Yeah, go try telling MrWizard that.no smash balls, no hammers
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Yeah, go try telling MrWizard that.no smash balls, no hammers
I'm sorry I missed the part in which you said items can be turned on as long as golden hammers and such are off. I guess that's why you were using the golden hammer as argument each time. If your opinion is items can be turned on then I don't have to argue with you.Oh come off it.
I grab a Golden Hammer, what are you going to do? Infinite Pound (which is against the rules, by the way) 'til the 20 or so seconds during which the Golden Hammer lasts wears off? The only other options are pretty much quadruple jumping into a glide and then Up B:ing as Pit and you might be able to stall it out. Peach's float is nowhere near long enough.
But it's obviously your fault that I grabbed an overpowered item and obviously your fault for not having 4 jumps and a glide to help you evade it.
How is that different from Akuma? If the Akuma-player sucks enough, he won't win. It's your fault for getting hit by Akuma's broken ****! It's not a guaranteed win just because someone picks Akuma if the opponent can just outsmart him one jillion times.
Now play me when I get two Golden Hammers and one Smash Ball. It's obviously your fault you got hit by all 3... including my Fair into Final Smash as Marth. These items are on at EVO. And did you just not read my post where I said that I'm fine with EVO having items on if they just turn off all of the broken ones? They can play with Mr. Saturns, Smoke Balls and whatever. But they'd be stuck with, like, 4 items if we ban all broken ****.
Keep up. It's much easier for the losing player to knock an item out of/off the winner and vice versa.
lack of logicNow I have to fight aggressively without any strategic consideration. I have to make sure I'm always in the best position to get an item when it happens. Who cares about the opponent? I'll just obliterate him when I get the item. And if he's good at dodging it? Well that sucks for me, but it won't change my play because I'm certainly not letting him get the next one.
Lack of context. Reread the paragraph.lack of logic
not caring about your opponent = u not getting said item
Just ask him to illustrate a Chess allegory for you with no alleged relation to Smash, Items or Chess and it'll all make sense. I promise.lack of logic
Not my problem if you don't understand illustrations. And I never made any retorts to you, don't see why you felt the need to do to me.Just ask him to illustrate a Chess allegory for you with no alleged relation to Smash, Items or Chess and it'll all make sense. I promise.
-Kimo
okay ill give it another shot, Yuna styleLack of context. Reread the paragraph.
very strong argument. can I feel that your following arugments will be biased towards no-item playThe biggest problem I have with items is simply that I don't want to compete with them on. If I want to play a game that requires me to manipulate probability in my favor, I'll go play poker. There's plenty of that in Vegas.
I agree, hammers and smash balls would be detrimental to gameplay, the fact that they give too big of an advantage is an argument, but I feel that there's much more to that.Maybe if Evo were just allowing a few small items that didn't make much of a difference, like a Mr. Saturn or a Home-run bat, or whatever. Maybe then it wouldn't be so bad. But smash balls? ray guns? Hammers? Now the entire match COMPLETELY changes. I have to spend the whole match worrying that a strong item, one that could potentially grant my opponent or myself a HUGE advantage, could spawn and I may not be there to get it.
Yes you have to be more agressive, but do you remember how strong defensive options are in this game? I really doubt that applying pressure without any strategic consideration will give you results versus a decent opponent.Now I have to fight aggressively without any strategic consideration.I have to make sure I'm always in the best position to get an item when it happens.
Again, not outplaying your opponent beforehand will reduce your chance of getting said item.Who cares about the opponent? I'll just obliterate him when I get the item.
If he's good at dodging it it doesn't only sucks for you it means that he's better than you at defense. If you can manage to get the next item then good job, try to punish him hard for his mistakes.And if he's good at dodging it? Well that sucks for me, but it won't change my play because I'm certainly not letting him get the next one.
I dont think so, most items have their use... look at Yuna, he thinks 95% of them are BROKEN.As far as I'm concerned, items only stagnate the game. And when only allowing small items that don't do very much, they simply get in the way and add no value anyways.
