Inferno3044
Smash Master
Veggi? A2? I know I'm sounding like a broken record, but can we finish lucario before we go into bowser?
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10chinchillasI think you might be right, A2ZOMG. I don't think Mario's advantages are large enough to warrant a 65-35 or 60-40 though.
Is it alright if we play on wifi for you to show me how the matchup is supposed to be handled? You play Mario, I'll play Bowser. We'll do some friendlies, obviously not for win ratio because it's wifi and it will just end in being angry at eachother. My disc has some problems with Bowser and gives me a disc error at times if I don't choose Bowser quickly enough and move to the match (it's wierd) so if I leave I'll get back on wifi quickly and try again. If it still doesn't work I'll play around with DK.
10charactersYeah, I have this theory that Mario outzones Bowser harder than I've ever expected (on top of still winning due to how easily he gimps Bowser). I'm suspecting that Mario wins vs Bowser 6/4 to 65/35 on all stages.
I only tried this strategy on wifi, so I need other opinions of it. What I think Mario can do to Bowser is just repeatedly poke with fireballs and B-airs, and whenever Bowser tries to approach past those pokes, you just Up-B. This strategy in particular works especially well on Battlefield, which is one of Bowser's best stages. While Bowser usually likes using platforms defensively, Mario has his own twist on platform abuse by using them to mix up his landing in case he whiffs an Up-B (which ideally should be very infrequent as you should be observing when Bowser is approaching with attacks).
In theory, I really don't think Bowser has a legitimate counter to the strategy I used if Mario properly Up-Bs on reaction to whatever approach Bowser tries. Bowser is such a huge target that if you see him jump, and he does not airdodge, he WILL get hit by Up-B. With this strategy shutting down most of Bowser's viable strategies and keeping him in a disadvantageous position, you will have a lot more freedom to mix up other forms of offense once you get the rhythm established. Oh and to make things harder for Bowser, his F-tilt is pretty easy to punish with reverse F-smashes.
Next question is how well this strategy works against Donkey Kong. Donkey Kong's approach is also pretty predictable, and he's a huge target.
First of all, we can definitely approach without getting punished by upB OOS in reality. In theory maybe, but not in reality. If we are always committed to our attacks, then you're right that we will get punished. Plus we can punish you with our UpB OOS. It might not be as good as Bowser's but it's still pretty good.Mario can't approach without being punished by upb OoS, of course you have fireballs so you don't need to, bowser will most likely walk towards you while powershielding the fireballs and ftilit/grab/klaw/. I don't know how good mario's defensive game is so you'll need to fill me in there.
Killing wise, Bowser is fat and lives fro along time, mario isn't as fat and out of a grab release we can pummel to force a groundbreak and dtilt which will kill quite early due to the power and nice trajectory, alternatively an air release can be followed up with a fair. If a grab isn't feasible bowser can kill with most moves at a reasonable percentage.
Trufax.Sadly LB, I think Mario's BAir is one of those mystical safe on block moves that legends speak off if you space it properly. I wonder what it's like to have one of those...
There's always...I was being totally truthful. Bowser doesn't have an approach, sadly, other than Klaw jumping and hoping you don't get hurt too badly by the time you get a chance to attack your opponent.
Yeah. With FAir it's one of those, you don't have a choice, kind of things. BAir and DAir have too much landing lag, UAir lacks that horizontal direction and NAir is limited by it's range. FAir is Bowser's fastest aerial next to NAir with only an okay range which ends up translating to not good when you factor in Bowser's size.F-air fits under "hoping you don't get hurt too badly by the time you get a chance to attack your opponent". The way you had to use it against me, it was by predicting attacks.
Until I fight a good Bowser that isn't plagued by online I usually just say 55:45 Mario, with a debatable 60:40. Bowser definitely doesn't have the advantage but he has some things over us.Fair is fairly fast, coming out on frame 8 isn't exactly slow.
It seems the majority of you are on the ol' "He's big, fat, and slow. 70:30 to us" train, and I really grow tired of it.
That's not true. Bowser has some things, but Mario has more over Bowser. 70:30 is just not right. 60:40 on the other hand I agree with. Yes he's big and slow, but he also has no safe approaches and we can outcamp him forcing an approach. Also if we approach, Bowser highly predictable. We are gonna attack him what do we think he's gonna do? UpB OOS. Many Bowser's do that to counter and I don't blame them. It's a good move, but so overused. Our OOS options are so good against Bowser (UpB, Dair, bair, etc.). He is easily gimped by us and I think that this is a big issue. If he wasn't so easily gimped, this would be an even MU. Bowser of course has good grab release options, heavy as ****, and is extremely strong. His moves aren't that fast though. At least compared to Mario's that is. There aren't many moves of yours that are safe on block while out bair (our spacing move) is quick and is safe on block.Fair is fairly fast, coming out on frame 8 isn't exactly slow.
It seems the majority of you are on the ol' "He's big, fat, and slow. 70:30 to us" train, and I really grow tired of it.
Bowser's jump startup is garbage, so it actually takes quite long for him to do aerials.Fair is fairly fast, coming out on frame 8 isn't exactly slow.
It seems the majority of you are on the ol' "He's big, fat, and slow. 70:30 to us" train, and I really grow tired of it.