theeboredone
Smash Legend
No one is arguing that voice acting = higher immersion. It has to be a good set of VAs and directing for that to happen. At the same time, I think people should be open to all sorts of change. I've definitely played my share of games where I got migraines listening to the horrendous acting. At the same time, I've enjoyed games that have done it right. Just like how I was open and still am to motion controls, there's nothing wrong with having a Zelda game try its share of VAs. I mean, who would have thunk that the FF series would have taken that route? It could still be a text based game today, and were someone to suggest VAs, people would probably **** bricks.
I just think if done right, VA can add so much to the lore and story telling of Zelda. I mean, even if it takes baby steps...how about we start with just having a narrator? If that works, then go to the NPCs.
Besides, I'm sure there will always be the option to turn VAs off.
I just think if done right, VA can add so much to the lore and story telling of Zelda. I mean, even if it takes baby steps...how about we start with just having a narrator? If that works, then go to the NPCs.
Besides, I'm sure there will always be the option to turn VAs off.