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When the Heihachi Mii Costume was added in Smash Bros 4, originally Sakurai intended to add Heihachi into the Smash Bros 4 lineup over Ryu (and Pac-Man at the time, but now looking back at it was a very good decision in hindsight till Ultimate) but as he stated the mechanics of making Heihachi a Fighter was too far from being possible for Smash 4, so as a consolation prize for Heihachi/Tekken Fans he made a Mii Costume for Heihachi from his TTT2 appearance, with Terry Bogard bringing in the exact Mechanics that makes a Tekken/Heihachi Mishima possible its now no longer a matter of if but now a matter of when Heihachi can be a Playable DLC Fighter in FP2. As far as Music goes I have put together a laundry list of content that can represent Tekken Perfectly with:It's been already well over a month since the last piece of Smash news. With that drought and scarcity of new information I noticed that discussions also declined. So let's start some new discussions!
What music would you like to see included in a Heihachi character pack? If we take a look back Heihachi's mii costume presentation from Smash 4 starting at 16:37:
https://youtu.be/WWM-SCjIuNg
You can hear that the music is the Character Select theme from Tekken 6:
https://youtu.be/2tbmyL4-Iak
But why?
The Smash team took Heihachi's design from TTT2 which was also the most recent Tekken game, so why not pull a song from there too?
T6 was outdated at that time and the theme isn't even a theme specifically related to Heihachi like his Tekken 3 character themes for example.
Why do you think they chose this theme?
And do you think the song will be among the ones imcluded when we get Heihachi as a full DLC pack? I think this song might be one of Sakurai's favorites feom Tekken because I really can't come up with another explanation otherwise, lol.
How many songs would Heihachi get? Most other DLC characters had around 10 with Terry being the big exception. And which themes would you like specifically? Also what do you think are the chances for some Soul Calibur music along the Tekken music for his pack?
Also I wanted to compile a list of each of Heihachi's crossover appeareances. I think I really crammed together everything there is, which really proves that Heihachi really is Namco's crossover king!
Here is a list of his appeareances:
- Obviously every game in his Tekken series
- Optional boss in the Tekken spin-off Death by Degrees
- guest character in Soul Calibur 2
- guest character in Playstation All-Stars Battle Royale
- one of the many Tekken characters in Street Fighter x Tekken
- appeared in The King of Fighters: All Stars mobile game
- is one of the characters in Namco x Capcom
- one of the many Namco characters in Project X Zone and Project X Zone 2
- he is one of the selectable baseball players in Super World Stadium '99
- also a guest character in Pro Baseball Famista 2011
- one of the many characters in Full Bokko Heroes X
- he is a playable character in Anna Kournikova's Smash Court Tennis, where he can play tennis against real life tennis players in simulations of real tennis championships!
- also playable in the sequel Smash Court Tennis Pro Tournament 2, it's funny to see him there playing tennis, if you know how he is like in Tekken:
https://youtu.be/VEWQIz-PS4g
- is a narrator in Ridge Racer 6
- he is a character in Pac-Man-Fever
- he is one of Anise's dolls in Tales of the Abyss
- he is one of the support units in Tales of Hearts
- a mii costume in Smash 4
- as an 8bit sprite in Galaga: Tekken Edition
- that same sprite makes an appeareance in Smash Ultimate Pac-Man's namco roulette as a cameo
- and finally he is one of the session characters in Taiko no Tatsujin: Drum Session!
A playable appeareance in Smash would be the last missing achievement, but that will definitely follow soon too! Heihachi is destined to appear in Smash! He earned his place rightfully!
