CR4SH
Smash Lord
I just caught that. And I love that.Luigi Cyclone is to Brawl what angel sex is to your face.
<3<3<3 <-angel ballsacks
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I just caught that. And I love that.Luigi Cyclone is to Brawl what angel sex is to your face.
Marth in particular is especially vulnerable to baiting due to light weight and existent lag time between individual moves (meaning that the opening for landing powerful moves on him is there if you know exactly what to look for). Marth also is one of the weaker characters at the ledge and when he's above characters. This is one reason why Marth has a high learning curve.Anyone in any matchup can bait a response and punish, therefore a better player can win anything. But when we're talking MATCHUPS, we're talking even playing field. On an even playing field, marth ****S LUIGI UP. Take up a kong.
No.Luigi's recovery is predictable...
You have to be kidding if you think I recover the same ways each time. Do you honestly think after getting gimped by good Marths for hours on end, I would recover the same way? Of course I mix it up, that's the only way I can stay in the game! I agree, there are some ways to recover that avoid getting gimped at lower percents, but if the Marth uses split second reactions, he can still get you with a move and rack up some damage. All the options Luigi has to recover still go hand in hand with one another and can still be read and punished with great reactions.No.
Perhaps YOUR Luigi's recovery is predictable. I'll also agree that many Luigi mainer's recoveries are predictable. But saying Luigi's recovery is predictable is like blaming a bullet for a murder. You need to improve on and mix up your recoveries if that's what you think. Falling cyclones, stalling cyclones from above, stalling cyclones from below, purposely missing sweetspots from above or below, delaying your recovery, JRCs, saving your jump, and whatnot, are all different recoveries that Luigi mainers fail to use, and thus people get the misconception that Luigi's recovery is predictable. They only fight Luigi mainers who GM to JERC to SJP in that order.
There aren't many characters with the amount of options he has.
The week before the big Nova Scotia regional tournament too.After a randomly humiliating tropical depression Ana, Locuan in PR had a great idea, take a super hurricane like Bill and make it miss Puerto Rico which sits like a rock in the middle of the Caribbean and slingshot it towards Canada in Zhao's direction.
Seriously CANADA WTF hurricane Bill?
What else are you gonna do to punish him when you get it?but his jab is disjointed
and he has a sword
lol.
2 frame jab is2gud... unless it's Marth. Then it's hard to hit that ****.What else are you gonna do to punish him when you get it?
Be glad you have a 2 frame Jab. That **** is awesome.
Even if there are multiple means of recovery, which I have to agree with you on, characters with the objective downair or fair like MK or Marth don't really care how you're getting back to the stage, because no matter what you do, you'll plow right through.No.
Perhaps YOUR Luigi's recovery is predictable. I'll also agree that many Luigi mainer's recoveries are predictable. But saying Luigi's recovery is predictable is like blaming a bullet for a murder. You need to improve on and mix up your recoveries if that's what you think. Falling cyclones, stalling cyclones from above, stalling cyclones from below, purposely missing sweetspots from above or below, delaying your recovery, JRCs, saving your jump, and whatnot, are all different recoveries that Luigi mainers fail to use, and thus people get the misconception that Luigi's recovery is predictable. They only fight Luigi mainers who GM to JERC to SJP in that order.
There aren't many characters with the amount of options he has.
WOW save that essay writing for school. you guys are taking this way too seriously.Even if there are multiple means of recovery, which I have to agree with you on, characters with the objective downair or fair like MK or Marth don't really care how you're getting back to the stage, because no matter what you do, you'll plow right through.
If we're talking high level gameplay, which we usually are, if at anytime you get knocked off stage by certain characters, like Marth, the only way you're making it back on stage is if your opponent fouls up. Granted, Marth typically won't pursue you off stage, but once you hit the ledge your dramatic off stage options turns to a relatively dismal amount of ledge options. Even if you out wit your opponent off stage, it's imperative that you make it back to the stage first to reset the phase in battle.
But, if we're talking Marth, why bother chasing you offstage? I believe Zhao was implying the end result of an off stage Luigi vs a Marth was predictable because it takes little effort for Marth to position himself to take advantage of Luigi. He'll force you to the ledge, and I don't think it can be argued that Luigi has just as many feasible ledge techs as he does off stage techs, especially against a spacy Marth.
Recovery in my eyes should be defined as the process of getting back to a position where you either reset the situation in battle to neutral, or change it to your favor. All these off stage techniques are moot points if the Marth game is forcing you on edge, rather than beating you off stage.
I'm just reiterating my view that Luigi does have a predictable recovery, as per what my definition of recovery. A majority of Luigi's off stage techs do little to nothing to actually change the tide in battle off stage, so the opponent typically can go to attack you with a fairly High Reward to little risk.. Cyclone techniques in particular are easily read and countered, and even if we can manipulate the speed and heighr of the move, inevitably it's always going to go Up and Down. Luigi's torpedo is the same, but lateral, and is hopeless against almost any projectile.
Saving your jump is a mainstay to the Luigi off stage game that can score counters through footstools, or at the very least get you a safe distance away to an ALiAs "recovery". It's a situational tactic that finds applications based on the experience of the user.
