Calebyte
Smash Lord
Donkey or Diddy? I wouldn't mind either.I suggest DK.
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Donkey or Diddy? I wouldn't mind either.I suggest DK.
Jackass Kong.Donkey or Diddy? I wouldn't mind either.
...........................................LOLJackass Kong.
What does DK have that's gay on Mario?i have played this matchup to hell (so has kirin, i think me and him have the most experience since Will is the metagame of DK ;D)
matchup is like even on paper
in battle its like 55:45 or 6/4 DK
DK can do sooooo much gay stuff to mario, of course mario can compete with his fireballs, and his combo game u'll probably need to look for a gimp on DK for all of his stocks lol
I don't think so. yes he is good thoughsince Will is the metagame of DK ;D)
You sound like you got mindgamed.I used to think this matchup was even too.
But then June remembered that Mario was low tier... and reminded me that he was low tier. And I got my *** kicked.
DK wins. It just isn't fun anymore ;~;
I agree with Hippie.
Like Ripple said fireballs are not that great, any move that DK can do on the ground will cancel out the fireball, along with powershield, and SA. But it can put pressure on DK.I don't think so. yes he is good though
fireballs aren't the saving grace you make them out to be.
cape happens like once a game against good DKs
DK is the best punisher in the game. d-smash kills mario at 100% and is a very reliable kill move OOS.
mario can't kill reliably at all since mario has no reliable kill moves and DK is overall the heaviest character in the game
6/4 at least
FLUDD does nothing to DKs recovery. Cape will only happen if the DK doesn't know the matchup and tries to recover low. Otherwise you won't be getting it more than 2x a set.Mario has Fireballs and FLUDD in addition to Cape to disrupt DK's recovery, and it is very difficult for DK to recover safely when all these options are used intelligently.
No experienced DK will stall with headbutt when the enemy is level horizontally to him. Usually DK is much higher therefore that would never happen (edit: that would never happen meaning DK would never get FLUUDed during a headbutt stall). Though, if it did for some reason then it should be an easy cape gimp.yeah fludd will push DK really far if he tried to turn around/stall with headbutt since he's momentumless..
Saving grace is not what I'd use. I'd say they're help. It pressures DK and forces him to approach. Big thing in brawl.fireballs aren't the saving grace you make them out to be.
That's a big plus for Mario to say on average we should gimp him once per game. Us being able to gimp DK that easily really evens this out.cape happens like once a game against good DKs
Sonic has the best punish game. Also Bowser's UpB OOS is better.DK is the best punisher in the game. d-smash kills mario at 100% and is a very reliable kill move OOS.
Mario has reliable kill moves but since this is DK, they won't kill for some time.mario can't kill reliably at all since mario has no reliable kill moves and DK is overall the heaviest character in the game
I highly disagree.6/4 at least
Its Junebug though. I'll be honest that I've never seen his DK but I heard it's good.Nah.
:[
We're like 1-2 now D:
Well really to recover there are mainly two choices for DK to do. I will also state what Mario can and should do in these situations.Cape is a threat but if we save our jump while we are recovering you will not find an opening to hit us will cape. Cause we can turn around with headbutt, then come back to the stage with bair's which also prevents gimping.
It's a risk for us, but we just gotta camp. That should help us a bit since you won't use ftilt that much for approaching I think. Bair will still be a problem for us though.Mario has combos on DK, so if you want to get us anywhere near killing range, which will not be for a while, make sure you get in there and us those up tilts, and up airs. But good luck getting in there, with our bair, and ftilt.
You're Jewish.FLUDD does nothing to DKs recovery. Cape will only happen if the DK doesn't know the matchup and tries to recover low. Otherwise you won't be getting it more than 2x a set.
No experienced DK will stall with headbutt when the enemy is level horizontally to him. Usually DK is much higher therefore that would never happen (edit: that would never happen meaning DK would never get FLUUDed during a headbutt stall). Though, if it did for some reason then it should be an easy cape gimp.
I'm not all too experienced in the matchup so that's all I'll say.
I agree...The thing about DK is that he can rack up your damage pretty fast...When your damage get racked(lets say to about 75%) your initial strategy changes from aggro to campy....Word of advice, stay campy the entire match...Use fireballs every way possible (to approach and to retreat)I'd probably say 55:45 DK's adv to even. Easy to combo DK, gimping isn't terribly difficult if you set him up properly, even KOs aren't that hard since Fsmash outprioritizes the majority of his attacks and he's a huge target.
However, he outranges us severely, can kill us low in percent, and can live extremely long especially if the stage supports his survivability.
Simply put, Mario has to play **** near perfect to reliably get inside DK's range, avoid gamebreaking KO moves like Fsmash and his neutral B, and KO him when he reaches killing percentages the entire set to come out on top.
DK, on the other hand, needs to wall Mario out, prevent being gimped early, and punish where he needs to for victory.
Eh, this match-up is really dependent upon whether the DK knows how to recover or not imo. The gimps are the only thing that saves Mario in this MU really, that and well spaced fireball edge gaurding in some cases.
DK's outranges Mario both ground and air. Our Bair basically ignores fireballs and sets up for good chain combos/damage. Most of Mario's approaches can be shut down with reverse Utilt and Bair and his camp can be easily broken since he has no reliable way to get around DK without taking damage once he's pressured onto an edge. And edge cornered is where DK loves a person to be.
A notable thing in this match up that I want to mention, with my experience playing a very decent/intelligent Mario player, Bair edge gaurding Mario in this MU just ***** him. I don't know how many times I've D-Cargo'd a Mario off and just edge gaurd Baired him to death. If spaced right I don't believe Mario has an option since he's forced to recover so lower already.
On a high level play where both know the MU I think maybe 55:45 DK. But in most circumstances 60:40 DK sounds better.
If you don't have a full shield, DK's up b will almost always shield poke and gives him an excellent option for getting back onto the stage safely.Japes is banned in most areas and like any committed approach, you can shieldgrab DK out of the invincible Up-B once it is over.
DK's F-smash and Giant Punch are too slow, although the latter is in fact safe on block. Up-smash is worse than ROB's, and B-air is never a kill move except from respawn. Fighting DK is mostly about matchup knowledge and watching out for gimmicks. He does progressively worse the more experience you have against him, since he only has a few reliable moves for covering his options.