Exactly my thoughts too. While Heihachi was already among my most wanteds during Smash 4 I have to admit and can't deny that Pac-Man was the better choice for a first Namco rep. He was practically the first videogame character ever starting in 1980 and as such is probably the most notablecguest character in Smash with how much history he carries. If it weren't for him characters like DK or Mario or video games in general how we know them today might have never existed. It also helped that Pac-Man was one of my most wanted guest characters too anyway.When the Heihachi Mii Costume was added in Smash Bros 4, originally Sakurai intended to add Heihachi into the Smash Bros 4 lineup over Ryu (and Pac-Man at the time, but now looking back at it was a very good decision in hindsight till Ultimate) but as he stated the mechanics of making Heihachi a Fighter was too far from being possible for Smash 4, so as a consolation prize for Heihachi/Tekken Fans he made a Mii Costume for Heihachi from his TTT2 appearance, with Terry Bogard bringing in the exact Mechanics that makes a Tekken/Heihachi Mishima possible its now no longer a matter of if but now a matter of when Heihachi can be a Playable DLC Fighter in FP2. As far as Music goes I have put together a laundry list of content that can represent Tekken Perfectly with:
Heihachi Mishima Pack:
Kazuya Mishima
- Playable Fighter: Heihachi Mishima
- Stage: Mishima Dojo
- Music: 27-Tekken Music Tracks
- Tekken
- Tekken 2
- Tekken 3
- Tekken 4
- Tekken 5
- Tekken 6
- Tekken 7
- Tekken Tag Tournament
- Tekken Tag Tournament 2
- Street Fighter X Tekken
- Spirit Board:
- Kazuya Mishima
- Jin Kazama
- Kazumi Mishima
- Jun Kazama
- Yoshimitsu
- King (Upgraded with Armor King)
- Hwoarang
- Nina Williams
- Anna Williams
- Jack (Upgraded with Prototype Jack)
- Paul Phoenix
- Marshall Law
- Ling Xiaoya
- Bryan Fury
- Lee Chaolan
- Julia Chang
- Michelle Chang
- Beak Doo San
- Ganryu
- Asuka Kazama
- Jinpachi Mishima
- Lars Alaxandersson
- Mokujin
- Ogre (Upgraded with True Ogre)
- Mii Costumes:
Jin Kazama
Yoshimitsu
Nightmare
Siegfried
Klonoa
Lloyd Irving
Yuri Lowell
Guile
Lastly I have to say that Soulcalibur 2 is my favorite Heihachi Guest Appearance ever as he doesn’t need a Sword to Fight Swordsman
Thanks I voted for our favorite old-timer.Hey guys if you get the chance please give Heihachi a vote with this Mega Poll that way the awareness of the Legendary Fighter will spread for the Better. The poll has been extended until the 8th of March so please take a moment to show your support for the Tekken Star
https://docs.google.com/forms/d/e/1...EMEpHwAr3Q9oYp-icA03-EKdp3_w/alreadyresponded
Considering that roughly 80% of the characters in Playstation All-Stars are owned by Sony (and are most likely ineligible for Smash as a result), I don't think Heihachi's inclusion in that game means anything negative about his chances in Smash. He was considered for Smash 4 despite being in Playstation All-Stars, which is (as far as I know) one of the few times that Sakurai's mentioned what characters he has considered.Do you guys think Heihachi having been is PSASBR affects his chances in Smash at all? I have a feeling that there's nothing contractually stopping a character from being in both, but the fact that thusfar there's been total mutual exclusivity between the two (Raiden's spirit in Smash being the only exception iirc) makes me think maybe there's a possibility/correlation.
I don't think it means anything; Simon was in Konami's smashalike and he still got in.
I'm assuming you consider Dante and Don'te to be entirely separate entities then (based on your signature)Considering that roughly 80% of the characters in Playstation All-Stars are owned by Sony (and are most likely ineligible for Smash as a result), I don't think Heihachi's inclusion in that game means anything negative about his chances in Smash. He was considered for Smash 4 despite being in Playstation All-Stars, which is (as far as I know) one of the few times that Sakurai's mentioned what characters he has considered.
Plus, of the third party characters in PSASBR, there's Heihachi, the DmC reboot Dante (who was almost universally disliked), Raiden, Big Daddy from Bioshock, and Isaac Clarke from Dead Space. Of those five, I feel like only Raiden and Heihachi seem like reasonable picks.
Haha definitely - I haven't played DmC: Devil May Cry (nothing about it looks appealing to me), but from what I've seen, the reboot Dante's nowhere near as interesting, entertaining, or likable as the original.I'm assuming you consider Dante and Don'te to be entirely separate entities then (based on your signature)
same
I won't say I'd be disappointed if he got in -- the FG reps in the previous DLC waves have all been the best additions IMO -- but Namco's other fighter probably translates into smash more naturally.Haha definitely - I haven't played DmC: Devil May Cry (nothing about it looks appealing to me), but from what I've seen, the reboot Dante's nowhere near as interesting, entertaining, or likable as the original.
