Raziek
Charging Limit All Day
Stage Gimmicks!
As pictured above, Orpheon's main gimmick is that the stage FLIPS in order to switch from one transition to the other. This transition is always preceded by the loud warning siren and accompanying flashing lights. This warning signal gives you about 3 seconds to get to somewhere safe, then the stage will flip. The important thing to note about the flips is that while the stage moves, YOU do not, unless you are still ON the stage. What this means is, as it quickly rotates, if you're still standing on it, you'll fall off, usually at a reasonably high distance in the air, depending on which direction the stage rotated. Note that DURING this flip, you cannot latch onto the stage's edges until it stops moving.
Now to address a silly concern: Getting star KO'd by the stage. This is an extremely rare occurrence, and should only happen if you are in an obviously bad place when it flips. In this case, our obviously bad place is in the path of whichever side rotates upwards. If you happen to be in the way of the rather solid stage as it rotates, it can and will star KO you. This is absolutely no reason to ban the stage, it's just another easy to adapt to mechanic. Given the time between the warning and the flip, it is QUITE reasonable to expect to be able to get somewhere safe. (Easiest thing to do is just jump towards the middle of the screen)
Now, on to a load of data and funny business. In order to determine if there was some sort of pattern to Frigate Orpheon's flipping shenanigans, I took 10 trial runs through a full 8-minute match, to see if I could determine a pattern. I'm pleased to say I can provide a general guideline of the trends and timing of the stage. Within the following collapse box is the data from these 10 runs, which I will elaborate on below it.
Now to elaborate on all those ugly numbers and logs.
In the first trial run, I recorded the flips, the lights, and when the platforms were present on the second transition. My data indicated that the platforms were in about 45% of the time, and that they alternated between left and right, with no real pattern to when there would be both simultaneously. As noted in the initial hypothesis, the left platforms seemed to stay onscreen for less time than the right. The left frequently visited for less than a second, while the right tended to stay longer towards 5 seconds, though both usually averaged around 3.
Recording every single platform was a huge hassle, and I so no discernible pattern worth finding, so I dropped that idea and focused on the flips and lighting. My finds were pleasing.
Firstly, on the lighting. When I refer to "Lights on" and "Lights off", I am referring to the background lighting that illuminates the Parasite Queen and the other portion of the stage. Why is this important? The stage WILL NOT FLIP IF THE LIGHTS ARE OFF.
Furthermore, the lights are always off for exactly 30 seconds at a time, so they can be used as a safety window to know that there CANNOT be a flip.
Now, onto the trends that can be drawn from the flipping and lighting. Most important thing to note, is that ALL TEN trials had a flip occur between 7:25 and 7:15. While I have heard stories of the stage not flipping at all, this leads me to believe this is a very strong trend that can be counted on.
Looking closer, we also see that after flipping to Phase 2, 22/26 times, the stage flipped BACK to Stage 2 after a mere 25-30 seconds. Trial 6 was the main exception to this trend, staying on Phase 1 for 75% of the time, in stark contrast to the other 9 trials, which all tipped in Phase 2's favor, usually around 70% of the time spent on it, even as much as 80%.
Why is this important to us? The main gripe about Frigate Orpheon is that its ledge on Phase 1 over-centralizes gameplay. Trials have indicated that Frigate spends on average, close to 70% of the time on the OTHER transition. (Even with the outlier run, it's still 66% of the time)
TL;DR version: Frigate spends 75% of the time on Phase 2, quit johning about the ledge and deal with it.
Adding to this from my Marth guide, Frigate is clearly more fit to be a starter over Delfino, when you consider that the main gripe for this stage is the lack of ledge on Phase 1, which the stage spends close to 75% of the time on.
Frigate > Walkoffs galore, temporary walls all over the place, water, changing blastzones, and a semi-permeable central platform.
