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The End of All Smash Brawl HDTV Lag Debates

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Pyr0

Smash Ace
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Sep 1, 2006
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Plucking Pikmin
8ms isn't that bad, lets just hope online dosn't add to much lag to that (different lag I know, but lag nontheless)

Thanks for the info.

That TV is the one in my living room, and I was planing on buying the HD cables, but now I'm not that sure.

I still have my Nice 27" CRT Vega (the one with the big woofer) and It handles nicely Melee (the audio rocks!)
 

Anth0ny

Smash Master
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Oct 14, 2007
Messages
4,061
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Toronto, Ontario
no actually it did make sence.... you lose the benefit of a 1080p display vs 720 on a tv between 42" and 50" if the viewing distance is more than 8 ft.
Well, I'd obviously pick up a bigger set if it was financially possible for me to do so. I've seen this TV in action, and it's pretty sexy. For the price, I'll take it.
 

Corax The Cold

Smash Journeyman
Joined
Oct 27, 2007
Messages
324
it doesnt erally matter if you get a nice 1080i hdtv for watching tv and movies, as long as it also can go into 480p mode
 

CT Chia

Smash Obsessed
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First, very nice post. I have just two criticisms.

You said that projectors should lag a lot because the image is projected for a longer distance than the distance internal to a CRT TV. That image is traveling at light speed which puts the delay time in nanoseconds. Unless I've misunderstood your argument, I see no reason why projectors should lag significantly.

Also, 3rd party wireless controllers should not increase lag - even the bad ones. The time constants that control that wireless transmission should be in nanoseconds. Those signals are going to be digitized according to the Wii's reciever, so there should be no difference. I think an engineer would have to make an effort to slow down that wireless transmission. With that said, I also have an innate distrust for 3rd party controllers, so I would still never recommend them.
Ok I kind of worded the whole projector thing wrong. It was late and wasn't thinking straight lol. However, they do generally lag. Only the highest of quality of projectors should be able to handle it fine. The lag comes from how the signal is made. When a signal is carried through a wire to a crt screen, lcd or plasma, its easy to setup the signal. obviously projectors are handled different, as the image has to be readied to be able to be projected across a room, and that method causes the lag. for instance, if u take a crt, smash the screen, it wont become a projector cause the internal stuff is handled different.

as for 3rd party charas, theoretically they shouldnt lag, but they use crappy wireless signals. if your right next to it and theres no interferences they shouldnt lag, but when u sit at couch length and theres devices like wireless phones or internet that can mess it up, itl act worse. the better wireless devices use better wireless technology whether it be RF with multiple channels, bluetooth, or something else.
 

AltF4

BRoomer
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A great number of TV stores will let you try out the TV's with a gaming system. Seriously, bring in your system and they'll probably let you give it a shot. Just make sure to ask. That's a good way to tell for yourself right there.


On a side note: My girlfriend's parents picked up that Polaroid 42" LCD that was on sale at Walmart over black friday, and it's already having issues. Dead pixels all over the place. Plus it lags like a mofo even with a 1080p signal. :(
 

Greenpoe

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Nov 6, 2007
Messages
852
Just in case anyone didn't know this: ALWAYS have your widescreen TV so that what you're watching covers the whole screen, even if you have to set it to a weird video mode that stretches it out to cover the whole screen, because if you don't, then after a while the black sides will be burnt into the screen...
 

CT Chia

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Just in case anyone didn't know this: ALWAYS have your widescreen TV so that what you're watching covers the whole screen, even if you have to set it to a weird video mode that stretches it out to cover the whole screen, because if you don't, then after a while the black sides will be burnt into the screen...
wrong. you can't burn those black sides into the screen. when running normal mode on a widescreen tv so it has black bars on the left and right, it simply turns off those pixels
 

RyokoYaksa

BRoomer
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He had the right idea about burn-in, but it's not due to a static color (in this case black) being displayed on the screen for extended periods. CRTs and Plasmas are based on a phosphor coated screen. With years of use, they will age and lose luminosity. Since black does not make use of the screen's phosphor, over time this will cause the black-barred area to appear brighter than the main part of the screen. This result is "burn-in."