I guess that's part of the reason why I support Heihachi over other Tekken characters (minus the "likable" part) - Kazuya and Jin may have better recovery and projectile options with their demon transformations, but I find Heihachi more interesting. (plus he'd stand out among the roster - we don't have many villains or any old men, and he's one of the few characters with a perfect track record in terms of Tekken appearances)
His chances are still High as Arms isn’t really the innovator of the 3D Fighting Game as the difference between Arms and Tekken is that Arms is a 3rd Person View Fighting Genre Game similarly most to Dragonball Z Games with 3rd Person View Fighting Mechanics that has different camera angles of multiplayer gameplay as 3D Fighting Genre is only Tekken as the Camera focuses on rotation of the Stage with 2-Player only Fights making it a 3D Fighting Game through and throughSo with ARMS being our first playable "3D Fighting Game" rep what do you think about Heihachi's chances? With Terry we got a complex character and with ARMS a 3D character, both aspects that were previously deemed to be impossible to implement in Smash by detractors of the genre. Now with that knowledge in mind and combining both aspects there would be a solid foundation to implement Heihachi.
Btw the moveset I'm working on is progressing nicely, it will only take a few more weeks until I'll be able to post it here.
Yes my thoughts exactly. With the exception of sidestepping and certain moves that change the camera angle after impact Tekken gameplay actually is really 2-dimensional in comparison. With the first game not even having the ability to sidestep and Tekken 2 only enabling Heihachi and Kazuya with sidestepping.His chances are still High as Arms isn’t really the innovator of the 3D Fighting Game as the difference between Arms and Tekken is that Arms is a 3rd Person View Fighting Genre Game similarly most to Dragonball Z Games with 3rd Person View Fighting Mechanics that has different camera angles of multiplayer gameplay as 3D Fighting Genre is only Tekken as the Camera focuses on rotation of the Stage with 2-Player only Fights making it a 3D Fighting Game through and through
Stupid question but how similar Kazuya and Heihachi in terms of moveset? Because it's been a long time since I played TEKKEN. Also why not add Heihachi with Kazuya being his echo alongside Jin being his Alph?Kazuya Mishima. He is the true Tekken rival of Heihachi. And would be fitting. Better fit than Jin I'd say.
I also would Add that Arms is by design and gameplay an Upgraded Punch-Out mixed with a 4-Player Battle Royale Boxing Genre Game unlike Tekken as that is an Upgraded design and gameplay of Street Fighter mixed with 3D Fighting Setting of the Fighting Game GenreYes my thoughts exactly. With the exception of sidestepping and certain moves that change the camera angle after impact Tekken gameplay actually is really 2-dimensional in comparison. With the first game not even having the ability to sidestep and Tekken 2 only enabling Heihachi and Kazuya with sidestepping.
The best way to implement Heihachi is to let him move like a Tekken character from a modern game with the exception of sidestepping and giving him the low-gravity style of jumping from the older Tekken games as otherwise his jump height would not be high enough for recovery in Smash. The moves itself should be distributed along the most fitting Smash equivalent of that attack (Normal, Special, Aerial or Smash), with stronger versions of those moves being accessed through command inputs. This would also enable some more complex attack moves.
They’re really not that similar as Kazuya & Jin use the Devil Gene in Tekken while Heihachi is a True Tekken Fighting Game Rep since he uses Traditional Fighting without any ability to possess the Devil Gene, which makes him more fitting to represent Tekken due to more Moveset potential than Kazuya and Jin who rely on non-Fighting Game movesetsStupid question but how similar Kazuya and Heihachi in terms of moveset? Because it's been a long time since I played TEKKEN,
Why not add Heihachi with Kazuya being his echo alongside Jin being his Alph?
I hear somewhere in the lines that Jin has Kazuya's moveset in TEKKEN 3They’re really not that similar as Kazuya & Jin use the Devil Gene in Tekken while Heihachi is a True Tekken Fighting Game Rep since he uses Traditional Fighting without any ability to possess the Devil Gene, which makes him more fitting to represent Tekken due to more Moveset potential than Kazuya and Jin who rely on non-Fighting Game movesets
Technically speaking yeah but Sequels later he started to have more movesets that differs from Kazuya even though to this day they kind of are the exact same looking characters and both posses the Devil Gene as Father-Son story and Moveset dynamics evolve, for Heihachi his Arc (which is the main root of Tekken Series of 1 through 7 overall) is to stop and destroy the Devil Gene even if it means killing his Son, Grandson, Wife & even his Father which makes Heihachi more of a Dynamic Character to represent the Tekken SeriesI hear somewhere in the lines that Jin has Kazuya's moveset in TEKKEN 3
Sorry that I ask too much but why not based Jin off his TEKKEN 3 appearance?Technically speaking yeah but Sequels later he started to have more movesets that differs from Kazuya even though to this day they kind of are the exact same looking characters and both posses the Devil Gene as Father-Son story and Moveset dynamics evolve
Well yeah you can based his appearance from Tekken 3 as a Kazuya Echo but I believe the real question is why would Kazuya and Jin represent the Tekken Series when in reality Heihachi has been the focal point of the Whole Series similar to how Ryu represents Street Fighter and Terry represents both Fatal Fury & King of Fighter’s as those characters main roots are their heart/core part of the Series as Heihachi is the Core Center of Tekken from its very existence.Sorry that I ask too much but why not based Jin off his TEKKEN 3 appearance?
