Veggi
Smash Champion
I almost wish roll dodging wasn't in this game.
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I will. LOLFLUDD Lucario away when he tries to edgeguard you. I'm going to keep repeating this until I see other Marios use FLUDD as an anti-edgeguard tool.
I have yet to be punished for this.FLUDD Lucario away when he tries to edgeguard you. I'm going to keep repeating this until I see other Marios use FLUDD as an anti-edgeguard tool.
And THAT is why i save my double jumpI feel so humiliated when I misjudge the distance I can recover after using FLUDD.
Well we can discuss Bowser now if you want to assuming Lucario's done. As for DK, if this does work, it won't work as well. His bair is a very reliable approach and DK has a lot of range. Btw, who was the original person who said Mario beat Bowser 60:40? Me. If this is true, then this is the icing on the cake.Yeah, I have this theory that Mario outzones Bowser harder than I've ever expected (on top of still winning due to how easily he gimps Bowser). I'm suspecting that Mario wins vs Bowser 6/4 to 65/35 on all stages.
I only tried this strategy on wifi, so I need other opinions of it. What I think Mario can do to Bowser is just repeatedly poke with fireballs and B-airs, and whenever Bowser tries to approach past those pokes, you just Up-B. This strategy in particular works especially well on Battlefield, which is one of Bowser's best stages. While Bowser usually likes using platforms defensively, Mario has his own twist on platform abuse by using them to mix up his landing in case he whiffs an Up-B (which ideally should be very infrequent as you should be observing when Bowser is approaching with attacks).
In theory, I really don't think Bowser has a legitimate counter to the strategy I used if Mario properly Up-Bs on reaction to whatever approach Bowser tries. Bowser is such a huge target that if you see him jump, and he does not airdodge, he WILL get hit by Up-B. With this strategy shutting down most of Bowser's viable strategies and keeping him in a disadvantageous position, you will have a lot more freedom to mix up other forms of offense once you get the rhythm established. Oh and to make things harder for Bowser, his F-tilt is pretty easy to punish with reverse F-smashes.
Next question is how well this strategy works against Donkey Kong. Donkey Kong's approach is also pretty predictable, and he's a huge target.
Indeed, that is what I believe, since Bowser is just terrible.Mario jumps. Bowser punches him in the face with ftilt. Spacing against Bowser is harder than it sounds. I don't think you guys are giving Bowser enough credit. If Bowser can't punish Mario's psuedo-approach camp shenanigans, I really don't think other characters can either.
SDI -> U-air every time.Bowser's firebreath extends past Mario's baiting distance which makes it a threat.
Learn your spacing (vertical spacing in particular works really well here due to Bowser being HUGE) and you should really be rarely getting sweetspot Up-Bed out of shield. He has to be on top of you basically for him to sweetspot that move, and if he doesn't, it only does 2% basically.Bowser's up b is also a beast punishing move, so if this aggressive camping stuff we do on other characters doesn't wreck them, I don't see how it would wreck Bowser. Keep in mind that fireballs from a distance farther than a Wario player baits from are not a threat. Those can be easily power shielded or even just normally shielded without the Mario player being able to capitilize on it.
Says who I was Up-Bing out of shield? I'm just blatantly Up-Bing when I see Bowser jump. His ground game is massively punishable by reverse F-smashes, so I don't care about it.Not all of Bowser's advances can be up b'd out of shield. Grabbing, Koopa Klawing, and firebreath are all viable tactics against an up b happy Mario.
Been there and done that before since I also second Bowser, it is not that good. Firebreath has pretty massive ending lag.I'm not sure if there are other Bowser (one of my secondaries) users who use this, but when recovering I use Bowser's firebreath while I'm moving torward the stage to prevent people from edgeguarding me.
this is only good on battlefield, all he's doing if he tries to Up-B early on any other stage without amazing platform layout is ****** himself and giving his opponent a free hit that either kills or resets the situation.There is also the option of using Whirling Fortress earlier than the Mario wants so that Bowser lands on the stage in free fall (preferably on a platform) to avoid being edgeguarded. Obviously, there are still chances to edgeguard Bowser, but I can't see gimping him become consistent when he has options to mix up his recovery.
It doesn't have to be out of shield, if he just whiffs in general, and your reaction is good, you can just reverse F-smash and it has more range.Alright, I agree then and I'll just trust your information about Bowser's ground game being punishable by a pivot smash OOS, which sounds kind of wonky but I'll take it.
Well you don't need to cross him up. Fullhop B-airs shouldn't get Up-Bed out of shield.I believe Bowser is a less than decent character, but not terrible. I remember Bowser's non sweetspot up b doing 4%, but it's not that important. Becuase of Bowser's up b it makes cross ups on his shield less useful because he can just up b Mario. It also makes landing in front of Bowser in general very dangerous.
I think you underestimate how powerful proper SDI is and how his firebreath is just horribly laggy in general. If he ends Firebreath below the edge, you should be caping him. Otherwise if he's ending it earlier, just hit him with U-air or B-air and he'll be further offstage.Bowser's firebreath isn't punishable with uair unless he keeps it going long enough for Mario to get to him. The landing lag of offstage firebreath isn't relevant because he has more than enough time to end it below the edge and make it back up and the firebreath did its job at not letting people edgeguard Bowser.
While it is true that shieldcamping is applicable to everyone, Mario has superior poke and zoning options that make it harder for him to be punished if you know what you're doing. Bowser's game is much more limited since he has very few viable poke options.Bowser can block Mario's approaches just like Mario can block his. Jab and ftilt stop sh approaches (mainly because of Mario's low and non-disjointed range) well.
This is why this strategy is so good on Battlefield. The platform layout makes it MUCH harder for Mario to be punished if he whiffs. If Bowser jumps and he does not airdodge, Up-B WILL hit him. You can angle Up-B to essentially travel at a 45 degree angle, and this covers the entire space between the left and fight platform of BF. He's just too big a target to avoid it easily, and his aerials are too slow and lack the priority to properly deal with Mario's Up-B.Up-b'ing Bowser when he jumps is not set in stone either, he can bait people and not commit to approaches in the same way Mario can, if Mario up b's a Bowser that isn't vulnerable to it, the Mario is going to get punished hard for missing.
Alternatively, at high percents, you can also Up-smash him for the KO, especially he continues relying on platforms for recovery. And if he doesn't land on a platform, a Sliding Up-smash will kill him at about 130%.The extent of punishing Bowser for up b'ing early while recovering is completely percent based. Depending on the percent, he won't be put into the same position. At higher percents at least Bowser can DI the inevitable Mario backthrow or bair to make him harder to edgeguard again.