Zeton
Smash Lord
ya. one of those. how do you do it with arrow looping etc.We don't have Arrow Volley. The closest thing that we got to such a name is Arrow Swarm or Rain. It's one of those, right?
Edit: Nvm. I found a video.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
ya. one of those. how do you do it with arrow looping etc.We don't have Arrow Volley. The closest thing that we got to such a name is Arrow Swarm or Rain. It's one of those, right?
Um...I don't understand what you're talking about? Someone explain? I've never seen Up B push snake out of his cypher..Is it really that uncommon for a snake to be below the stage edge? It performs the same function as a grab release but can be performed anywhere, instead of just within grab range on the edge of a stage. Plus you get an added push from the wind box after they've already been pushed out of the cypher. It may be a little situational, but it seems like it would be pretty useful, imo.
yeah me neither.. I was just playing alongUm...I don't understand what you're talking about? Someone explain? I've never seen Up B push snake out of his cypher..
well even if it's new, i dont see how it's useful at all in comparison to a grabLike I said, it's potentially a new tech sort of thing. I have a vid, but no way to upload it. If someone can help me get it up I will.
You can't grab in mid air, or under the stage. But it looks as though the grab release animation happens in mid air to snake. Again, I don't know who to ask, but I do have a vid of it. i just need someone to post it for me. I'm also trying to recreate it right now, and I'd like to test if it works with other wind boxes. It appears to work only with the initial, strongest push. Obviously not gamechanging, but about as useful if not more useful than the grab release because it can be used anywhere, rather than just on the edge of a stage, which can also make C4 recovery a lot harder.well even if it's new, i dont see how it's useful at all in comparison to a grab
Send me the video.You can't grab in mid air, or under the stage. But it looks as though the grab release animation happens in mid air to snake. Again, I don't know who to ask, but I do have a vid of it. i just need someone to post it for me. I'm also trying to recreate it right now, and I'd like to test if it works with other wind boxes. It appears to work only with the initial, strongest push. Obviously not gamechanging, but about as useful if not more useful than the grab release because it can be used anywhere, rather than just on the edge of a stage, which can also make C4 recovery a lot harder.
I'm not saying it's anything terribly useful, or universal, but every little bit helps.
Again, if anyone can help me with the vid...
Thanks. I'll do that as soon as I have a chanceSend me the video.
Exactly. Which could be fairly useful I would think.Don Guero said:i can think of this being useful if both pit and snake are recovering at the same time. or to gimp sake under the stage where C4 recovery is not an option.
I challenge you on Wario.. I played DMG in tournament and hit him with it multiple timesThe F-throw to Fsmash scheme doesn't work against Olimar, Jiggs, and Kirby for sure, as well as Wario, from my own experience. I want a test to see if the F-throw to Usmash method works on Olimar, or the others. It probably work on Olimar and Wario, maybe Olimar more, but yea, anything is better than nothing.
That's because he can't DI.I challenge you on Wario.. I played DMG in tournament and hit him with it multiple times
um you can walk, or ride a busWow, I get f'd over on my first tourney. Don't have a ride at all (donno how to get there -.-) that's so aggrivating.
Surprisingly during that tournament I went to (i got a ride last minute, made it JUST in time for pools) ppl got screwed with ART it only happened like once or twice the entire pool. People don't see enough Side B I think. Had Kain and Grimace in my pool ;o and some guy named KenniSpam but he knew who he was, cause he did it a lot more than i ever didhas ART ever been punished after the slide? It hasn't for me and I wonder if I or (WE) should really pursue this into our play style.
http://www.smashboards.com/showthread.php?t=190021<br />^ Yeah, he needs to add your code as well. I have a question. What are the ideal circumstances needed for Pit to Dtilt an enemy off the ledge (distance, timing, character)? Another thing: any suggestions to up my edge guarding game? Most of the time when I try to edge guard I end up gimped. What's the best way to edge hog without someone's final jump clipping me off the edge?
Dang! can't wait :]I'm gonna reveal a very good tech later today that most people don't know about. Get ready to be amazed =O
the suspense =_=I'm gonna reveal a very good tech later today that most people don't know about. Get ready to be amazed =O
The waiting..can't wait to see what he has in storeI'm gonna reveal a very good tech later today that most people don't know about. Get ready to be amazed =O
bair<glide OR Airdodge<glide.. Airdodge is better in frame data Esca's informed me, but I've been able to DI to the same %with both and no better with one or the other. It's just which timing you like better I think.Nair is actually Pit's quickest aerial. I'm not sure about what the best aerial for DI is, they're all pretty similar so it shouldn't matter too much.
your supposed to jump at the right time after canceling your momentum to enter the little safe pocket in the top corner. but does momentum shifting the glide down help anything?From my experience and what I heard of, aerial dodges didn't affect momentum.
explain?
glide needs to jump first and sometimes is still sent backward pre glide.
that's what i figured. but yeah other then that glide is just for getting back. might as well glide after jumping to save your life :]Momentum shifting the glide helps if your in the top corner but otherwise, nope.
i forget, how do you wavebounce?Yep!
Another thing I've been doing is recovering high (as Snake would) and wavebouncing mirror sheild according to where my opponent is.
Input this into your game.