Orboknown
Smash Hero
Should the forest floor be more...Mossy?
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We're recreating the beginning of the world hereThe fungi probably colonized the land during the Cambrian (542–488.3 Ma), long before land plants.[98]
I like the idea of it having a lot of diversity, it can also have sections where the roof is cracked and sunlight comes through as Orobo said, I also thought that maybe it could change color depending on what province you're in/headed towards but as I said, the green was what I was going for originallyOld Hyrule Tunnels (tentative name)
I really dig the green 'rupee' light. I think this ghastly aesthetic will work for certain sections. It'll be diverse though. I can imagine certain lengths of the tunnels being dotted with these green lights, barely illuminating these underground rails.
mmm, I'd considered that there were a few possibilities for them here. They could be a symbiotic lifeform with both an undead and a fungus element, it could be an undead simply wearing fungus, it could be fungus controlling a literally dead body, it could be fungus mind control...I'm keen on the day/night activity of the Maro. Whether or not they are undead (we'll have to iron out their designs before deciding what exactly they are) they should activate at night, as the Stalchildren haunt Hyrule Field in OoT.
I like thisNow don't expect our day/night cycles to be like OoT. However we choose to display the passing of time, it should be elongated at the very least. If our days constantly cycled no matter where you were in Hyrule, I think that'd be very effective. Imagine exploring the underground for a long period of time: during the day, the sunlight peaks through cracks in the ceiling but at night, the bioluminescent vegetation awakens—pods open and flowers unfurl to light the darkness. When the sun rises in the morning, these plants close/dim, allowing the ambient lighting to resume.
Hadn't thought of the cracked mud but the floor creep being more separated had crossed my mind as another idea, also not really sure about the color I used for thatBack to the Maro Woods. I'd imagine some level of creep covering the forest floor, but not an overwhelming amount. I've had in mind the ground to be cracked mud, so you were close with that first drawing.
Yeah, maybe a bit too whimsical if you're going for something spookierThe mushrooms you've drawn are similar to those found in Skyward Sword's Faron Woods. I'm not quite sure the aesthetic we're going for yet as we've barely begun artwork.
This added bit of direction helps, I'll see what I can do with it tomorrow. Though going back to your comment about the woods having a spirit, I'd like it to have a certain melancholy to it as well. I think what makes places like the forest temple, or really the entirety of Super Metroid special is that they hit you from more than one angle. The forest temple also has this kind of ethereal atmosphere and Super Metroid has a pervasive feeling of loneliness, in addition to being spooky. Or even using another Zelda example most of MM similarly works on several levels for me, it's kind of a freaky game but there's more there beneath the surface.Oh and before I forget, remember the Lost Woods Theme from Spirit Tracks? It has this cello playing throughout. This is the direction I'd like the Maro Woods to take. Spooky, real spooky. If we can do so, spookier than the Bottom of the Well, the Shadow and Forest Temples.
This i like.![]()
More experiments, tried a few different things with the trees and floor fungus
Interestingly, I think Maro Woods is our most "out there" idea so far, even though I haven't nailed the aesthetic for it yet I can still see it being one of the weirder areas. Going to have to get really creative with the underground to top thatI too would like to see an ice area, though I'm content with it being underground. The Hyrule Underground is our creative realm. The overworld albeit changed, is still Hyrule. It is not that flexible. The underground can literally constitute anything we want, so feel free to imagine all sorts of subterranean environments, frozen, molten, forested, aquatic, or what have you. Just about anything.
Ok, so does Gerudo desert remain a desert? This probably makes more sense if anything, not only not involving drastic weather changes but it also keeps one aspect of old Hyrule intact, which is logical because Gerudo desert would be the farthest removed from the blast radius. This would mean the Gerudo probably still live above ground though(if they still exist?)Lake Hylia should definitely become a swamp. It'll be home to the Geozards. It rains often over Lake Hylia (Hylia Bog?), keeping it wet and flourished but because Zora's River no longer exists, cannot fill to the capacity it once held as an actual lake.
