: Hyrule (with Link and Zelda as heroes), Gerudo (with Ganondorf as a hero), Goron (with some Goron hero), Zora (with a Zora hero), and the Deku (with a Deku hero). If not canonical, and merely for fun, then the Gorons could have Darunia, Darmani, and Darbus, the Zora could have Ruto, Mikau, King Zora, Ralis, Rutela, etc, the Gerudo could have Ganondorf, Nabooru, Koume & Kotake, and the Deku could have the Deku King, and some other new ones or something.
An important feature that has come to mind would be this - when your units attack an opponent's building, you can choose to zoom in to the battle, and literally play as any of your units (graphics would totally change from the overhead RTS view), controlling each of their very movements, killing any enemies guarding the building, and eventually destroying the building itself by bombing, crushing, shooting, or any other method imaginable. This option would be completely optional, but if commenced, you might be able to change the stakes a bit to further favor you.
I have never played OoT (sadly)Meh. None of the TP bosses scared me.
In OoT... Holy crap. Phantom Ganon scares me to this day.
Well, Minish Cap had a 'Cane, though it just made stuff flip. Other than that, yeah, those are all ALttP-only. Though maybe there's a reason for that? Like, maybe those items are kind of generic and boring, maybe?There's a couple items from LoZ A Link to the Past that haven't made an appearance since then.
The Cane of Somaria (made a magical block appear)
The Magic Cape (made Link invisible)
The Magic Powder (had a few miscellaneous effects)
The Bees (catch one in a bottle to unleash on your enemies later)I'd like to see this Items make another appearance in a Legend of Zelda Game, sadly, I don't think it will happen.you can't catch the bees in TP it sucks
That is my favourite 2-D zelda game. I was young then and a lot of stuff were confusing. Like getting that book of the top of the bookcase You don't want to know how many things I tried. I probably ramed my self into the bookcase 100 times.There's a couple items from LoZ A Link to the Past that haven't made an appearance since then.
The Cane of Somaria (made a magical block appear)
The Magic Cape (made Link invisible)
The Magic Powder (had a few miscellaneous effects)
The Bees (catch one in a bottle to unleash on your enemies later)I'd like to see this Items make another appearance in a Legend of Zelda Game, sadly, I don't think it will happen.you can't catch the bees in TP it sucks
Majora all the wayWho wants Majora's return? I think that Majora's Mask is the best Zelda and I would also love Skull Kid in Smash Bros.
Not really but I did find the spider wierd. I kill it and I think to myself, "Something doesn't seem right..."Is it just me or did any one else get freaked out by the toad boss in TP? You walk into the room and don't see anything on the floor butt as soon as you look up it's right there. The spider is the same way.
There's been worse items, like the lens of truth, deku sticks, and the raft.Well, Minish Cap had a 'Cane, though it just made stuff flip. Other than that, yeah, those are all ALttP-only. Though maybe there's a reason for that? Like, maybe those items are kind of generic and boring, maybe?
On the subject of items, I've always wanted to see the Pegasus Boots show up in a 3D game. Same goes for the Roc's Cape (preferably the Minish Cap version, which let you glide if you held in the button).
A Mega-Bomb would be cool, too.
I got stuck there fo r a week! Is at Gannon(sp?) Castle dispelling barriers... haven't touched the game in a while because it mind ***** you too much. <_< xfd MQ Water Temple is the King of mind games, 'nuff said!has anyone else tried to do the Masterquest version? I'm playing through it right now, and its really something. Most of the dungeons aren't any more dangerous (in some cases it is safer) but the puzzles... Those puzzles will mess with your brain like no other, if you thought the ordinary water temple was hard, try the masterquest water temple...
I would love to see that... but don't you think that running man in OoT would pretty much wreck the entire cast... you know the one that always beats you by a second?I just posted in the Sonic Unleashed thread an idea that came to mind when discussing video game series and their genre-shifting histories. I came to thinking that Zelda needs a spinoff series or two, like Mario has (except not as many as racing, party, tennis, soccer, baseball, basketball, etc, etc).
I would love to see a Zelda racing, RTS, or fighting game.
Mario Kart is loads of fun, but imagine the Zelda world being transformed into a racing game (as a spin-off of course). Link could ride Epona, Ganon could ride his dark horse, Zelda could ride a mystical light horse, Gorons could roll (or ride fast Dodongos), Zoras could ride some sort of land-shark thing, or a fast Octorok, Bulbins on Bullbos, etc etc. OR, everyone could have some sort of clockwork type machines (similar to the technology seen in the Goron Mines in TP) that represent the aforementioned mounts. There could be power-ups relevant to items seen through the Zelda history, and the same goes for characters.
