Zelda is not an unfamiliar franchise for having very disturbing albeit tolerable elements, like Dead Hand. Dead Hand is an element that would be scary in literally any part of Zelda. Imagine facing it in the Deku Tree, or within the fenced area of Lon Lon at night. That is such a well-designed fiend that its creepiness is not wholly contingent on the environment in which it is encountered. Dead Hand is intrinsically scary and we need to design a monster even scarier. Giving it the right environment would be just perfect.
I love the dark, underground railroad idea. You're basically traveling along a linear pathway so with the right buildup, we could invoke some real fear. Even SA-X Samus was frightening, and that was a colorful GBA game, so Dead Hand-like terror can be evoked in a 2D format.
Update: The Link design is coming along very well. I expect to finish it either today or tomorrow.
I love the dark, underground railroad idea. You're basically traveling along a linear pathway so with the right buildup, we could invoke some real fear. Even SA-X Samus was frightening, and that was a colorful GBA game, so Dead Hand-like terror can be evoked in a 2D format.
Update: The Link design is coming along very well. I expect to finish it either today or tomorrow.