Ryu and Ken were mostly based on their SF2 appeareance which means they had the basic moves they have in all later games and just lack some which got added later.Sorry that I ask too much but why not based Jin off his TEKKEN 3 appearance?
I wishAlso, if Heihachi did make it in Smash as a DLC, I hope that the Mishima Dojo (or whatever stage from TEKKEN) includes this song.
https://m.youtube.com/watch?v=MXlvmP_bVSs
So yes we would technically have Snoop Dogg in Smash.
I mean hey we can have Banjo & Kazooie fight Cloud with Mass Destruction playing in the background so why not Mario fight Richter with a song by Snoop Dogg play in the background.I wish
Yeah Crash is basically Namco's third flagship feanchise right behind Pac-Man and Tekken. He totally should be in the game as Namco creates the games since Smash 4.Crash Bandicoot has been in soooooo many Tekken Games, you got to admit that They have to take in consideration of adding him into the…
Okay I Have No Idea Where This is Going
It’ll help given ARMS is 3D fighter. Different in style from Tekken but still a 3D fighter. A thing Sakurai was probably having trouble with when trying to work on Heihachi.Okay, so y'know how Sakurai has stated that the ARMS fighter is going to break smash tradition? Do you guys think this will affect Heihachi's chances? In both cases, the smash devs feel like the character in question (Heihachi, ARMS fighter) couldn't work "normally", so maybe they'll break the same tradition?
Right on, it’s not the Characters Original essence as his Popularity comes from Tekken 1, 2, 3, 4, 5, 6, 7, Tag Tournament and other appearances like Soulcalibur 2 as an Elderly, Vicious, Goofy/Spoofy (Comedic moments from other characters POV) Epic Old-Man, the Smash 4 Mii Costume didn’t do the Character justice at All and Sakurai was even going to add him in the Game only for his Input Movesets weren’t possible to Add at the time due to Technical issues (perhaps mostly because of Tekken Combo input wasn’t ready on 3DS mechanics at the time) until Ryu, Ken & more importantly Terry Bogard came and layed out the blueprint of how to make Command Inputs work in Super Smash Bros Ultimate.Heihachi would be really dope to see, having a Tekken character be playable in smash has been one of most wanted thing for the longest time.
also, I don’t think it would make sense for the mii costume to come back without making changes, specifically because why would you have young heihachi for the mii costume while also having old heihachi for the pac-man taunt?
AlsoSo here is what content i would like to see in a Heihachi Mishima DLC pack.
(having his usual old and the younger aged version from Tag Tournament 2 and Tekken 7 as alts, along with his usual black karate gi with a tiger head on the back on it, his Tekken 7 outfit, and his sumo fundoshi loincloth as a gag outfit)
I would base his moveset on the video from FeliciaFan from a few pages back. So in general he is a close-combat-heavy character, whose sets of specials and normals can combo into each other to create different chains of attacks. Some of the moves that are a must have are his iconic Electric Wind God Fist the Spinning Demon and his Dragon Uppercut and incorporating thing like Raijim Stance and other stances. For a final Smash it could be something funny like throwing someone of a cliff or into a volcano, or wrapping them on a rocket and shooting them into outer space. Heihachi is more than a standard brawler.
Stage: Honmaru (Mishima Dojo)
The very iconic temple, which is in the possession of Heihachi and plays the role of an important location in many games. Mostly Tekken 2, 4, 5 and 7.