I would love to see characters new and old appear in new incarnations to race against one another. This could not be done in a game, because canonically, it would be disastrous, and Nintendo would never pull a stunt like that. Besides the given characters: Link, Ganon, and Zelda, we could have numerous characters such as Impa, the Happy Mask Salesman, the Postman, Skull Kid, Darmani, Mikau, Medli, Makar (lots of M's), Saria, King Zora, Nabooru, Link's uncle, who knows, there are so many to choose from! Of course, that was just naming some off the top of my head, and they would of course need to be organized in different weight classes and what not, but for instance, Link would be a middleweight, Toon Link would be lightweight, and Fierce Deity Link could be heavyweight. I could devise a list of all of the characters if given the time.
A Zelda-based fighting game would be similar to the racing game, except well... fighting. The cast would most likely be similar, if not the same, and well, not much more to describe. Bashing the hell out of anyone with a Goron's tank-arms would just be so... delicious.
NOW LASTLY, for an RTS. An RTS game could potentially be canonical, when following the story mode, as most RTS games end up telling grand stories. Perhaps it is a time when the Triforce has not been split, and the kingdoms of Hyrule wish to fight one another for it. You could be: Hyrule (with Link and Zelda as heroes), Gerudo (with Ganondorf as a hero), Goron (with some Goron hero), Zora (with a Zora hero), and the Deku (with a Deku hero). If not canonical, and merely for fun, then the Gorons could have Darunia, Darmani, and Darbus, the Zora could have Ruto, Mikau, King Zora, Ralis, Rutela, etc, the Gerudo could have Ganondorf, Nabooru, Koume & Kotake, and the Deku could have the Deku King, and some other new ones or something.
An important feature that has come to mind would be this - when your units attack an opponent's building, you can choose to zoom in to the battle, and literally play as any of your units (graphics would totally change from the overhead RTS view), controlling each of their very movements, killing any enemies guarding the building, and eventually destroying the building itself by bombing, crushing, shooting, or any other method imaginable. This option would be completely optional, but if commenced, you might be able to change the stakes a bit to further favor you.
actually, there is a quite easy glitch to skip 99% of the water temple in MQ if you don't feel like playing it through.has anyone else tried to do the Masterquest version? I'm playing through it right now, and its really something. Most of the dungeons aren't any more dangerous (in some cases it is safer) but the puzzles... Those puzzles will mess with your brain like no other, if you thought the ordinary water temple was hard, try the masterquest water temple...
Really? ... Well I played through it without it. It's a shame that bosses aren't harder though.. xDactually, there is a quite easy glitch to skip 99% of the water temple in MQ if you don't feel like playing it through.
Awesome! I've been working on a potential character roster (making the actual graphics) for a Zelda fighting game, and have been meaning to get around to a unit list for an RTS. PM what you have so far, I'd like to see the conceptual arrangement.Actually an LoZ RTS is a really good idea, I've been working on a potential unit list and story for it. I don't know if there is a place to post Hypothetical games though, Also, I'm sure someone could make a working prototype of an LoZ RTS using the Warcraft III world editor.
Master Sword could be like reborn to the Master GUN!!!!(No....)This is off from the RTS thing you guys were talking about, but I want to know what your take is on the thing about Miyamoto wanting to bring Zelda to the future, possibly as an FPS (he's known to be an FPS fan).
I think this would be fun, but I don't want Nintendo straying from the Medieval theme for to long. But, it would still be cool to see that the ancient feud over the triforce is going on into the future. Just keep Link a mute.
I don't think I would enjoy a futuristic Zelda game. It just wouldn't feel the same.
that would be cool, except, how a futuristic Zelda work?It would make a cool spin-off series.
Like you have the main Legend of Zelda series, but you also have the Zelda: Future series. That way, we get the medieval and futuristic Zelda.
That doesn't look at all fun to play.SuperRacoon said:It does make a very amusing Halo Hack though, Watch this Video on YouTube.
Being that it would control like this hunk of crap: http://www.youtube.com/watch?v=_r4SA7KKEfY&feature=related, it would probably only get halfway to deity status before people realized that "this isn't Zelda".SkylerOcon said:Zelda FPS would be the god of all spin-off series.