And no, it's never recommended to have black bars or boxes when using your CRT or plasma based television due to the long term effects.
 

Maben

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Oct 5, 2007
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300
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Severna Park, Maryland
Yeah I read this post back when he made it, but I guess I just wanted to pop in this time and say that is really is a very informative post. It would be a bummer to get a huge flatscreen TV that has a great picture, but only has high resolutions causing lag on a Wii. What I don't understand is why some TVs get lag on the high resolution 360s...I dunno I'll reread it again and see if I answer my own question.
 

hotgarbage

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EXCELLENT thread sir. That cleared up a ton of stuff for me personally, and I learned a lot from it :grin:
 

Stratocaster

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wow this is a great thread, i didn't even think there would be a big problem with playing wii on HDTV... but I dont know much about hdtvs...
 

X-DS

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Dec 29, 2007
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47
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Japan
I've been thinking about getting a small HDTV for my dorm recently, so I'm glad I saw this thread. Now I have a lot better idea of what to look for!
 

twdfx

Smash Cadet
Joined
Oct 31, 2007
Messages
44
This post is informative and all, but it has some incorrect information.

Firstly:

"Every device like a screen that accepts input video sources and displays it has a single native resolution"

Incorrect. Plasma and LCD tvs have a native resolution because they have physical components that make up each pixel, which are fixed. CRTs do not have a native resolution. They have a maximum resolution, but they can adjust to display lower resolutions. This is because they shoot electrons at a screen. The electron gun determines the resolution being displayed. Projectors have native resolutions for different reasons.

"720p is better than 1080i. p essentially means twice the lines, so double 720 and you get 1440, which is more than 1080."

You might as well explain this accurately. The 'i' at the end of 1080i means interlaced. This means the TV displays half of the lines at one time. This means that 1080i has effectively HALF of the resolution being displayed at a time, or 540 lines. The 'p' means progressive scan, which means that your TV displays every single line every single frame. This doesn't mean twice the lines, it means all the lines, which is better than half.

" Component cables mainly just make the game look like its running 60fps, as when its running interlaced, you only see 30 lines every frame,"

Obviously this was a mistake on your part. Interlaced = half the lines of your resolution (so 480i --> 240 lines at a time), not 30 lines (half of the unrelated framerate).

"-Projection TVs, or projectors: These lag a lot. Why? It's not just broadcasting the image to a screen internally, but sending it across an empty area. Also, these aren't reccomended for great gaming experiences as it's very hard to get good color on them and it normally appears to be washed out."

Light travels at 300,000,000 meters/second. Sending the light across an empty space from the projector to the screen is the most negligable possible source of lag. All of the lag associated with projectors is internal to the hardware, nothing else. As well, projectors are improving. Some use black screens in order to produce better contrast. I have played melee on some projectors with no lag issues and minimum 'washed out' colors. It is not 'very hard to get good color' on them unless you have a bad projector, just like it's hard to get good colors on a piss poor TV.


To add about picture quality, when trying to fit a 480 line signal onto 720 or 1080 lines (the case when playing on a high definition LCD, Plasma, or projector), your image will not look nearly as good as when displaying a 480 line signal on a 480 line TV. Any CRT (those big thick tube TVs - HD or not) will most likely be able to display wii with a crisper image quality than when upconverting to a different native resolution, and since they display the actual resolution you're putting in, there isn't extra processing required to create lag. Some plasma/lcd tvs will look better than others due to differences in their upconverters and their screen construction, as well.
 

