After finishing Skyward Sword, I find myself in the mood for more fantasy. I'm also in the writing mood, so why not combine both desires together? I've wanted to write a videogame for a long time (and even kind of did so), but it's no fun to write something by yourself, something that assuredly no one else will ever read.
So I figured: why not make it a group project? After all, real games aren't written by just one person. I've tried group writing projects on SWF in the past, with varying degrees of success (here's the best example), and while those didn't exactly go according to plan, they were fun.
What I'm proposing is not a Legend of Zelda story or fanfiction; instead, I want us to come up with the elements that would be necessary to make a game: plot, characters, locations, enemies, scenarios, weapons, etc. If we eventually came up with a bunch of notes and ideas, that would be cool, but ideally I would like to have everything done short of actual programming, including a script and some artwork. It doesn't have to be professional quality, obviously. This is just for fun, but I do think we could come up with some interesting, quality stuff.
The main place where I think the other group projects failed was in structure. There were too many people who wanted to be the star of the story, and the group's efforts suffered as a result. Before you volunteer for this, understand two things: 1) This project will be run by committee, and in a democratic fashion (we'll vote on major changes and additions to the project) and 2) THIS IS A GROUP PROJECT! We all have to work together to make it work; if you're idea is not adopted by the group, then that's it. If the group asks you to write a scene or scenario that you don't like, you still have to do it. This will only work if the contributors think of this as "our project," "our story," not "my story."
Also, there will be leaders in this project. Those leaders won't have veto power or have unilateral decision making power, but instead will facilitate aspects of the project as they become necessary. For example, if we actually do get to the point where we're writing a script or making character sketches, someone will need to take a leadership role to make sure those tasks are completed. I don't have anything or anyone in mind yet, but I'm letting you know that it will happen eventually.
Lastly, there will be deadlines and a schedule. The #1 thing that kills projects like this isn't individual ego or disorganization, it's inertia. Everyone starts off interested, then people start dropping off as time passes. I'd rather everyone get pissed off and quit because of expectations that they actually do something than the project just fade away as people stop doing things. So, if you do join the project, please do your part, and in a timely manner.
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Now that all the official stuff is out of the way, who's interested? Please post in this thread by MONDAY, JANUARY 2ND AT 11:59 PST. NO ONE WILL BE ALLOWED TO PARTICIPATE IN THE GROUP PROJECT WHO HAS NOT POSTED AN INTEREST BY THE DEADLINE. One of the problems with other group projects was that people jumped in without actually having read the story. I want everyone who finishes this to have been a part of it from the beginning. Thanks, and let's have some fun!
So I figured: why not make it a group project? After all, real games aren't written by just one person. I've tried group writing projects on SWF in the past, with varying degrees of success (here's the best example), and while those didn't exactly go according to plan, they were fun.
What I'm proposing is not a Legend of Zelda story or fanfiction; instead, I want us to come up with the elements that would be necessary to make a game: plot, characters, locations, enemies, scenarios, weapons, etc. If we eventually came up with a bunch of notes and ideas, that would be cool, but ideally I would like to have everything done short of actual programming, including a script and some artwork. It doesn't have to be professional quality, obviously. This is just for fun, but I do think we could come up with some interesting, quality stuff.
The main place where I think the other group projects failed was in structure. There were too many people who wanted to be the star of the story, and the group's efforts suffered as a result. Before you volunteer for this, understand two things: 1) This project will be run by committee, and in a democratic fashion (we'll vote on major changes and additions to the project) and 2) THIS IS A GROUP PROJECT! We all have to work together to make it work; if you're idea is not adopted by the group, then that's it. If the group asks you to write a scene or scenario that you don't like, you still have to do it. This will only work if the contributors think of this as "our project," "our story," not "my story."
Also, there will be leaders in this project. Those leaders won't have veto power or have unilateral decision making power, but instead will facilitate aspects of the project as they become necessary. For example, if we actually do get to the point where we're writing a script or making character sketches, someone will need to take a leadership role to make sure those tasks are completed. I don't have anything or anyone in mind yet, but I'm letting you know that it will happen eventually.
Lastly, there will be deadlines and a schedule. The #1 thing that kills projects like this isn't individual ego or disorganization, it's inertia. Everyone starts off interested, then people start dropping off as time passes. I'd rather everyone get pissed off and quit because of expectations that they actually do something than the project just fade away as people stop doing things. So, if you do join the project, please do your part, and in a timely manner.
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Now that all the official stuff is out of the way, who's interested? Please post in this thread by MONDAY, JANUARY 2ND AT 11:59 PST. NO ONE WILL BE ALLOWED TO PARTICIPATE IN THE GROUP PROJECT WHO HAS NOT POSTED AN INTEREST BY THE DEADLINE. One of the problems with other group projects was that people jumped in without actually having read the story. I want everyone who finishes this to have been a part of it from the beginning. Thanks, and let's have some fun!