Don Guero
Smash Journeyman
is pits fair a good move to use frequently?
does it have to be kept fresh like his bair?
does it have to be kept fresh like his bair?
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F-tilt, F-air, and even side B hits all about the same time, how you space them is what matters.does pits Ftilt have any useful applications? its seems too slow.
also, is Usmash really a bad move? i have played some good Pits that make good use of it. and alot of people tell me to use it more.
a good kirby does a spaced bair. and thats what i have the most trouble with, spacing. i can never be in control of a match when im playing a kirby.If Kirby is really predictable while using Bair, why don't you just shield grab? That way, if he's at a low percentage, you could then start using Chain Grab. I think it's a good strategy.
ive gone to the matchup thread but it looks kinda dead. and the matchup list doesnt look complete cuz some of the ratios and discriptions arent there. is that still the place to go to talk about matchups? or is there a new thread?Well, though I wouldnt specifically talk bout matchups here,
thx i did not know thatHis bair should beat out our fair most of the time. The best thing in my opinion would be one of two things. One either counter that by full hopping a Dair over him because our dair will beat his bair every time. The other option is to get underneath of him. Here we are safe from his bair and from above his only means of attacking are very predictable
ive gone to the matchup thread but it looks kinda dead. and the matchup list doesnt look complete cuz some of the ratios and discriptions arent there. is that still the place to go to talk about matchups? or is there a new thread?
is the contribution part just for pros? or can semi-pros contribute as well?That's because we haven't gotten to Kirby yet. right now we have Falco, G & W, Wario, and Ike (Which no one is really making contributions too) and wants those are entirley dry and we have a solid matchup and % favor we'll start some new chars. be patient :]
nothing in particular. i guess in relaity he has the most advantages to guard the edge due to wing refresh, but other then that he isn't "broken"alright, this question has been bugging me for quite a while now. what exactly is "broken" about pit? it seems that all other characters have a strong advantage with range and hitboxes and such. i know pit has (IMO) the best projectile in the game and awesome recovery, but what else does he have going for him?
**** this guy is full of questions :]. yeah its a good approach, fast with good range. if you land fair or another dair are probably your best choices unless you jump completely over their head. If you do that you can follow up with a bairwhat should follow up a dair at low percentages? it seems that the opponent always has a frame advantage. is it even a good move at low percetages?
OH it gives decent hitstun, its just the mechanics in this games lets you evade or attack with an aerial before the hitstun ends. Maybe to help momentum cancels.After you dair someone at low %, it's more than likely they're going to hit you before you can get a second aerial off. Due to the lack of hitstun it gives.
sounds difficult :/ ill just stick to the simpler stuffAsk one of the others; they might be able to know. Some say air release to Dash attack, but I aint even sure. MK should be ground-released if he doesn't struggle while being held.
at 130%+, if the MK air releases, you can dash attack for th kill. It also works on Squirtle, and diddy.Ask one of the others; they might be able to know. Some say air release to Dash attack, but I aint even sure. MK should be ground-released if he doesn't struggle while being held.
Fthrow<fthrow< stutter fmash for like 4-45% on wolf,fox,gannon. snake,DK, Bowser,D3,Falcon,Charizard, and LinkI am not certain on percentages.
Pit has the F-throw CG on Wolf probably till 30% (again, not certain on percentages). The easiest way for you to escape it is probably if you try DI + Down-B, and when the Pit moves slow enough that you can escape it.
Pit can use F-throw to Stutterstep Fsmash for a quick 29-30% (when both moves are fresh). He might be able to do another F-throw before the Fsmash, but once again, I am not certain. He could use the F-throw method if he wants you closer to being off stage.
Just be careful when you're below 20% just to make sure.
The opponent should start at 0% for the best results
psssh idk.. the only situation i see that useful in is on the edge if they're recovering, but why wouldn't you just grab??Just wondering if this has been seen before. I haven't done a terribly in depth search of the pit boards, but I haven't seen it anywhere. Pit can wing push Snake out of upb. This isn't really a question of whether this occurs or not, just whether this is common knowledge. Can someone please verify this? I have a vid if necessary, just no way to upload it.
you still have to be about the same distance away from him to use WoI as you would to grab him, and you if you grab the cypher itself its more effective then anythingIs it really that uncommon for a snake to be below the stage edge? It performs the same function as a grab release but can be performed anywhere, instead of just within grab range on the edge of a stage. Plus you get an added push from the wind box after they've already been pushed out of the cypher. It may be a little situational, but it seems like it would be pretty useful, imo.
...? beats meWhat is this special Arrow Volley technique I keep hearing about?