Happy new year, Heihachi-fans!
Recently I've been thinking about potential moveset layouts for our favorite gramps that would still fit the Smash formula. Obviously there is that very popular video by FeliciaFan on Youtube, which is the best one i've seen currently, but i've been thinking a little out-of-the-box about a moveset for him that tries to imitate the Tekken style as close as possible. The following is not meant to be seen as the definitive Smash moveset for him, but should rather be taken as just a thought-experiment.
Alright let's start.
The classic Tekken "four-button = four-limb" system proves to be difficult to get implemented into Smash as Smash only uses two action buttons for attacks, so we only have half the options there. Naturally you would try to re-interprate the attack inputs and adjust them onto the attack commands we normally have in Smash and distrIbute the attacks where they would make the most sense.
But i tried to look at it from a different angle this time. I asked myself: was there ever an occurence where any Tekken game only had a 2-Button-Layout? And then it hit me! Back in the early 2000s on the GBA Tekken Advance was released! A Tekken game that recycled elements from Tekken 3 and TTT1 and only used two main buttons. Now what was different from other Tekken games? Instead of having each button assigned to each of the four limbs, they only split it into Punches (B) and Kicks (A).
So could we actually come up with a moveset for him that instead of splitting attacks into normals and specials splits them into punches and kicks and incorporates a small combo-mechanique that could work as his character-specific-gimmick?
So i went over to GameFAQs and found detailed moveset lists for every character in the game:
https://gamefaqs.gamespot.com/gba/530206-tekken-advance/faqs/17069
Firt of, i'd swap the A and B buttons because it seems more natural to have kicks on the lower button and punches put on the upper button. Also instead of just Side-Tilts and Side-Specials it would need to differentiate between Forward-Tilt (Forward-A) and Back-Tilt (Back-A) and between Forward-Special (Forward-B) and Back-Special (Back-B). Similar to Terry's Forward- and Back-Special.
Also similar to the Youtube video: introducing Down-Forward command attacks.
A: Punch
B: Kick
A, A: Double Punch
A, B: Roundhouse
A, forward-A: High Backfist
A, forward-A, A: Demon Executioner
A, A, A: Shining fist
A, back-A, A: Demon Massacre
A, back-A, B: Demon Lair
Down-A: Tilesplitter
Down-A, A: Deathfist
Down-Forward-A, A: Twin Pistons
Back-A: Demon Boar
Forward-A: Demon Backhand
Forward-B: Split Axe Kick
Moves that would probably be relegated to Command Inputs (move the stick into the direction of the arrow or into Neutral position when there is an N):
→N↓↓N A: Thunder God Fist
→N↓↓Forward-A: Electric Wind God Fist
Ok at this point i'll stop for now as i'm not really satisfied with it so far, because compared to the punches, there aren't that many kick moves and even if we fill them we'd still need to come up with moves to fill the Smash and Aerial attacks.
I think Tekken Advance is not the right choice for a moveset template as it shows to lack in moves compared to other entries of the series, but maybe this post could still help as some kind of food for thought. I might use it as a basis to make up a better moveset when i have some new ideas and after some more research into how the 4 button system could be bypassed.
Maybe some people could find some inspirations from it and as i linked to the site where the full movelist is, could come up with something new. In the end everything that stirs up speculation is a good thing, right?
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