Missing sweetspots or changing up when and where you use the UpB is in the same boat as saving your jump. I have gimped people with the UpB, and I have tricked people by messing up the sweetspot. For the most part, it is a neutral recovery that merits little threat from opponents. Even then, I can think of several examples where the opponent either predicts the intention of Luigi, or altogether positions himself in such a manner than it really doesn't matter where you land the UpB.
I haven't dabbled with JRCs too much yet to give an opinion on that. Can you explain what GM and JERC stand for you lost me there. xD.
In short, I believe Luigi has multiple options in offstage recovery that become moot points in the wake of someone looking to keep you on the ledge or off stage by sheer fact that his techniques are not able to counter the opponent and punish their behavior. Luigi recovery requires a lot more work than it does to counter him, and the world predictable might just be a conclusion to the things I've said.
I haven't written a counterpoint on the Luigi Metagame in a long time o_O.
Buddy you haven't seen my other stuff. I'm an independent writer that gets bored on weeknights.WOW save that essay writing for school. you guys are taking this way too seriously.
Show us some videos in application if you aren't going to refute the argument beyond self - proclaimed assertions; I gave my line by line counter.I respectfully disagree with zhao (*shakes fist*), ALiAs, and cr4sh. You can say Luigi has a bad recovery. You can say he has a vulnerable recovery. You can say he has a gimpable recovery. I won't argue any of that. But you can't say it's predictable. You can say recoveries used by most Luigi mainers including yourselves are predictable, but not Luigi's.
I honesty think you guys don't use enough different types of recoveries. I have to check your videos again.
I hit a lot more with fair than jab because people realized everytime I jab them they take 40% so they camp. so I fair them. wtf ._.Not really hard to land it, majority of the time, it'll be your move that you land often aside from bair. Sliding jabs, jab cancels, jab mindgames, luigi is pretty garbage tbh if he doesn't have the frame 2 jab lol.
Try to condition yourself to jabbing off of their short hops. If you land a jab while they are in the air they can't do anything about it.I hit a lot more with fair than jab because people realized everytime I jab them they take 40% so they camp. so I fair them. wtf ._.
*writes down on a notepaper -> learn how to jab more often*
Yeah, but I said that all you proved is that Luigi's recovery is gimpable at best.Show us some videos in application if you aren't going to refute the argument beyond self - proclaimed assertions; I gave my line by line counter.
I made a post about this sometime ago and apparently no one knew anything about the way his Usmash sweetspots work.Something interesting I found though, the sweetspot reaches forward too. The tip of his hat, seemingly whenever it hits, is the sweetspot. Is this known?
When Crash refers to not being able to gimp Luigi, I assume he's implying they (Bowser and Fox) don't have the options to take you out off stage comfortably. If you read my post earlier, I said I refer to predictability in that your forward is punishable, not whenever or not your opponents know what you're going to do off stage. Fox has no need to take Luigi off stage. His projectiles don't interrupt his attacks, and he falls too fast and has too stiff a recovery to make it back from far distance safely. So what does he do? He waits until you hit the ledge.Yeah, but I said that all you proved is that Luigi's recovery is gimpable at best.
But here's some vids. In this video against Ekzwizit's Fox I recoverd 3 times...
First is JRC to jump to uncharged GM to sweetspot SJP. Next is GM to JRC stall to jump onstage. Then jump to above stage cyclone stall.
In this one against a Bowser, I recover 4 times...
First is jump into firebreath ASDI into FJP. Second is non-sweetspot GM onto platform. Next is JERC. Then it's GM to JRC to jump onto platform. Then badly a GM that got me KOd. Then a great jump to a below-stage cyclone stall that saves me from a KO, to a sweetspot SJP.
Secretly, I've been wondering why people bother saying sweetspot when there ain't one.Elh, bowser and fox shouldn't be able to gimp you anyway.
Ive been playing around with the reverse hyphen, its ****ing incredible. Kills mario, full charge sweetspotted at 68 when they're braindead. That might be old news because its probably the same thing as regular usmash.
Something interesting I found though, the sweetspot reaches forward too. The tip of his hat, seemingly whenever it hits, is the sweetspot. Is this known?
It's not even about getting gimped >_>. Elh and I have said this already.OK guys, this is how we resolve this stupid recovery dispute. Alias and Elheber both go to an actual tournament and count how many times they get gimped. Whoever gets gimped the most loses the argument.
I never met a Bill I liked D;Hurricane Bill is hitting tomorrow/tonight/in the next 24 hours/I'm ****ed.
g'bye Luigi boards, I leave you with my gorgeous extremely sexual picture: http://allisbrawl.com/blogpost.aspx?id=31399
Stay breezy.
What I meant was, those two characters don't have the tools to ruin you for recovering low. You can recover low against bowser and fox. They both CAN hurt you for using tornado, but more often than that they get stagespike or otherwise knocked away. A perfect dair from fox can **** you up, but if you have any idea about it, its pretty much impossible to land.When Crash refers to not being able to gimp Luigi, I assume he's implying they (Bowser and Fox) don't have the options to take you out off stage comfortably.
You're dead wrong about that bro. Go to training mode, get mario out. Set up and charge a usmash while overlapping him, then do it again when you're JUST inside usmash range. The difference is drastic.Secretly, I've been wondering why people bother saying sweetspot when there ain't one.