NEW STUFF
Now to address a silly concern: Getting star KO'd by the stage. This is an extremely rare occurrence, and should only happen if you are in an obviously bad place when it flips. In this case, our obviously bad place is in the path of whichever side rotates upwards. If you happen to be in the way of the rather solid stage as it rotates, it can and will star KO you. This is absolutely no reason to ban the stage, it's just another easy to adapt to mechanic. Given the time between the warning and the flip, it is QUITE reasonable to expect to be able to get somewhere safe. (Easiest thing to do is just jump towards the middle of the screen)
Now, on to a load of data and funny business. In order to determine if there was some sort of pattern to Frigate Orpheon's flipping shenanigans, I took 10 trial runs through a full 8-minute match, to see if I could determine a pattern. I'm pleased to say I can provide a general guideline of the trends and timing of the stage. Within the following collapse box is the data from these 10 runs, which I will elaborate on below it.
Trial 1:
Flip at 7:17 (Now on Phase 2)
Right slide-in (7:02-6:57) (15 without, 5 with)
Left Slide-in (6:55-6:52) (17 without, 8 with)
Right SI (6:50-6:47) (19 without, 11 with)
Left SI (6:47-6:46) (19 without, 12 with)
Left AND Right (6:40-6:37(left)/6:36(Right) (25 without, 16 with)
Left (6:30-6:27) (31 without, 19 with)
Right (6:27-6:24) (31 without, 22 with)
Lights comes on (6:18)
Left SI (6:18-6:15) (37 without, 25 with)
Right SI (6:15-6:12) (37 without, 28 with)
Left and Right (6:05-6:03/6:02) (44 w/o, 31 w)
Left (5:55-5:53) (51 w/o, 33 w)
Right (5:54-5:50) (51 w/o, 36 w)
Flip at 5:47 (Lights ON) (Now on Phase 1)
Flip at 5:22 (Lights ON) (Now on Phase 2)
Right (5:17-5:16) (56 w/o, 36 w)
Left (5:15-5:11) (57 w/o, 40 w)
Right (5:07-5:04) (61 w/o, 43 w)
Left (5:01-4:59) ( 64 w/o, 46 w)
Right (4:55-4:52) (68 w/o, 49 w)
Left (4:52- 4:49) (68 w/o, 52 w)
Lights OFF (4:44) (72 w/o, 52 w)
Right (4:45- 4:41) (72 w/o, 56 w)
Left (4:42-4:41) (72 w/o, 56 w)
Left and Right (4:34- 4:32/4:28) (79 w/o, 62 w)
Left (4:24-4:22) (83 w/o, 64 w)
Right (4:22- 4:18) (83 w/o, 68 w)
Left (4:14-4:11) (87 w/o, 71 w)
LIGHTS ON (4:11)
Right (4:10- 4:06) (88 w/o, 75 w)
Left (4:06-4:05) (88 w/o, 76 w)
Right (3:58-3:55) (95 w/o, 79 w)
Left (3:56-3:55) (95 w/o, 79 w)
Left (3:48-3:47) (102 w/o, 80 w)
Right (3:46- 3:43) (103 w/o, 83 w)
FLIP AT 3:40 (LIGHTS ON) (Phase 1) (106 w/o, 83 w)
Flip at 3:15 (LIGHTS ON) (Phase 2)
Right (On during flip- 3:11) (106 w/o, 87 w)
Left (3:10 -3:08) (107 w/o, 89 w)
Right (3:01 – 2:58) (114 w/o, 92 w)
Left (2:58-2:57) (114 w/o, 93 w)
Right and Left (2:52-2:47) (119 w/o, 98 w)