Nasanieru

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SoCal
Wow this is a really great description & explanation! ! !
Chibo Sempai deserves some kind of award for this, a sticky at least. Thanks for your hard work! ^ ^
 

Igneous42

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--Smash is a unpredictable game, so no lag fix can be made. Guitar Hero is a predictable game, as all notes are layed out, so it can essentially play the game before you see it.
-New TVs are being made with Game modes such as some of the Sharp Aquos TV's. These do help with lag. The reason? Because they are equipped with better processors to handle the upconversion to do it faster. Are they perfect right now? It's possible they are near perfect if using a component cable and the game mode is enabled. I have yet to use one of these TVs, but I have heard good things. I've heard that you can walk into best buy with a gamecube and stuff and hook it up to one of their display TVs if you want to test out the lag before you buy it. afterall, they want your business, so its a chance for them to sell you a tv. try it, dont be dissapointed after you buy it. The bad part of these new "lag-free" TVs, they are freicken expensive. The 42" Sharp AQUOS for gaming is about $1500. Other 42" HDTVs? Under a grand and as low as $600 on special deals like Black Friday.
-Once TVs get stronger and stronger processors for upconverting once the price isnt as bad for manufacturing costs, we can have lag free HDTVs.
I have one of those Sharp Aqous TV's. It's a 32 inch and I have absolutely no issue's with Lag or Ghosting. And I'm not even using the special "gaming" hook up area, because it's on the side of the TV and the TV barely fits. So I use the normal area on the back and I still have no problems. (however it is possible that all the inputs work the same, and the ones on the side just work for the special "gaming" button. I do use component cables with it.

That said it is a good deal more expensive, but to me it was worth it. The Tv's primary use it gaming. So yeah the money you spend on it could buy you a bigger tv, but if you a gamer would you rather have a bigger screen or no lag?

Add: A friend of mine from texas who visited over the holiday break is a big guitar hero fan. He plays on the hardest setting and when he played at our house he had n lag problems, and out anti lag thing isn't on.
 

igloo9

Smash Apprentice
Joined
Oct 20, 2007
Messages
194
I have a 32" Emerson lcd tv with 8 ms response time. Will it lag when playing Brawl? (if you want the full specs I can give you a link)
 

Puffin

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Joined
Aug 4, 2007
Messages
161
I have one of those Sharp Aqous TV's. It's a 32 inch and I have absolutely no issue's with Lag or Ghosting. And I'm not even using the special "gaming" hook up area, because it's on the side of the TV and the TV barely fits. So I use the normal area on the back and I still have no problems. (however it is possible that all the inputs work the same, and the ones on the side just work for the special "gaming" button. I do use component cables with it.

That said it is a good deal more expensive, but to me it was worth it. The Tv's primary use it gaming. So yeah the money you spend on it could buy you a bigger tv, but if you a gamer would you rather have a bigger screen or no lag?

Add: A friend of mine from texas who visited over the holiday break is a big guitar hero fan. He plays on the hardest setting and when he played at our house he had n lag problems, and out anti lag thing isn't on.
I'd like to second this. Furthermore, I will provide a model number, which tend to be very hard to come by. It is a Sharp LC37GP1U (there is also a 32 inch LC32GP1U). Although it has a gaming mode, it's very well constructed otherwise. I am an avid and fairly technical Melee fan; I can consistently L-cancel, waveland, waveshine (including a couple of infinites), the works. The very first time I used my new TV, I was able to execute all of those techniques flawlessly, and there was absolutely no lag.

And here's the unbelievable part: I was using composite cables. That's right, with 480i and without Game Mode activated (it doesn't do that with composite cables), it was completely lag free. While it doesn't look as good and I will still pick up component cables, lag is not a problem. Since I have seen hardly any posts with a reliable description and exact model number, it would be great if you could update your first post with this to save some people the worry of a possible waste of over $1000.

The last thing is, newegg.com has a $500 discount on this model, making it only $1300. It's a steal.

Hope I helped somebody!
 

-sonny-

Smash Journeyman
Joined
Nov 21, 2005
Messages
332
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Canada, BC
If SSBM is lagless on my HDTV, should Brawl be the same?