It's good, enjoy Vegas with your wife then. Some will want to play that game, even though there will definitely be less people.It's not a game I want to play, and it's not a game I will travel hundreds of miles to compete in.
Exactly, the real issue with Hammers/timer FSes/Invincibility Star is that they literally stop the match for half a minute (but theyre still too powerful)For the record, it's totally possible to ledgestall both of the hammers. The Golden Hammer requires near perfect timing to pull it off, but after a little practice, it isn't hard at all to dodge either hammer with a ledgestall.
You can prepare for it by doing what? Just not letting him get the really good items? Or simply never allowing your opponent to stay one stock behind for a prolonged time? It's not fair and it's not good for Competitive play to auto-handicap the winner.I read that items are harder to knock out of the hand of the losing player but I don't see that as a good enough reason to say items are bad for competitive play. I know it's harder to hit them out of his hand so I can prepare for that.
I'm sorry, you must not know that Golden Hammers can float. So I'll just jump off and hit you off the stage. Even if you airdodge it, I can just keep floating at the same spot, forcing you to eventually Up B into it. The only way for you not to die from it is for me to be floating where you Up B hits me.For the record, it's totally possible to ledgestall both of the hammers. The Golden Hammer requires near perfect timing to pull it off, but after a little practice, it isn't hard at all to dodge either hammer with a ledgestall.
I agree, there is no fairness in that. Handicapping the winner with something that doesnt fit in the game design (unlike puzzle games) is not a good idea.You can prepare for it by doing what? Just not letting him get the really good items? Or simply never allowing your opponent to stay one stock behind for a prolonged time? It's not fair and it's not good for Competitive play to auto-handicap the winner.
Why should it be OK for you to drop the Smash Ball from a single hit yet you have to hit him 4 times for the same effect?
For the most part, you got everything right But let me just clarify a couple things...okay ill give it another shot, Yuna style
That's fine, for the most part they are. But this discussion is the Evo rule-set, and it's obvious by now that "I don't want to play smash with items on" isn't going to cut it for SRK. So I'm doing my best to find reasons why items don't work for competitive play. You don't see me in other items threads that are strictly SWF-based because I really don't care about those. I honestly cared about going to evo this year though, and that's why I was there from the beginning.can I feel that your following arugments will be biased towards no-item play
Glad we can come to an agreement. Honestly, I wouldn't care so much if it weren't for a few select items they're allowing. I would probably still would argue that without the big items there's no point in adding the small items, but not to the degree that I was before, and I probably would still go to Evo.I agree, hammers and smash balls would be detrimental to gameplay, the fact that they give too big of an advantage is an argument, but I feel that there's much more to that.
Perhaps, but the whole point is that I'm forced to play aggressively, which suddenly take out a whole plethora of approaching options. Just to spite SynikaL, Ima throw out another chess analogy. It would be as if you were forcing everyone to stick to one single opening in every game they play. That one opening is certainly not without it's strategies, but there's a lot more to the game than that one opening.Yes you have to be more agressive, but do you remember how strong defensive options are in this game? I really doubt that applying pressure without any strategic consideration will give you results versus a decent opponent.
I never said you should just sit there without a thought to your opponent and hope to get an item. My point was that you're really just aggressively fighting to get the item - you're not really fighting your opponent till you get an item that can KO.Again, not outplaying your opponent beforehand will reduce your chance of getting said item.
My point is that as long as smash balls and hammers are turned on, it doesn't really matter how good either competitor is at dodging them (a common argument used by the pro-items). Mistakes are made by all, including the pros, and a poorly spaced fsmash is not nearly as punishable as a badly timed dodge of a final smash. Thus, if your opponent totally sucks at dodging them or is really good at dodging them, you're still gonna be playing exactly the same way.If he's good at dodging it it doesn't only sucks for you it means that he's better than you at defense. If you can manage to get the next item then good job, try to punish him hard for his mistakes.
They do have their uses, but I don't think people would care enough about changing their game to fight for them. At that point you have to ask, what's the point?I dont think so, most items have their use... look at Yuna, he thinks 95% of them are BROKEN.
