@ Iliad; I love using this following phrase because it completely own people who say there is no skill in something.
If it doesn't take skill to camp, and specifically in my case, to lazer and gyro, then have someone who never touched ROB, and who is far inferior to my skill level use ROB and perform the same strategy.
Shit, I'd even like to see you do it Iliad, without practice, and try beating Raidos with ROB.
You will not be able to, and that's because camping takes skill. Its zoning, and controlling an area. Its also spacing, taking advantage of a range available to myself and not to my opponent. If not done right, the opponent will be able to get in due to the camper's lack of control, and lack of spacing. Just like any other aspect of this game, this is a skill which requires experience, knowledge, creativity, and efficiency.
I'm sure you have been able to recognize others on their camping ability, recognizing how well they do it, and realizing how effective it is. Even top players camp, its just in their characters metagame. Back agin to the ROB example, ROB would be no where near as good as he is if it weren't for camping. You can't take it personally and say that camping shouldn't be allowed because you think its gay. That's an unfair reason to destroy a characters metagame. (basically saying u can't ruin a character based on an extremely subjective motive).
And with other characters, Wario for instance, they play in the air. More than often a Wario will jump, double jump, air dodge whatever u throw at them and then just land again. This method of empty hopping is completely necessary as it drastically increases their options, allowing for more developed mindgames, and ultimately having the opponent require more skill (mentally: mindgames, having to consider options, to find the best route to solve the current situation and to set up in the future considering how ur opponent will react and consider to your reactions, etc) in defeating the Wario's strategy. This rule simply gives the loser and advantage. Why should the loser be given an unnecessary advantage, especially one they didn't earn. All of a sudden u have to lose to win, which leads into the following, "let the Wario jump all he wants, imma just dodge roll away all day, and react to his aggressive strategy as brawl benefits defensive strategies, therefore giving me an advantage where i wouldn't normally have one?
Planking can be solved by simply adding a ledge grab rule. Therefore limiting the amount of time people have spent on the edge. It doesn't completely shut down the planking strategy, however provides a makeshift solution to prevent it from being abused. Someone running away in the air is stoppable. They don't have any invincibility frames that they can continue using to help their defense, they are in the air, a disadvantaged position, they must land on the stage in order to continue their evasive maneuvers, and so much more that makes it completely possible to stop them. Failure to stop them is the fault of the opponents lack of skill in being able to penetrate the defenses of the staller.
The japanese rule is extremely unsuiting to this game, and primitive in comparison to the SBR ruleset.