Please reply, this is pretty important to me. :)
 

Bish

Smash Rookie
Joined
Feb 3, 2008
Messages
17
Location
Issaquah
So, for Wii-only, want no lag, EDTV way to go. Okay. I didn't realize that projectors were laggy...
I have an 720p HD projector that I play the wii on all the time. I have never noticed any lag in zelda, wii sports, or melee before. Also, projectors are usually only washed out if its a cheap one, HD ones tend to be fairly well calibrated out of the store. The resolution information was great, but the stuff on projectors shouldn't be taken for fact because mine looks great and is lag free.
 

ManCarrot

Smash Cadet
Joined
Feb 6, 2008
Messages
29
Location
Columbia, SC
Good sweet Mary mother of God... Now that's an informative post we need more of this. Sticky...nuff said.
(This man actually made me post.. and I never post >>)
 

Lunaretic

Smash Apprentice
Joined
Dec 30, 2007
Messages
119
Location
Greensboro, NC
Gaming HDTV here, it's worked **** well for me so far, with virtually 0 lag (None noticed so far), the only issue I've had is that since it's a plasma I have issues burning things into my screen.

As an additional note about people buying TVs.

IF you're buying an LCD TV, CHECK THE REFRESH RATE Many LCD TVs, even those with 'gaming' labels have poor refresh rates, sometimes up to 25ms or more, this can cause lag with smash/etc. and most likely will cause either visual tearing or blurred images on moving objects when playing games that maintain a high framerate(As an example, Melee is based around a 60Frames/Second base, Halo is 30Frames/Second base). In short look on the TV's statistics for Pixel Response Time/Refresh rate as measured in ms, the lower the number, the better.

See corporate goon's post[3 posts down] for more clarification and a better explanation of what I meant to say here.
 

Corporate Goon

Smash Rookie
Joined
Feb 15, 2008
Messages
10
Hi,

Kudos, ChiboSempai, for trying to help people out and for investing the time in writing that post. However, there are some inaccuracies in what you wrote. I'll go through and point them out - feel free to edit the changes in to your original post if you like. I'll include some of my own comments on the issue at the end.


-Every device like a screen that accepts input video sources and displays it has a single native resolution. A device can not have multiple native resolutions.
This is nitpicky, but actually isn't true. CRT screens can display a variety of resolutions. Most CRT TVs will only properly display 480i content, but CRT HDTVs and CRT computer monitors can all display a variety of resolutions without resorting to any sort of scaling at all.

Old TVs that don't even have component inputs are 480i. Early component capable TVs that don't support progressive scan are 480i. Any non-HD TV with component inputs that is progressive scan capable is 480p. All HD-TVs are either 720p or 1080p. 1080p is generally considered "Full-HD" and these native TV's have not been on the market for very long. There is no such thing as a TV with a 1080i native resolution. TVs that advertise 1080i resolution are either native with 480p or 720p
Mostly true, for North America. Note that PAL TVs' standard resolutions are different - a PAL TV has 525 lines of visible resolution that refresh at 50Hz, rather than 60Hz. PAL SDTVs are 525i, EDTVs are 525p.

More importantly, there are many, many HDTVs that are 1080i native resolution. Almost all CRT HDTVs, both front- and rear-projection, are 1080i native. Some plasma TVs are also 1080i native resolution. There are no LCD TVs that have an interlaced native resolution, however - all LCD TVs are 480p, 720p, or 1080p.


-If a TV's native resolution is 720p or 1080p, it is a HDTV. If a TV's native resolution is 480p, it is an EDTV. If the TV's native rez is 480i, it is an SDTV.
Right

-Devices that output video such as game consoles can run in different native resolutions. The 360 can run natively in 480i/480p/720p/1080p. Notice how I didn't mention 1080i even though it is an option in the menu. 1080i is essentially a fake resolution. It was a workaround to achieve an HD resolution on older TVs. 720p is better than 1080i. p essentially means twice the lines, so double 720 and you get 1440, which is more than 1080. When you play 1080i on a 360 you are either upscaling 480p or downscaling 720p.
Sorry, but this is completely wrong. 1080i is not a "fake" resolution, and 720p is definitely not higher resolution than 1080i. People get very confused when talking about interlaced resolutions, confusing frames and fields.

