Gerudo Valley and Kokiri Forest are the best. The long version of the Bolero of Fire is also super awesome. Love the scene where Link is playing the Ocarina and Sheik is playing the harp to that song outside of the Fire Temple.
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Fix'dAll OoT songs rock, even better the fan-made remixes ^^
I dunno I love the DeathSword's battle Music. It felt like you were fighting a Goat wielding a giant Sword. And i also love Blizzeta's second phase.Fix'd
Ocarina of Time beat Twilight Princess in every respect -- including music.
The only good song in TP, was that song that was playing whenAll TP songs rock, even better the fan-made remixes ^^
Sly Fox;5178284 Not only this said:I need that. OH NEEDS IT DO I.
yeah that one is amazing, its called Midnas LamentThe only good song in TP, was that song that was playing whenMidna almost gets killed by Zant and you have to take her to see Princess Zelda.
That song is awesome. I would have that as the only song playing on Pirate Ship but since Song of the Storms and Gerudo Valley are on that stage, I have the chances of those three songs go all the way up.also: was playing smash earlier, how good is the molgera battle music from wind waker
I hate that song. I apologize for the frontal offense, but it's extremely dull and boring. There's hardly even a hint of musical textures in this, leaving the individual notes produced by the handful of instruments to do the job of conveying a low-fi song. Honestly, if this were redone orchestrally, with perhaps some taiko drums, large brass section, a xylophone, marimba, and wind section (no sax), it would be epic. The song is well written, but not played and composed well.also: was playing smash earlier, how good is the molgera battle music from wind waker
I still want to know how that song did not make it in for that stage. It's an awesome song. Sure it doesn't sound like a song you can fight to but it's still awesome.Ballad of the Wind Fish (LA)
It certainly beats "Village of the Blue Maiden" by a landslide in terms of both musical and titular relativity. They made some bad choices when choosing the music for Brawl.I still want to know how that song did not make it in for that stage. It's an awesome song. Sure it doesn't sound like a song you can fight to but it's still awesome.
No.Any one think it was a good idea to replace the hookshot with the Clawshot?
Yeah.but then it can't do stuff the Hookshot can which kinda sucks
Know what Zelda needs? We've all discussed this - A HUGE OVERWORLD. I'm talking where it takes you a long time to climb Death Mountain, so that it actually feels like a mountain and not some narrow canyon with practically no elevation. Perhaps once you climb to the top of Death Mountain, you could use some flying/gliding device to sail down the mountain through the wind, potentially being able to sail all the way to Hyrule Castle Town. I'd like a completely open and HUUUUUUGE world with countless things to do; an incredible amount of optional dungeons and what not (I'm talking dungeons that aren't composed of one, two rooms with a few enemies, and the occasional "lantern" dungeon).Needs more Deku Leaf.
I liked the idea of flying around, but I guess that's not going to be making a return any time soon as the concept of "wind" was sort of limited to Wind Waker...
I've never thought about it that way before, but you're absolutely right. If you trace Zelda's roots back to the first game, what you have is just about equivalent to a GTA or Shadow of the Collossus-type of game (Chief Mendez has brought that up before). The entire world was about as seamless as as the system could handle, and on the Wii you could have a huge open and fully-explorable world (I'm tired of it being broken up into smaller "areas". I don't want to explore Hyrule Field, I want to explore ever nook and cranny of HYRULE.).After all, that's what Miyamoto's original intent for Zelda was - to make a great game for the player to discover things at his/her own pace. It's branched away from that as the games are being made more obvious with every rendition.
I would go be Shigeru Miyamoto's servant boy if it would make that a reality.Perhaps once you climb to the top of Death Mountain, you could use some flying/gliding device to sail down the mountain through the wind, potentially being able to sail all the way to Hyrule Castle Town.
OMG. We'll need to start a new topic for this one, but just as an aside, this is the best looking game I've ever seen in my life. It's from the Assassin's Creed team, and I really enjoyed the places they took the gameplay in that game, so the Prince should have a good pedigree.Quick note: on the topic of the whole "open world" Zelda, has anyone besides me been following the new Prince of Persia game? A demo video hit the 'net yesterday, and it really looks amazing. Quite a lot like how I'd want the next Zelda game to play (though probably not as much insane acrobatics).
The graphics, combat, and mechanical setting all look incredibly suiting, though. Link here!
They even threw in a little taste of Okami!
Now just replace him with Link and the chick with Midna, and you've got yourself the best game ever made.Quick note: on the topic of the whole "open world" Zelda, has anyone besides me been following the new Prince of Persia game? A demo video hit the 'net yesterday, and it really looks amazing. Quite a lot like how I'd want the next Zelda game to play (though probably not as much insane acrobatics).
The graphics, combat, and mechanical setting all look incredibly suiting, though. Link here!
They even threw in a little taste of Okami!
This.Now just replace him with Link and the chick with Midna, and you've got yourself the best game ever made.
That looked awesome, and I will be purchasing that when it comes out. Nintendo needs to step up to the plate and make the next Zelda LIKE THAT. I've always wanted to see Link pull off Tomb Raider-like acrobatics, wall-scaling, etc, and now's the time. I really hope that they don't go the FPS route with Zelda.
Agreed.Now just replace him with Link and the chick with Midna, and you've got yourself the best game ever made.
That looked awesome, and I will be purchasing that when it comes out. Nintendo needs to step up to the plate and make the next Zelda LIKE THAT. I've always wanted to see Link pull off Tomb Raider-like acrobatics, wall-scaling, etc, and now's the time. I really hope that they don't go the FPS route with Zelda.
Deathsword, you mean. No one knows, but it was probably just some guy who was executed at the Arbiter's Grounds, and returned as a freakish goat-demon ghost thing. You know how that stuff happens. Do you think Poes really depict what the people looked like when they died? And what about Imp Poes? Do we know any small imps with small bodies and over-sized ragdoll heads in Zelda? Nope. The ghosts (including Deathsword) in Zelda are warped incarnations of those who died and do not depict at all the actual people that they were in life.Youtube having a big argument on what the heck who or what the Goat with the Big sword is. Because the neck is bent people say that its hanged. I say it isn't
So whats the true story?
The reason they're different is becuase of the 2 timelines. The kid Link Darknuts are part of a different world than adult Link Darknuts. But this just IMO on it.Also there's some thing about Darknuts. Why are they always different if TP and Wind Waker take place at the same time but at different time lines shouldn't the Darknuts be the same? What are they really. Are they a rank or Species? Are they a creation of Gannondorf's dark magic? To me Darknuts are the most complex enemies because there are so many kinds of them its hard to believe that they don't have a backstory at all seeing how many games they were in.