Thanks. No hard feelings to you or anyone in this thread, I'm just mostly peeved at SRK and their attitude towards anyone who plays smash.It's good, enjoy Vegas with your wife then. Some will want to play that game, even though there will definitely be less people.
Well I actually do not care about SRK anymore because I don't feel the need to go there, type my fingers sore and just see them brush it all off like it's nothing. >_> I prefer hanging around on SWF. But maybe some people here can go and agree with the viewpoint Aether presented. After all, it was different, well written post that did not come from usual posters on this thread. It's good to have more people discussing with different views about the subject.-Aether, while that's one very eloquently written post, what you've just said has been said countless times by, among others, me. They just won't listen/don't agree with it.
The following counter-arguments have been used:
* It's more fun and varied
* Some randomness is OK and might even make it better
* Hey, as long as a huge number of sets aren't decided by this randomness
* STAGE COOONTROOOOOOL!
Its not that I want items on, but people on the anti-item side of the debate need to brush up and actually know the arguments for pro-items. Golden Hammer can be dodged, and pretty much every final smash can be dodged as well or at least you can make it supremely difficult for them to connect.As to the Smash Balls/Golden Hammers arguments: Smash Balls are on at Evo. Golden Hammers are on at Evo. Regardless of the merit of items (which I believe, as my analogy to a Chess game "with items" shows, should not interfere with competition), those two ARE incredibly dangerous and nigh-undodgeable attacks that ARE on at Evo.
-Aether, while that's one very eloquently written post, what you've just said has been said countless times by, among others, me. They just won't listen/don't agree with it.
The following counter-arguments have been used:
* It's more fun and varied
* Some randomness is OK and might even make it better
* Hey, as long as a huge number of sets aren't decided by this randomness
* STAGE COOONTROOOOOOL!
It's still smash, that's why. <_<OK, so what I'm not getting is this:
You claim that the Smash Bros competitive scene grew into what it is without the aid of major sanctioned events like Evo or MLG.
If this is the case, then WHY do you care now?
The thread doesn't warrant locking as the debates have not degraded into ad hominem spam posts yet. I've stated multiple times that I absolutely love EVO. I want to go, and I've wanted to go for years. I've wanted to go even before I picked up Smash competitively. But the problem is, I've wanted to go as a competitor, not a spectator. And now, after all these years, the chance is right in front of me... only to pulled out from under me by all of this crap. That, among other things, is why I care now.OK, so what I'm not getting is this:
You claim that the Smash Bros competitive scene grew into what it is without the aid of major sanctioned events like Evo or MLG.
If this is the case, then WHY do you care now? They have their rules, you have yours. This constant b*tching about how they run things is the equivalent of walking into someone elses house and complaining that you can't smoke inside.
For years I've always thought that no items/neutral stages was a bullsh*t way to run a tournament, but I didn't complain or try to persuade tournament runners to change their rules because it wasn't what I wanted. If a tournament held rules I didn't want to play by, I simply didn't play. Emphasis on SIMPLY.
Why this has turned into a god d*mned e-war and spanned multiple topics here is beyond me. It blows my mind.
You don't like their rules? Don't go. You won't be missed.
Now if you're all done crying, lock this.
Who do you think they're talking to? What community do you think they're aiming this at? Thats right, its OURS. After telling us they loved our community last year, they wanted us back this year, and things similar to the quote above, they go ahead and pull THIS on us.Smash players embody EVO's competitive spirit and we're proud to invite them to show that SSBB belongs among the greatest competitive fighting titles in the world.
MLG yes, but not Evo, definitely not. Only at 2007 they started to show some respect toward smash community, but now... *sigh* The thread SamuraiPanda posted sums it up pretty well. >_>Although Evo and MLG may of had their parts, they have always respected the community.
So because your community made competitive Smash what it is today, anyone who wants to run a Smash tournament should remain beholden to your community's desires? Please.Although Evo and MLG may of had their parts, they have always respected the community. I think it's relatively common knowledge that SWF has contributed far more to the evolution of this wonderful series than the professional gaming industry has. This change is rules is a bold slap in the face to veterans of the smash community.