LIGHTS OFF (2:40) (126 w/o, 98 w)
Right and Left (2:37- 2:34) (129 w/o, 101 w)
Right and Left (2:25- 2:25(Left)/2:21 (Right) (138 w/o, 105 w)
Left (2:16- 2;14) (143 w/o, 107 w)
Right (2:12- 2:09) (145 w/o, 110 w)
LIGHTS ON (2:07)
Left (2:06-2:06) (148 w/o, 111 w)
Right (2:01- 1:57) (153 w/o, 115 w)
Left (1:57- 1:56) (153 w/o, 116 w)
Right (1:50 – 1:47) (159 w/o, 119 w)
Left (1:48 – 1:47)
Left and Right (1:40-1:37(Left)/1:36(Right)) (166 w/o, 123 w)
Flip at 1:34 (Phase 1) (169 w/o, 123 w)
Flip at 1:04 (Phase 2)
Left (1:01-0:57) (172 w/o, 127 w)
Right (0:54-0:51) (175 w/o, 130 w)
Left (0:48-0:45) (178 w/o, 133 w)
Right (0:42-0:39) (181 w/o, 136 w)
Left (0:37-0:34) (183 w/o, 139 w)
LIGHTS OFF (0:33)
Right (0:30-0:26) (187 w/o, 143 w)
Left (0:25-0:22) (188 w/o, 146 w)
Right (0:17-0:14) (193 w/o, 149 w)
Left (0:12-0:11) (195 w/o, 150 w)
Right (0:07-0:04) (199 w/o, 154 w)
Left (0:03 to End) (200 w/o, 157 w)
LIGHTS ON (0:02)
Initial Hypothesis: Stage cannot flip when lights are off, platforms alternate, with no particular pattern for the double segments. Platforms are in anywhere between 1 and 5 seconds, left seems to stay less than the right. Seems to be a 6-second gap before and after a double platform segment, though a six second gap does not always indicate a double plat.
Time Spent on Phase 1: 2:03 of 8 minutes. 25%
Time Spent on Phase 2: 5:57 of 8 minutes. 75%
Platforms In: 2:37 of 5:57 minutes. 44%
Platforms Out: 3:20 of 5:57 minutes. 56%
Flip Count: 7
Trial 2
Start (8:00)
FLIP AT 7:20 (Phase 2)
Lights off at 6:50
Lights on at 6:20
Lights off at 5:40
Lights on at 5:10
Flip at 4:37 (1:10 later then expected) (Phase 1)
Flip at 4:12 (Exactly when expected + 1:10) (Phase 2)
Lights off at 3:33
Lights on at 3:03
Flip at 2:30 (Expected + 1:10) (Phase 1)
Lights off at 1:52
Lights on at 1:20
Flip at 0:47 (Phase 2)
Flip at 0:22 (Phase 1)
Time Spent on Phase 1: 168 of 480 seconds – 35%
Time Spent on Phase 2: 312 of 480 seconds – 65%
Trial 3
Start (8:00)
Flip at (7:23) Phase 2 *DIED*
Lights off at 6:40
Lights on at 6:10
FLIP AT 5:40 Phase 1
Flip at 5:10 Phase 2
Lights off at 4:45
Lights on at 4:15
Flip at 3:40 Phase 1
Flip at 3:15 Phase 2
Lights off at 2:45
Lights on at 2:15
Flip at 1:37 Phase 1
Flip at 1:12 Phase 2
Lights off at 0:30
Lights on at 0:00
Time Spent on Phase 1: 117 of 480 seconds – 24%
Time Spent on Phase 2: 363 of 480 seconds – 76%
Trial 4
Start (8:00)
Flip at 7:24 *PHASE 2*
Lights off at 6:50
Lights on at 6:20
Flip at 5:44 *PHASE 1*
Flip at 5:20 *Phase 2*
Lights off 4:55
Lights on 4:25
Flip at 3:50 *Phase 1*
Flip at 3:20 *Phase 2*
Lights off at 2:40
Lights on at 2:10
Flip at 1:34 *Phase 1*
Lights off at 0:52