This needs a bit of a primer on how interlaced and progressive scan TVs work.

CRT TVs work by "painting" the screen with an electron gun. The gun moves from the top of the screen to the bottom, left to right, firing electrons at the phosphors in your television to make them light. An NTSC CRT TV refreshes (paints the screen) 60 times in a second (60Hz). An interlaced TV works by drawing all the even lines on a screen (240 lines), then drawing all the odd lines (another 240 lines). Each field has 240 lines, but the actual frame of the image still has 480 lines - NTSC broadcasts run at 29.98fps, divided into two fields to work with 60Hz interlaced TVs. A progressive scan TV will take those two interlaced fields and 'deinterlace' them to make a single image with 480 lines - a progressive scan image. Progressive scan CRT TVs can draw every line in every pass, but don't have to. A fixed pixel display like an LCD TV does not refresh like a conventional CRT TV - there's no gun painting pixels, the pixels are there and on all the time, so the image must be a "progressive" image - LCD TVs can't display interlaced signals (if you force an LCD to display one you actually see two images side by side).

Anyway, back to the topic at hand - 1080i is a 1920x1080 resolution image at 30fps. Each of those frames is divided into two fields - 540 odd lines and 540 even lines - which are displayed at 60Hz. You're still seeing a 1920x1080 image, and if you're using a 1080p LCD TV with a good deinterlacer, you're going to see pretty much the exact same picture as you would see if you were looking at a 1080p source. I've never run into a situation where a 1080i/p TV looked better with a 720p signal than with a 1080i signal, as long as the original source was at least 1080i.


-Just about any device can downscale resolutions. This is why new consoles can still run in 480i when they are all atleast natively 480p. However, few devices can upconvert. The 360 for instance can upconvert with it's hardware acceleration chip. This is a processor in the 360 devoted solely to upconversion and the end result is approximately no lag (1ms TOPS). This is why on my EDTV that is native in 480p but can run 1080i, the 360 can use 1080i. The PS3 however can not upconvert as it has no hardware acceleration processor meant for the task. If the PS3 was to run in 1080i, it has to be on a 720p capable TV. If I run a PS3 on my EDTV, it can only run in 480p and not 1080i like my 360. That sure is a waste of a HD system!
This doesn't make any sense - I tried writing a response three times and couldn't figure out what you're trying to say here, so I'll just talk about how video game consoles work and what the scaler in these devices actually does.

And XBox 360 or PS3 can each render games at whatever resolution you set the console to. You should ALWAYS set your console to match the resolution of your TV. It doesn't make sense to set your 360 to output a 1080i signal and then have your TV scale it down - this can introduce lag, and will definitely introduce image artifacts. The PS3 and the XBox 360 have very similar graphics hardware to what you'd find in a computer - like a computer, they can render graphics at whatever resolution they're told, provided they have enough video memory. The hardware scaler in the XBox 360 is there for content that is a fixed resolution - cut scenes, DVDs, menus, HD-DVDs, and the like. The PS3 doesn't have this, which caused a bit of a problem when it was first released because it had trouble playing bluray movies at certain resolutions (can't quite recall which ones). That was rectified with a software patch - the PS3 does its scaling in software, but that doesn't cause any performance issues because of the way the Cell processor works. It's easy to dedicate one of the 7 SPEs to scaling video; its pretty much what it was designed for.

The Wii can only output in 480i or 480p. If you can set it to 480p, set it to 480p. More on this later.


-Down converting a signal produces approximately no lag. It's a negligible amount like upconverting on the 360.
This isn't true. Rescaling video, up or down, will cause lag. Whether the lag is appreciable depends on two factors - how many times it's being scaled, and how fast the scalers doing the work are.