The point is that the people who understand the game and who have spent years developing fair and balanced rulesets for tournaments should have some say in the rulesets for major national events such as EVO. The people at SRK, including Mr Wizard, obviously do not understand, nor do they wish to understand, competitive smash and as a result, created this ridiculous ruleset. It's not the community's 'desires,' it's necessary for fair play, the foundation of competitive gaming, something that SRK should understand.So because your community made competitive Smash what it is today, anyone who wants to run a Smash tournament should remain beholden to your community's desires? Please.
no, actually, 2006 is when MLG sponsored a smash tourny at evo. was too good then. last year was even better. 2008. man. we'll see who goes and who don't. it's a new game. it's brawl.MLG yes, but not Evo, definitely not. Only at 2007 they started to show some respect toward smash community, but now... *sigh* The thread SamuraiPanda posted sums it up pretty well. >_>
http://forums.shoryuken.com/showthread.php?t=155923
The point still stands, albeit I was a bit misinformed. I never was good with dates and years.no, actually, 2006 is when MLG sponsored a smash tourny at evo. was too good then. last year was even better. 2008. man. we'll see who goes and who don't. it's a new game. it's brawl.
I'm assuming you're playing devil's advocate Alpha, but to the party in question: this isn't Halo, or Quake, or some other game where items spawn at set points. Items in Smash wouldn't be as big a problem if didn't spawn randomly.Its not that I want items on, but people on the anti-item side of the debate need to brush up and actually know the arguments for pro-items. Golden Hammer can be dodged, and pretty much every final smash can be dodged as well or at least you can make it supremely difficult for them to connect.
While the rules state as follows and reasons behind them.Keits said:The mere ***posibility*** of rubberbanding built into the 'randomness' was one of the key reasons to play 2 STOCK matches in 3 out of 5 sets.
*facepalms*Masher said:Ok the dragoon is banned,shame you guys can't read and whats the problem with the smashballs hits while winner having it?
Who isn't going to use their special within 3 sec after getting it? The only reason would be if you have the SB and your opponent is at 100%+ and you want to get rid of that stock without using your SB but thats taking a risk. So you just proved the game takes more skill with items on! Are you sure you're not pro-items?
So if player 1 gets smash ball, is losing and KO's player 2 without using FS, does it change how much you need to beat the losing player in order to knock out the smash ball since the stocks are even/more even now? I'd be interested to see the test results on this.subt-L said:my question is if someone is if player 1 is down 1 stock to 2 stock, and he gains the fs, k.o's the other person, if player 2 attacks player 1, will he be able to knock it out?
Aww man, dun be so uptight about the farming joke. :< And even when joking I presented a valid concern about kirby's final smash granting free items (though I was too lazy to elaborate further). There isn't much about it on boards so I'm not certain do the "off" items spawn when kirby cooks or only the "on" items, and how much per character kirby cooks. I hope it's the latter... cause otherwise we can say hello to spicy curry, hearts and maxim tomatos.This topic is about Evo's ruleset and the effects items may have during it. Not about bashing other forums such as SRK, gamefaqs, etc... or joking about farming items. That gets us nowhere. Please discuss the topic at hand as I would not like to see this topic locked, especially when it causes people to actually test multiple aspects about items.
Soo... up for some test runs? :3 At least we can do some good to wobbles here if we get more info bout items.Samochan said:So if player 1 gets smash ball, is losing and KO's player 2 without using FS, does it change how much you need to beat the losing player in order to knock out the smash ball since the stocks are even/more even now? I'd be interested to see the test results on this.
I seriously doubt anything we throw at Mr. Wizard will say their decision to change the ruleset in time, let alone ever. Logic didn't help; videos of items causing homosexual things to happen in matches won't change their minds either. This is SRK we're talking aboug.As funny as that picture is, that stops here. As Xiivi said, we need to stick to discussing about the topic at hand, the Evo ruleset, in an intelligent manner without posting spam. This thread was doing well in the beginning when people were doing research. Lets not degenerate this thread to the point of locking.