Lights on at 0:22
Time Spent on Phase 1: 223 of 480 – 46%
Time Spent on Phase 2: 257 of 480 – 54%
Trial 5
Start (8:00)
Flip at 7:22 *Phase 2*
Lights off at 6:55
Lights on at 6:25
Flip at 5:50 *Phase 1*
Flip at 5:25 *Phase 2*
Lights off 4:55
Lights on 4:25
Lights off at 3:45
Lights on 3:15
Flip at 2:40 *Phase 1*
Flip at 2:15 *Phase 2*
Lights off at 1:35
Lights on at 1:05
Flip at 0:27 *Phase 1*
Lights off at 0:05
Time Spent on Phase 1: 115 of 480 – 24%
Time Spent on Phase 2: 365 of 480 – 76%
Trial 6
Start (8:00)
Flip at 7:15 *Phase 2*
Lights off 6:50
Lights on at 6:20
Flip at 5:46 *Phase 1*
Lights off at 5:15
Lights on 4:45
Lights off 4:05
Lights on at 3:35
Flip at 3:00 *Phase 2*
Flip at 2:35 *Phase 1*
Lights off 2:00
Lights on 1:30
Lights off 0:55
Lights on 0:25
Time Spent on Phase 1: 366 of 480 – 76%
Time Spent on Phase 2: 114 of 480 – 24%
Trial 7
Start (8:00)
Flip at 7:15 *Phase 2*
Lights off at 6:45
Lights on at 6:15
Flip at 5:40 *Phase 1*
Flip at 5:15 *Phase 2*
Lights off at 4:37
Lights on at 4:07
Lights off at 3:20
Lights on at 2:50
Flip at 2:17 *Phase 1*
Flip at 1:50 *Phase 2*
Lights off at 1:25
Lights on at 0:55
Flip at 0:20
Time Spent on Phase 1: 97 of 480 – 20%
Time Spent on Phase 2: 383 of 480 – 80%
Trial 8
Start (8:00)
Flip at 7:17 *Phase 2*
Lights off at 6:45
Lights on at 6:15
Flip at 5:40 *Phase 1*
Flip at 5:15 *Phase 2*
Lights off at 4:50
Lights on at 4:20
Lights off 3:35
Lights on 3:05
Flip at 2:30 *phase 1*
Flip at 2:03 *phase 2*
Lights off at 1:40
Lights on at 1:10
Lights off at 0:28
Time Spent on Phase 1: 95 of 480 – 20%
Time Spent on Phase 2: 385 of 480 – 80%
Trial 9
Start (8:00)
Flip at 7:18 *Phase 2*
Lights off at 6:43
Lights on at 6:13
Flip at 5:40 *Phase 1*
Flip at 5:12 *Phase 2*
Lights off at 4:50
Lights on at 4:20
Flip at 3:43 *Phase 1*
Flip at 3:18 *Phase 2*
Lights off at 2:45
Lights on at 2:15
Flip at 1:38 *Phase 1*
Flip at 1:10 *Phase 2*
Lights off at 0:30
Light on at End
Time Spent on Phase 1: 123 of 480 – 26%
Time Spent on Phase 2: 357 of 480 – 74%
Trial 10
Start (8:00)
Flip at 7:22 *Phase 2*
Lights off at 6:42
Lights on at 6:12
Flip at 5:38 *Phase 1*
Flip at 5:13 *Phase 2*
Lights off at 4:40
Lights on at 4:10
Lights off at 3:25
Lights on at 2:55
Flip at 2:20 *Phase 1*
Lights off at 1:58
Lights on at 1:28
Flip at 0:50 *Phase 2*
Flip at 0:25 *Phase 1*
Time Spent on Phase 1: 178 of 480 – 37%
Time Spent on Phase 2: 302 of 480 – 63%
TOTAL AVERAGES:
Time Spent on Phase 1: 33%
Time Spent on Phase 2: 66%
Flip at 7:17 (Now on Phase 2)
Right slide-in (7:02-6:57) (15 without, 5 with)
Left Slide-in (6:55-6:52) (17 without, 8 with)
Right SI (6:50-6:47) (19 without, 11 with)
Left SI (6:47-6:46) (19 without, 12 with)
