i was referencing gnt3 sry about that
wow I had no idea about xianghua...looks like i should get my **** together
Everyone (credible) feels that the GNT3 bans were totally scrubby. The banned 4 (Itachi, Akamaru, Karasu, Orochimaru) (sometimes extended to 5, if Sarutobi was banned) weren't good enough to be banned.
At the moment, the GNT community was still small and budding (in fact, it's
always been small). It's just that people were a lot scrubbier back then. Karasu was bad. So what if he had super armour? He was still bad. Sarutobi didn't deserve to get banned at all, it was just that **** whatever-combo-into-d.X (or whatever the input was back then) that ticked people off. Orochimaru was good,
but, his "bread and butter"-combo was still sidesteppable and jumpable and whatnotable.
Itachi? There was a lot more landing lag after aerials, so he couldn't really combo people from j.A. There were no cancels, which he
desperately needs to do any real damage without dishing out tons of chakra (hello, Kawarimi no Jutsu) or, most of the time, any combos at all, and he was stuck with just two Kawarimi no Jutsus (one aerial and one grounded), both of which
sucked and left him
wide open. His BB-strings were all still highly unsafe so if he went past BB, chances were he was going to get punished. Other than BB, he doesn't really have any other safe approaches except projectile-based ones... which you can poke out of existence most of the time.
Akamaru was the only character that should've been banned.
Anyway, and what were we left with? Neji, Mr. f.BBBABBd.X -> Whatever, Zabuza Mr. j.A (no running sidestep made it infinitely better) into devastating tickthrow into combo and I think Kankurou was quite the force to be reckoned with since he's largely the same as in GNT4 (he doesn't rely on cancels) and we all know he's very good in GNT4.
Itachi wasn't even the best character in GNT3. So banning Itachi (and the others) was a classic example of a community panicking when they found seemingly unbeatable tactics and prematurely banned a slew of charactes only to later find out that they weren't at all unbeatable.
This has been a history lesson in the world of Naruto: Gekitou Ninja Taisen 3.
This is what I have learned. The reason why MK is so broken, is because even if you know what he is going to do, too many times out of 100, you are going to eat it anyway.
or not.
Not even prediction can give you something good to do about this guy. That's how messed up his moveset is. Shield? Oh well he shield pressures you then flies off to safety (with tornado), or he retreats while your drastically quickened shield drop still pales in alacrity to his laglessness!
So do many other characters. It's called pressure for a reason.
There are characters with similarly good matchups overall. Falco, Marth, and Game&Watch wreck a good chunk of the cast, but they all have an even to somewhat uphill battle against Metaknight. Snake and DK have a slight advantage, but they suffer from hard counters.
Name Snake's "hard counters". Also, Snake is supposedly at an advantage against Meta-Knight. If Snake suffers from "counters", doesn't he, too, force you to play as them or lose? Also, G&W says "Hi".
I can only see this eventually leading to some type of ban. I think a lot of people will not be content to fight metaknight 50% of the time competitively, and they will agree to axe him to mix things up more.
We do not ban things for the sake of diversity. If everyone good started playing Lucario, would you whine about
that?
Dodge? Don't make me laugh. Roll? He has the most options right there.
Yes, I'm
sure he can keep up the pressure
and pursue a well-timed roll at the same time. He's just
that good.
Attack? Into that priority? And say you've got a sword too. Spot dodge -> Dsmash. We've all seen it. It works.
How about you just space it so that you don't get hit by his Dsmash? Or, say,
use Nair or any other attack that has a hitbox that stays out for a long time.