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Legend of Zelda The great weakness of Zelda's games

Luigitoilet

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Er, good luck. I'm not totally sure that is possible but if you pull it off that would be awesome.

Do you mean no Z-button at all, so you can't ever move the camera behind you or strafe? Or just no targeting enemies?
 

IYM!

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I just keep imagining the Ganondorf/phantom, the watter temple boss and Koume and Kotake's fight with no Z targeting.
xD
F***!!!!! i forgot that part, well i will find a way :awesome:

Koume and Kotake can be defeated without Ztargeting, You can move your Shield when Link is defending himself

Er, good luck. I'm not totally sure that is possible but if you pull it off that would be awesome.

Do you mean no Z-button at all, so you can't ever move the camera behind you or strafe? Or just no targeting enemies?
Z targeting is a diferent imput than Z buttom. i need control the camera :p

but without Ztargeting i gonna have a dfificult time fighting enemies
 

Luigitoilet

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F***!!!!! i forgot that part, well i will find a way :awesome:

Koume and Kotake can be defeated without Ztargeting, You can move your Shield when Link is defending himself



Z targeting is a diferent imput than Z buttom. i need control the camera :p

but without Ztargeting i gonna have a dfificult time fighting enemies
Huh?

You target enemies with the Z-button. that's why it's called Z-targeting.

but if there are no enemies around, the Z-button puts the camera directly behind Link. I'm assuming that you are saying that you will use that but not target any enemies. right?
 

The Real Gamer

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IDK about you guys but I feel like Wind Waker capitalized the best on its replayablility thanks to the camera (collecting trophies was sooo much fun to me when I was younger) as well as the small costume change that was always fun.
 

IYM!

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Huh?

You target enemies with the Z-button. that's why it's called Z-targeting.

but if there are no enemies around, the Z-button puts the camera directly behind Link. I'm assuming that you are saying that you will use that but not target any enemies. right?
no, no i mean, "what ever button" targeting is a diferent funtiion than move the camare.

in other words, i wont use the Z buttom to locks enemies
 

Problem2

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Some enemies are actually easier to beat without Z-targeting as their ability to dodge is hindered by your free roaming capabilitites. Also, Deku nuts will be your best friend in a no Z-targeting playthrough. Imo, the hardest challenge will be the water temple boss. aiming that hookshot will be a *****.
 

3mmanu3lrc

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Anyway, I'm not sure if you can hit the watter tample boss with Dyn's fire in the same way you can hit Link's shadow in that same temple.

EDIT: That was a hard fight before I realize I could hit Link's shadow with Dyn's Fire. (kind of annoying with only the master sword)
 

IYM!

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Anyway, I'm not sure if you can hit the watter tample boss with Dyn's fire in the same way you can hit Link's shadow in that same temple.
no, you cant, the only two ways to defeat him is pull him out with th Longshot, or wait util he get out for the water and hit him.

I remember that already a good time ago, i tried to defeat all the temples bosses as a child

Thanks to Project 64 (emulator of N64) I could enter to the temples and conquer the Bosses.

note: I had to search a special code to be able to use the Megaton hamer as a child, and this way defeat Volvagia

Recently, I discovered a form to use the shield mirror as a child, this way that now I will be able to fulfill my former challenge and to conquer ALL the bosses of the temples as a child.



Any way, the thing is than, i had so many problems to defeat Morpha, in fact that mission take me like 15 or 17 tryouts. the Boomerang cant pull out Morpha from the water, So i had to wait until he come out from the water to cut him with my sword.


EDIT: That was a hard fight before I realize I could hit Link's shadow with Dyn's Fire. (kind of annoying with only the master sword)
the Meggaton Hamer is the best weapon agains Dark Link.

Try it!!
 

kupo15

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Difficulty or lack thereof andhow much it makes me care. I can play the n64 games infinitely but not the GC ones
 
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I would say difficulty, but something has proven to me that that might be catastrophic to Zelda.

I have two friends: One is a veteran gamer, and the other is a beginner. They both hate Zelda because it's too hard....

what?!
 

Eternal Yoshi

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What would really help the replay value is to not have forced tutorials, especially when they span for over an hour.
When it comes to those, both WW and TP are very big offenses of this and why I feel the MM and the first NES Zelda have more replay value than both of them.

A second quest with remixed dungeons(and slightly different overworld) and stronger enemies would also help.

Zelda doesn't need multiplayer for it's replay value.
 

IYM!

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What would really help the replay value is to not have forced tutorials, especially when they span for over an hour.
When it comes to those, both WW and TP are very big offenses of this and why I feel the MM and the first NES Zelda have more replay value than both of them.

A second quest with remixed dungeons(and slightly different overworld) and stronger enemies would also help.

Zelda doesn't need multiplayer for it's replay value.
i agree, MM have a good replay value because we have the posibilities to fight again with the Bosses and mini bosses. and new dungeons and a diferent field would help too.