Left AND Right (6:40-6:37(left)/6:36(Right) (25 without, 16 with)
Left (6:30-6:27) (31 without, 19 with)
Right (6:27-6:24) (31 without, 22 with)
Lights comes on (6:18)
Left SI (6:18-6:15) (37 without, 25 with)
Right SI (6:15-6:12) (37 without, 28 with)
Left and Right (6:05-6:03/6:02) (44 w/o, 31 w)
Left (5:55-5:53) (51 w/o, 33 w)
Right (5:54-5:50) (51 w/o, 36 w)
Flip at 5:47 (Lights ON) (Now on Phase 1)
Flip at 5:22 (Lights ON) (Now on Phase 2)
Right (5:17-5:16) (56 w/o, 36 w)
Left (5:15-5:11) (57 w/o, 40 w)
Right (5:07-5:04) (61 w/o, 43 w)
Left (5:01-4:59) ( 64 w/o, 46 w)
Right (4:55-4:52) (68 w/o, 49 w)
Left (4:52- 4:49) (68 w/o, 52 w)
Lights OFF (4:44) (72 w/o, 52 w)
Right (4:45- 4:41) (72 w/o, 56 w)
Left (4:42-4:41) (72 w/o, 56 w)
Left and Right (4:34- 4:32/4:28) (79 w/o, 62 w)
Left (4:24-4:22) (83 w/o, 64 w)
Right (4:22- 4:18) (83 w/o, 68 w)
Left (4:14-4:11) (87 w/o, 71 w)
LIGHTS ON (4:11)
Right (4:10- 4:06) (88 w/o, 75 w)
Left (4:06-4:05) (88 w/o, 76 w)
Right (3:58-3:55) (95 w/o, 79 w)
Left (3:56-3:55) (95 w/o, 79 w)
Left (3:48-3:47) (102 w/o, 80 w)
Right (3:46- 3:43) (103 w/o, 83 w)
FLIP AT 3:40 (LIGHTS ON) (Phase 1) (106 w/o, 83 w)
Flip at 3:15 (LIGHTS ON) (Phase 2)
Right (On during flip- 3:11) (106 w/o, 87 w)
Left (3:10 -3:08) (107 w/o, 89 w)
Right (3:01 – 2:58) (114 w/o, 92 w)
Left (2:58-2:57) (114 w/o, 93 w)
Right and Left (2:52-2:47) (119 w/o, 98 w)
LIGHTS OFF (2:40) (126 w/o, 98 w)
Right and Left (2:37- 2:34) (129 w/o, 101 w)
Right and Left (2:25- 2:25(Left)/2:21 (Right) (138 w/o, 105 w)
Left (2:16- 2;14) (143 w/o, 107 w)
Right (2:12- 2:09) (145 w/o, 110 w)
LIGHTS ON (2:07)
Left (2:06-2:06) (148 w/o, 111 w)
Right (2:01- 1:57) (153 w/o, 115 w)
Left (1:57- 1:56) (153 w/o, 116 w)
Right (1:50 – 1:47) (159 w/o, 119 w)
Left (1:48 – 1:47)
Left and Right (1:40-1:37(Left)/1:36(Right)) (166 w/o, 123 w)
Flip at 1:34 (Phase 1) (169 w/o, 123 w)
Flip at 1:04 (Phase 2)
Left (1:01-0:57) (172 w/o, 127 w)
Right (0:54-0:51) (175 w/o, 130 w)
Left (0:48-0:45) (178 w/o, 133 w)
Right (0:42-0:39) (181 w/o, 136 w)
Left (0:37-0:34) (183 w/o, 139 w)
LIGHTS OFF (0:33)
Right (0:30-0:26) (187 w/o, 143 w)
Left (0:25-0:22) (188 w/o, 146 w)
Right (0:17-0:14) (193 w/o, 149 w)
Left (0:12-0:11) (195 w/o, 150 w)
Right (0:07-0:04) (199 w/o, 154 w)
Left (0:03 to End) (200 w/o, 157 w)
LIGHTS ON (0:02)
Initial Hypothesis: Stage cannot flip when lights are off, platforms alternate, with no particular pattern for the double segments. Platforms are in anywhere between 1 and 5 seconds, left seems to stay less than the right. Seems to be a 6-second gap before and after a double platform segment, though a six second gap does not always indicate a double plat.