-interlaced and progressive do not affect lag in down converting. It matters in upconverting from i to p but not p to i.
Again, scaling video always causes lag. If you have a 480p set, you're likely not going to notice the difference between downconverting a 720p signal or a 1080i signal or a 1080p signal - the difference will be in the area of fractions of miliseconds.

Don't confuse upconversion with deinterlacing - deinterlacing isn't upconversion. Deinterlacing can introduce appreciable lag - upconversion generally doesn't, if the scaler is good.


Wii Specific Information:

-The Wii's native resolution is 480p.

-The Wii can play on SDTVs with no lag due to a 480p>480i conversion.
This isn't true. The Wii can output both 480i and 480p "natively". There is no scaling going on. This is similar to the way your computer can output a variety of resolutions.

-A TV with a native resolution higher than 480p (either 720p or 1080p) have to upconvert the Wii's native resolution of 480p. TVs do not have hardware acceleration processors like the 360, and THIS is the source of all noticeable lag.
Yes, all HD LCD and Plasma TVs will have to upconvert a 480p signal. HOWEVER!

All TVs have hardware scalers. They wouldn't be able to scale video otherwise. A TV doesn't have a general-purpose CPU like the PS3 does - there's no chip in a TV that would scale video if not for a hardware scaler (I have a projector in my basement that proudly proclaims "Faroujda Scaler" on the chassis).

Also, this is not the source of most noticable lag.

The most noticable lag on LCD and Plasma TVs comes from deinterlacing a signal. Even the best deinterlacer will be 1/2 frame behind the game you're playing, because the deinterlacer has to wait for the at second field (the other half of the frame) before it can create a progressive image. Good deinterlacers generally will work on at least 3 fields at once. If the image you're seeing is 3 fields (1.5 frames) behind the image being generated by the console, this is at least 5ms of lag. 5ms of lag is completely unnoticable when you're watching TV or a movie, but when you're playing a game like Smash Bros or Guitar Hero where you're timing button presses down to a fraction of a second, it makes a significant difference.

Scaing the image can also introduce lag; however, most new LCD and plasma TVs have very good scalers that can scale the image in a millisecond or less. Some older LCD TVs have poor or slow scalers that will introduce some lag, but most LCD TVs will have no appreciable lag if they're receiving a progressive image, regardless of the resolution.


-When you use composite cables on your Wii, your forcing your Wii to downgrade the signal first to 480i since 480p can not be carried over a composite cable.
No, if you set your wii to 480i, it is generating images internally at 480i. No scaling is going on.


-When using composite cables with say a 1080p TV, its converting from 480i > 1080p. Remember when I said i > p conversion makes more lag? This is the prime example. Using composite cables on a HDTV suck. Theres not only resolution upconvert lag, but also i>p conversion lag. When using Wii component cables your converting 480p to 1080p, which while still rough, is a lot better than 480i > 1080p. This way your not worrying about changing the lines of video displayed, and just dealing with resolution instead.
This is misworded - see above.


-Wired 1st party cube controllers have no lag. 3rd party ones shouldn't, but its possible they are made terribly.
-Wireless controllers if made well will have negligible lag, such as a wavebird controller or wii remotes. Nearly any 3rd party controller (except BIG name ones like logitech) will lag. Don't get 3rd party gamestop controller. yuk.
True.