Maybe a Zelda Multiplayer isnt so traditional, but still being a good idea.
Others games centred only in 1 Player, have multyplayer mode, Metroid prime2, Assasin creed, Star Fox 64, Conker bad fur day, are few examples of this.
 

finalark

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Others games centred only in 1 Player, have multyplayer mode, Metroid prime2, Assasin creed, Star Fox 64, Conker bad fur day, are few examples of this.
I haven't played Assassin's Creed Brother Hood yet and I haven't played that much Conker but I can say that both Star Fox 64 and Metroid Prime 2 have very lack luster multiplayer. In Star Fox 64 it can be blamed on forgettable maps and just not being very fun while Prime 2 just has no balance what-so-ever.
 

IYM!

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I haven't played Assassin's Creed Brother Hood yet and I haven't played that much Conker but I can say that both Star Fox 64 and Metroid Prime 2 have very lack luster multiplayer. In Star Fox 64 it can be blamed on forgettable maps and just not being very fun while Prime 2 just has no balance what-so-ever.
But nonetheless, they lengthen the life of the game.


If you have not played the multiplayer of conker Bad fur day, you have got lost a great game.

I recommend it to you
 

finalark

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But nonetheless, they lengthen the life of the game.
Not really, I haven't played MP2's multiplayer since 2004 when I first got the game and my friends and I wanted to test it out. And I think we only played Star Fox 64's multiplayer once.

If you have not played the multiplayer of conker Bad fur day, you have got lost a great game.

I recommend it to you
If I still had my Nintendo 64 I would give it a shot.
 

Ryu Shimazu

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I hate the lack of expansion and difficulty. They need to make difficulty levels, seriously. That would make them far better. Expansion... well Twilight Princess ALMOST did it...until Ganon was thrown in at the end.
 

IYM!

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when you say "expansion" your are saying bigger areas?

if that so, TP have a realy big Hyrule field, the lake, the forest and the mountain (and the others areas) are so big. but, for what? all those space isnt used, nintendo committed a mistake on not having taken advantage of all this space.

i am agree about the dificulty
 

Luigitoilet

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when you say "expansion" your are saying bigger areas?

if that so, TP have a realy big Hyrule field, the lake, the forest and the mountain (and the others areas) are so big. but, for what? all those space isnt used, nintendo committed a mistake on not having taken advantage of all this space.

i am agree about the dificulty
The same can be said for Wind Waker. I really hope Skyward Sword's overworld has more life to it and things to do.

I dunno what to think since there hasn't been any overworld footage at all yet. I hope that doesn't mean it's role is diminished.
 

Gatlin

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What would really help the replay value is to not have forced tutorials, especially when they span for over an hour.
When it comes to those, both WW and TP are very big offenses of this

I agree very much with this. I was beginning to wonder when the actual game would begin in TP. Figuring out how to steal a cradle from a monkey, or how to use the slingshot (which I have never used unless necessary) I felt were very unneeded and frankly boring. Such a relief once I actually began getting into the story.
 

IYM!

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The same can be said for Wind Waker. I really hope Skyward Sword's overworld has more life to it and things to do.

I dunno what to think since there hasn't been any overworld footage at all yet. I hope that doesn't mean it's role is diminished.
maybe minidungeons, sidequest, and more people on the field (not only monsters) would be nice.

in TP, i fell very lonleny, the monsters only attack me, and there are no people. is boring.


in OoT the field is small, and dont have many activity, less for the guy than is runing and the peahats. i dont have problems to have an empty field at an adult, i mean, that was the intention of the story.
 

t3h Icy

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Practically every Zelda game has a fan-made "uber challenge". Those are fun.
 

Lore

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I'd rather just have a difficulty level that you can change. That way, I can have my lose-3-hearts-per-hit game and Joe Nobody can play on easy.

There's really no argument against it, imo.

Another good idea to increase replay value would be a custom level editor a la Littlebigplanet for the 2d games. With the 3ds, I can definitely see it happening.

Of course, an actually full and interesting field would be nice too.
 

Fayte Isaac

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I agree very much with this. I was beginning to wonder when the actual game would begin in TP. Figuring out how to steal a cradle from a monkey, or how to use the slingshot (which I have never used unless necessary) I felt were very unneeded and frankly boring. Such a relief once I actually began getting into the story.
Seriously... I mean Ocarina of Time and Majora's Mask seemed to have a tutorial without actually having a tutorial... first time i played OoT, i didnt even notice it at all (it was integrated so well in the story)
 

Problem2

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I have a save file that begins just after the tutorials in TP. That way, when I want to start over, I copy it over and play that.
 

Problem2

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You don't get 3 save files in the GCN TP? Helps that nobody else gets a savefile on your game though lol. What I have is my main save file that is being worked towards 100% completion, my file that starts at the first dungeon, and my 3rd save file which is whatever attempt I'm doing. When I'm done, I replace file 3 with file 2 and play file 3 again.
 

kupo15

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a couple things come to mind.

Rupees don't have much importance anymore imo MM was prob the best to use it with buying maps and stuff that feel usefully

I think that having a limited number of items hurts the puzzle solving of it because then the items in the room give away the solution
 

3mmanu3lrc

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What?

Anyway, I'm already in the Ganondorf fight in my 3 hearts challenge in OoT, will record a vid of that fight if God will; just for fun :D
 
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