Time Spent on Phase 1: 2:03 of 8 minutes. 25%
Time Spent on Phase 2: 5:57 of 8 minutes. 75%
Platforms In: 2:37 of 5:57 minutes. 44%
Platforms Out: 3:20 of 5:57 minutes. 56%
Flip Count: 7
Trial 2
Start (8:00)
FLIP AT 7:20 (Phase 2)
Lights off at 6:50
Lights on at 6:20
Lights off at 5:40
Lights on at 5:10
Flip at 4:37 (1:10 later then expected) (Phase 1)
Flip at 4:12 (Exactly when expected + 1:10) (Phase 2)
Lights off at 3:33
Lights on at 3:03
Flip at 2:30 (Expected + 1:10) (Phase 1)
Lights off at 1:52
Lights on at 1:20
Flip at 0:47 (Phase 2)
Flip at 0:22 (Phase 1)
Time Spent on Phase 1: 168 of 480 seconds – 35%
Time Spent on Phase 2: 312 of 480 seconds – 65%
Trial 3
Start (8:00)
Flip at (7:23) Phase 2 *DIED*
Lights off at 6:40
Lights on at 6:10
FLIP AT 5:40 Phase 1
Flip at 5:10 Phase 2
Lights off at 4:45
Lights on at 4:15
Flip at 3:40 Phase 1
Flip at 3:15 Phase 2
Lights off at 2:45
Lights on at 2:15
Flip at 1:37 Phase 1
Flip at 1:12 Phase 2
Lights off at 0:30
Lights on at 0:00
Time Spent on Phase 1: 117 of 480 seconds – 24%
Time Spent on Phase 2: 363 of 480 seconds – 76%
Trial 4
Start (8:00)
Flip at 7:24 *PHASE 2*
Lights off at 6:50
Lights on at 6:20
Flip at 5:44 *PHASE 1*
Flip at 5:20 *Phase 2*
Lights off 4:55
Lights on 4:25
Flip at 3:50 *Phase 1*
Flip at 3:20 *Phase 2*
Lights off at 2:40
Lights on at 2:10
Flip at 1:34 *Phase 1*
Lights off at 0:52
Lights on at 0:22
Time Spent on Phase 1: 223 of 480 – 46%
Time Spent on Phase 2: 257 of 480 – 54%
Trial 5
Start (8:00)
Flip at 7:22 *Phase 2*
Lights off at 6:55
Lights on at 6:25
Flip at 5:50 *Phase 1*
Flip at 5:25 *Phase 2*
Lights off 4:55
Lights on 4:25
Lights off at 3:45
Lights on 3:15
Flip at 2:40 *Phase 1*
Flip at 2:15 *Phase 2*
Lights off at 1:35
Lights on at 1:05
Flip at 0:27 *Phase 1*
Lights off at 0:05
Time Spent on Phase 1: 115 of 480 – 24%
Time Spent on Phase 2: 365 of 480 – 76%
Trial 6
Start (8:00)
Flip at 7:15 *Phase 2*
Lights off 6:50
Lights on at 6:20
Flip at 5:46 *Phase 1*
Lights off at 5:15
Lights on 4:45
Lights off 4:05
Lights on at 3:35
Flip at 3:00 *Phase 2*
Flip at 2:35 *Phase 1*
Lights off 2:00
Lights on 1:30
Lights off 0:55
Lights on 0:25
Time Spent on Phase 1: 366 of 480 – 76%
Time Spent on Phase 2: 114 of 480 – 24%
Trial 7
Start (8:00)
Flip at 7:15 *Phase 2*
Lights off at 6:45
Lights on at 6:15
Flip at 5:40 *Phase 1*
Flip at 5:15 *Phase 2*
Lights off at 4:37
Lights on at 4:07
Lights off at 3:20
Lights on at 2:50
Flip at 2:17 *Phase 1*
Flip at 1:50 *Phase 2*
Lights off at 1:25
Lights on at 0:55
Flip at 0:20
Time Spent on Phase 1: 97 of 480 – 20%
Time Spent on Phase 2: 383 of 480 – 80%
Trial 8
Start (8:00)
Flip at 7:17 *Phase 2*
Lights off at 6:45
Lights on at 6:15
Flip at 5:40 *Phase 1*
Flip at 5:15 *Phase 2*
Lights off at 4:50
Lights on at 4:20
Lights off 3:35
Lights on 3:05
Flip at 2:30 *phase 1*
Flip at 2:03 *phase 2*
Lights off at 1:40
Lights on at 1:10
Lights off at 0:28
Time Spent on Phase 1: 95 of 480 – 20%
Time Spent on Phase 2: 385 of 480 – 80%
Trial 9
Start (8:00)
Flip at 7:18 *Phase 2*
Lights off at 6:43
Lights on at 6:13
