1. it must have been a long time ago since bigfoot no longer mains DK. DKs have become better
False, it was actually a recent tournament from like two months ago maximum if I recall. Bigfoot's DK is still incredibly good, and he uses DK in teams. I however am improving very rapidly, and my improvement as a player within the last month has been very massive.
are you serious? how can you even say this?
You cannot use video evidence or personal experience as an argument in logical debate. Matchup theory does not work this way. You have to back it up with relevant information. Most players do not represent the metagame correctly. MANY players have a bad grasp of vertical spacing, deliberate powershielding, establishing solid traps, safely edgeguarding, recovering correctly, zoning intelligently, not making technical errors, the list goes on. The average player for this game is currently terrible, and the average pro for this game is still infinitely less competent than the average pro for other games. Matchup theory is what we aim to improve towards thus.
this is your opinion. you have no evidence to support this.
As I explained, most players do not do a lot of the above things very effectively.
just because you know an option doesn't always mean you do it. players make mistakes(even at top level) people freeze up, get nervous, or simply slide over the right button or miss it completely (happens to people).
EVERYONE has room to improve, and when we discuss a matchup, the only mistakes that should occur are due to being on the wrong end of a safe guessing game trap or due to frame sized spacing/timing discrepancies between viable spacing/poking strategies.
if this kills so early and out ranges the character with the most ground range why do I not see good mario's using this often?
Only a few Mario players are actually good with the character, and as I said, video evidence and personal experience are NOT a substitute for logical debate.
I could argue all day how I happen to have an easy time landing F-smashes against the DKs I play, but my argument is that it is in fact easy for a good Mario main to do this since his F-smash has VERY massive range.
sliding up-smash has to take some time to out. and with your logic can be reacted to.
While this may be true to some extent, you have to keep in mind that Mario's Sliding Up-smash travels at a speed that cannot be reacted to easily, and that DK has very few options to stop Mario from doing it when he's being juggled. This technique can reach DK from incredibly long distances if DK is trying to DI away from it, and it has the priority to beat basically anything that matters.
is that the best you have? a f-trow to fireball that can be power shielded? power shielding does not leave DK in a bad position. if DK gets hit by a fireball at close range it leaves him in a bad position. it doesn't if DK has the ability to shield close range
The point is YOU CAN'T powershield it because the throw puts you in the air, and if you actually land on the fireball, Mario has a very good chance of getting a regrab that resets the trap. The characters that can avoid this the best have good aerial forward zoning tools such as swords or sometimes projectiles, which DK has neither of.
This isn't a flashy trap. It's a solid one regardless that controls a lot of space and has a very high probability of creating a folllowup opportunity especially against characters who cannot directly address the fireball.