Music:
Tekken 1 Character Select Screen (Remix)
https://youtu.be/TjPGstmdE84
Tekken 1 Chicago (Remix)
https://youtu.be/75AMKEZS80Y
Tekken 2 Opening (Remix)
https://youtu.be/YFGsfFW2yoE
Tekken 2 Ending/Go Go Go (Remix)
https://youtu.be/z79yEr5nn9I
https://youtu.be/tRb5kgIU0pw
Tekken 3 Heihachi Theme (Arcade) (Original)
https://youtu.be/W_xUUyc8U3I
Tekken 3 Heihachi Theme (Console) (Original)
https://youtu.be/dQ5CWfIzjDE
Tekken 3 Lei Wulong Theme (Remix)
https://youtu.be/QOhAy4zN-1A
https://youtu.be/7FqSRISWu8k
Tekken 4 Fetus (Remix)
https://youtu.be/Lj_Zkx9wYnQ
Tekken 4 The Inner Shrine (Remix)
https://youtu.be/vjr1RpH2Bl4
Tekken 5 Moonlit Wilderness (Original)
https://youtu.be/X86mM6ZMKcc
https://youtu.be/1zoCaaWbcvU
Tekken 5 Antares
https://youtu.be/WzkVqfUq_WA
Tekken 6 Calm Beginning (Remix)
https://youtu.be/iwqz5VdAO8g
Tekken 6 Tunnel Desaster (Original)
https://youtu.be/2EV7Psonm_8
Tekken 7 Kazumi's Theme (Original)
https://youtu.be/kOPClEG87Oc
Spirit Battles:
Kazuya as Ryu; can evolve into Devil Kazuya
Jin as Joker with Arsene; can evolve into Devil Jin
Paul as either Ken or Terry with Guile's assist trophy equipped due to their similair flat-top-hairstyles
Nina as Zero Suit Samus
Law as Diddy Kong, because both are very fast attackers and make similar sounds
King as Incineroar
Yoshimitsu as Fierce Deity Link with a Gray Fox assist trophy
Jack as Metal Donkey Kong
Michelle or Julia as Daisy
Lee as Robin
Kuma as Banjo
Jun or Asuka as Lucina
Lei as Captain Falcon
Xiaoyu as Wii Fit Trainer with Yuri Kozukata as an assist trophy
Lili as White Dress Peach
Lars as Chrom
Ancient Ogre as K. Rool; can evolve into True Ogre
Jinpachi as Ganondorf
Azazel as Ridley
Kazumi as Bayonetta; can evolve into Devil Kazumi
Mii costumes:
Heihachi (returning)
Jin
Kazuya
Paul
Nina
Yoshimitsu
Jack
Lloyd (Tales)(only if he isn't a character on his own)
Gil (Tower of Druaga)
What do you think about these choices?
Difference between Heihachi vs. Ryu, Ken & Terry is that the Tekken mechanics is based on Combo Hits, as JudgeHeihachi and myself stated that Heihachi Moveset deviates from Street Fighter & SNK Fighting Games with Tekken primarily focuses on Both 3D Fighting Landscapes and Correctly Pressing the proper buttons to land a Multi Hit Combo. What Sakurai did with Terry Bogard with the Input Commands Moveset boosts Heihachi’s blueprint for a New Base Character Design just like withSo I don't know much about Heihachi, but I'm considering him to be fairly likely due to his Mii costume suspiciously not returning with Terry. I've looked into his abilities a little and honestly haven't seen much different from Ryu and Terry. Sakurai said that the new characters must be able to do something only they can do. So my question is, as people who know way more about Tekken than I do, what can Heihachi do that no one else can?
I would say Mokujin, you get Random Tekken Super Moves in one CharacterJust for fun which TEKKEN characters should be an assist trophy? For me, maybe Alisa.
Heihachi's movelist is a Tekken movelist, and ergo is cut from the same cloth as Virtua Fighter: authentic martial Arts (in Tekken's case, greatly embellished). So what "only" Heihachi can do is going to be different than the norm, since he's not shooting fire or whatever....what can Heihachi do that no one else can?
This sounds really interesting, but I have absolutely no idea what your acronyms mean. Would you be willing to explain what they are and what the moves you're talking about do?Heihachi's movelist is a Tekken movelist, and ergo is cut from the same cloth as Virtua Fighter: authentic martial Arts (in Tekken's case, greatly embellished). So what "only" Heihachi can do is going to be different than the norm, since he's not shooting fire or whatever.
Within Tekken, the Mishimas are very well-known for the just-frame EWGF. Heihachi not only uses this liberally, he has his own OTGF, so he'd be a good demonstration of that principle. He also uses a "crouch dash" to access his EWGF and hell-sweep, which isn't something attempted in Smash Bros yet.
As for actual playstyle, Heihachi is meant to be the most aggressive Mishima, with low-risk offense compensated by poorer mixup options. This is harder to translate unless he's permitted to be plus on shield often.
I'd imagine Mokujin would function like Ditto.I would say Mokujin, you get Random Tekken Super Moves in one Character
$*** I didn’t think of it like that, Great ComparisonI'd imagine Mokujin would function like Ditto.