Flip at 5:40 *Phase 1*
Flip at 5:12 *Phase 2*
Lights off at 4:50
Lights on at 4:20
Flip at 3:43 *Phase 1*
Flip at 3:18 *Phase 2*
Lights off at 2:45
Lights on at 2:15
Flip at 1:38 *Phase 1*
Flip at 1:10 *Phase 2*
Lights off at 0:30
Light on at End
Time Spent on Phase 1: 123 of 480 – 26%
Time Spent on Phase 2: 357 of 480 – 74%
Trial 10
Start (8:00)
Flip at 7:22 *Phase 2*
Lights off at 6:42
Lights on at 6:12
Flip at 5:38 *Phase 1*
Flip at 5:13 *Phase 2*
Lights off at 4:40
Lights on at 4:10
Lights off at 3:25
Lights on at 2:55
Flip at 2:20 *Phase 1*
Lights off at 1:58
Lights on at 1:28
Flip at 0:50 *Phase 2*
Flip at 0:25 *Phase 1*
Time Spent on Phase 1: 178 of 480 – 37%
Time Spent on Phase 2: 302 of 480 – 63%
TOTAL AVERAGES:
Time Spent on Phase 1: 33%
Time Spent on Phase 2: 66%
Now to elaborate on all those ugly numbers and logs.
In the first trial run, I recorded the flips, the lights, and when the platforms were present on the second transition. My data indicated that the platforms were in about 45% of the time, and that they alternated between left and right, with no real pattern to when there would be both simultaneously. As noted in the initial hypothesis, the left platforms seemed to stay onscreen for less time than the right. The left frequently visited for less than a second, while the right tended to stay longer towards 5 seconds, though both usually averaged around 3.
Recording every single platform was a huge hassle, and I so no discernible pattern worth finding, so I dropped that idea and focused on the flips and lighting. My finds were pleasing.
Firstly, on the lighting. When I refer to "Lights on" and "Lights off", I am referring to the background lighting that illuminates the Parasite Queen and the other portion of the stage. Why is this important? The stage WILL NOT FLIP IF THE LIGHTS ARE OFF.
Furthermore, the lights are always off for exactly 30 seconds at a time, so they can be used as a safety window to know that there CANNOT be a flip.
Now, onto the trends that can be drawn from the flipping and lighting. Most important thing to note, is that ALL TEN trials had a flip occur between 7:25 and 7:15. While I have heard stories of the stage not flipping at all, this leads me to believe this is a very strong trend that can be counted on.
Looking closer, we also see that after flipping to Phase 2, 22/26 times, the stage flipped BACK to Stage 2 after a mere 25-30 seconds. Trial 6 was the main exception to this trend, staying on Phase 1 for 75% of the time, in stark contrast to the other 9 trials, which all tipped in Phase 2's favor, usually around 70% of the time spent on it, even as much as 80%.
Why is this important to us? The main gripe about Frigate Orpheon is that its ledge on Phase 1 over-centralizes gameplay. Trials have indicated that Frigate spends on average, close to 70% of the time on the OTHER transition. (Even with the outlier run, it's still 66% of the time)
TL;DR version: Frigate spends 75% of the time on Phase 2, quit johning about the ledge and deal with it.