What if instead of Ganon being necessary for the story, he is just incidentally bound to an item that you need for unrelated reasons? I love the idea of carrying Ganon around with you but I'm not entirely sold on the idea of it being a lamp, something about him literally being a genie doesn't sit with me...what if it were something else? Maybe an instrument, maybe even the MS, it's often been the key to sealing him and SS did establish that it can even absorb someone to seal them. He may even twist the MS into being a cursed object, explaining why it fell into disuse and maybe why no one could stop whatever happened with death mountain. I think Ganon's spirit is actually stronger than Demise's so maybe it can't seal him cleanly like it could Demise(when TP Link kills Ganondorf, Ganondorf specifically is later reincarnated, not another incarnation of Demise's hatred).Also, if Link is going to carry around the Ganon Lamp, we need a damn good reason. Also, we should have at stake Ganon's return only if Link dies. If Link dies, Ganon inhabits his body. This will never happen during the course of the game because it's an event that occurs only if you lose the game. However, the Great Fairies of this world are aware of said clause, and so you are told by one of them at one point that carrying around a bottled fairy will not only keep you alive, but hinder Ganon's revival (this conversation should happen after obtaining the lamp and visiting a Great Fairy, where Ganon spirals out of the lamp and talks to her). This 'clause' must be established with Link actually taking the lamp from the Temple of Time. Ganon must be needed for this story to progress, as the Sheikah instruct.
Sounds senselessly cruel and kinda shady to meThe Sheikah should have a hall of terror.... You walk down this hall, look into the cages, and you see but the faintest forms moving around; glowing eyes, snarls, howls, screeches, all from monsters so horrid they no longer roam the world freely. The Sheikah have rounded up the most dangerous of monsters and imprisoned them indefinitely.
You know how in FF games the final boss is usually pretty easy compared to some random optional boss? I could see this being something like that, Ganon just urging you to go fight something way stronger than anything you actually need to fightBut then somewhere else in the caverns, you come upon a large hole in a wall, a hole seemingly dug by a giant beast. As you approach the hole, you hear a horrid shriek similar to one of the monsters in the caged hall. You can enter if you want, but at your own risk. Upon first discovering this rather hidden hole, Ganon spirals out of the lantern urging you to go in—an example of his shenanigans.
I like this, the concept reminds me more of Metroid for the interconnectedness but also of older Zelda games. They did have segregated dungeon parts, but there was more to the overworlds at one point that I think was mostly lost in the 3D games, you could actually find meaningful items and detours and stuff just on the overworld. I think with the underground especially making a world that weaves tightly together is a good ideaAlso, somewhere else in the Hyrule Underground should be a huge circular hole in the ground that just seems to go down forever. It should be designed to look deadly, but jumping in the hole actually leads to a dungeon, a dungeon you cannot turn back from. A dungeon that does not require a specific item to accomplish. I want dungeons to be totally ambiguous. Every new area you discover should yield a titled panning shot as most Zelda games do, but whether or not the place is an actual dungeon is determined by you. You may come across a place like "Submerged Temple", but it might not be a true dungeon. Could just be a submerged temple. I want this world to be super connected, so much that there's no true distinction between field and dungeon. Basically, there's overworld and underworld, and that's it. Within each are numerous locations to explore, some of which yield enemies, bosses, special items, characters, puzzles, secrets, or what have you. It's all super interrelated.
This might make me more partial to the idea depending on the design of the lamp, i think that was part of my bias against it• Ganon is not literally a Genie for he cannot grant wishes etc. (however the Triforce can grant a wish, so conceptually they are split from eachother); Ganon just resembles a Genie for the sake of resembling one. I was thinking the lamp could be unique in design, unlike the typical golden Genie lamps we've seen before
mmm, as I said I like the design just to me it looks closer to an end game Link than beginning, both for the color scheme representing virtues that he typically doesn't start out possessing, and for the clothes having diverse influence that don't seem consistent with what, admittedly very very little we know about Sheikah culture• This was just the first sketch of Link I made, so he's bound to change. However, I am very keen on his arabic-circus pants, as well as the green/red/blue/green/red/blue scheme (specifically: hat/cloak/underside of cloak + gauntlets/tunic/pants/boots). Maybe this is a "complete" design. Maybe he starts off looking more traditionally Link and becomes this by the end. I'll continue designing him until I find what's right. I started another sketch of him with the same design and it's more convincing so I'll upload that later.
I could also see it working either way, or maybe even both(find Ganon incidentally, Sheikah decide they can use him when before maybe they didn't know his whereabouts or that he still existed in any form?)• I like Ganon being incidentally bound to the item, but I equally like the Sheikah needing him for some reason. Let's work through the possibilities and see which makes more sense. I'll mockup the lamp later as well.