Adding to this from my Marth guide, Frigate is clearly more fit to be a starter over Delfino, when you consider that the main gripe for this stage is the lack of ledge on Phase 1, which the stage spends close to 75% of the time on.
Frigate > Walkoffs galore, temporary walls all over the place, water, changing blastzones, and a semi-permeable central platform.
NEW STUFF
Ok, so I decided to finally finish up looking at my notes to make a general outline of what to expect on this stage.
Firstly, I believe Frigate can be predicted largely by following a series of If -> Then statements.
The First major split comes at the 7:27-7:17 mark. In the majority of my trials, the stage has flipped at this point. If it does, it is HIGHLY likely that the majority of the time will be spent on Transition 2. If it does NOT flip at this point, my trials show that the stage will follow a pattern based around Transition 1.
The majority of what is going to happen revolves around a simple concept: If one thing happens, the other CANNOT happen for at least "x" amount of time.
Following the first flip to Phase 2, there is a 30-40 second gap before the next event.
After this buffer period passes, one of two thing will happen:
1) The Stage flips again.
2) The Lights go out.
If the lights go out, the prediction is simple. From the time the lights go out, they will be off for exactly 30 seconds. After this, we return to the former pattern of a 30-40 second gap, followed by the same If -> then.
If the stage FLIPS, the prediction gets a little hazier. The grand majority of my trials have shown the stage focusing primarily on one transition, based on whether or not it flips at 7:17. If it DOES flip, you get a type 2. What this means, it that if it flips BACK to phase 1, it becomes extremely likely that it will flip back to phase 2 after 25 seconds. It then resumes the 30 sec Gap -> If/Then pattern.
If it doesn't flip, you get a Type 1, and it does MORE OR LESS the same thing as type 2, just changing the transitions roles. It will usually spend a mere 25 second on Phase 2 if it DOES flip, then it will flip back to phase 1.
Predicting this stage is done simply by making educated guesses based on the timing and transition type, whether you have type 1 or 2. Between the If/Thens and reading the set time gaps, you can play here quite easily.
It is regrettable that the stage still seems to have some inherently random determinants, but by and large, it is quite easy to predict. Just be aware that every once in a while, it might screw you over.
Firstly, I believe Frigate can be predicted largely by following a series of If -> Then statements.
The First major split comes at the 7:27-7:17 mark. In the majority of my trials, the stage has flipped at this point. If it does, it is HIGHLY likely that the majority of the time will be spent on Transition 2. If it does NOT flip at this point, my trials show that the stage will follow a pattern based around Transition 1.
The majority of what is going to happen revolves around a simple concept: If one thing happens, the other CANNOT happen for at least "x" amount of time.
Following the first flip to Phase 2, there is a 30-40 second gap before the next event.
After this buffer period passes, one of two thing will happen:
1) The Stage flips again.
2) The Lights go out.
If the lights go out, the prediction is simple. From the time the lights go out, they will be off for exactly 30 seconds. After this, we return to the former pattern of a 30-40 second gap, followed by the same If -> then.
If the stage FLIPS, the prediction gets a little hazier. The grand majority of my trials have shown the stage focusing primarily on one transition, based on whether or not it flips at 7:17. If it DOES flip, you get a type 2. What this means, it that if it flips BACK to phase 1, it becomes extremely likely that it will flip back to phase 2 after 25 seconds. It then resumes the 30 sec Gap -> If/Then pattern.
If it doesn't flip, you get a Type 1, and it does MORE OR LESS the same thing as type 2, just changing the transitions roles. It will usually spend a mere 25 second on Phase 2 if it DOES flip, then it will flip back to phase 1.
Predicting this stage is done simply by making educated guesses based on the timing and transition type, whether you have type 1 or 2. Between the If/Thens and reading the set time gaps, you can play here quite easily.
It is regrettable that the stage still seems to have some inherently random determinants, but by and large, it is quite easy to predict. Just be aware that every once in a while, it might screw you over.