-Smash is a unpredictable game, so no lag fix can be made. Guitar Hero is a predictable game, as all notes are layed out, so it can essentially play the game before you see it.
-New TVs are being made with Game modes such as some of the Sharp Aquos TV's. These do help with lag. The reason? Because they are equipped with better processors to handle the upconversion to do it faster. Are they perfect right now? It's possible they are near perfect if using a component cable and the game mode is enabled. I have yet to use one of these TVs, but I have heard good things. I've heard that you can walk into best buy with a gamecube and stuff and hook it up to one of their display TVs if you want to test out the lag before you buy it. afterall, they want your business, so its a chance for them to sell you a tv. try it, dont be dissapointed after you buy it. The bad part of these new "lag-free" TVs, they are freicken expensive. The 42" Sharp AQUOS for gaming is about $1500. Other 42" HDTVs? Under a grand and as low as $600 on special deals like Black Friday.
Game mode TVs are nothing but a marketing gimick. I sell the Aquos line of TVs and I can tell you that a properly set up D43. D62, D64, D82, or any other current Sharp will have no appreciable difference in lag compared to the GP1. However, the GP1 is a very good set - its also generally only slightly more expensive than the equivalent non-gaming 1080p set and it has an extra set of inputs on the side, so its still worth looking at. As I said before, most modern, name-brand LCDs have fast enough scalers that you should not notice lag from a progressive signal.


-Once TVs get stronger and stronger processors for upconverting once the price isnt as bad for manufacturing costs, we can have lag free HDTVs.
HDTVs will never be lag free. Most are already free of appreciable lag. They can't get a lot better than that.



-I touched on it briefly earlier that component cables only matter in lag when upconverting to a HDTV. If you have an EDTV, or even a component capable SDTV, using component cables does not reduce lag as it's already unnoticeable. Component cables mainly just make the game look like its running 60fps, as when its running interlaced, you only see 30 lines every frame, however you are not missing information since the video is still updated every frame.
This isn't true. If you have an EDTV (480p TV) you absolutely must get component cables or you will likely experience lag. If you have an SDTV with component connections, you'll get a sharper picture and better colour with component cables, so I still recommend it, but there'll be no difference in lag (there shouldn't be any to begin with).

The Projection/CRT/LCD/Plasma debate:

-Projection TVs, or projectors: These lag a lot. Why? It's not just broadcasting the image to a screen internally, but sending it across an empty area. Also, these aren't reccomended for great gaming experiences as it's very hard to get good color on them and it normally appears to be washed out.
Completely untrue. You do realize that projection TVs are "sending it across an empty area" at the speed of light, right? (sorry, don't mean to sound like an *******, but !) It takes hundreds, maybe thousands of times longer for the nerves in your eye to transmit what they're seeing to your brain than it does for light to cross the 1-2 foot space inside your television (and if this is really a concern, sit a foot closer to your TV to compensate. Problem solved!).

A good projection TV will usually have LESS lag than an LCD TV. Rear Projection sets are often CRT or DLP, which are less susceptible to lag than LCD TVs, or they're LCD TVs with a true 1280x720 resolution instead of the 1366x768 resolution of flatpanel displays. Every signal sent to a 720p flatpanel has to be scaled, a 720p LCD rear projector (or front projector) does not have to scale a 720p image.

As for picture quality of a rear projection set, depends on the set. Sony's top of the line XSRD LCD Rear Projection set looks better than any LCD flatpanel they make. I've also seen horrible rear projection sets. They're not any different than any other kind of TV in this regard (though you can usually get similar picture quality to a flatpanel for about half the price in a rear projection).



-CRT: CRT TV's have no additional lag, and no ghosting. They have the best color of any TV but are also the biggest and heaviest.
True. They have other image quality issues though, so I really wouldn't recommend a CRT these days given the price and quality of LCD and Plasma sets.

-LCD and Plasma. These kinds of TVs have been around for a while and they used to lag a lot. If you've gotten one of these TVs anytime recently, lag is not an issue due to screen type. A 480p native LCD screen should perform the same as a 480p native CRT. (I don't think they make native 480p Plasmas).
They do make 480p plasmas, but that's just an interesting aside.

What people mistake for lag on these two types of TVs are ghosting. Ghosting is essentially seeing what used to be on the screen.
This is actually lag (most correctly - latency); ghosting is just a common term for it. Its a different kind of lag than we've been talking about, though, so this is just me being anal.


Say you're Captain Falcon on FD and you run across the stage with a bunny hood. You're moving really fast and the refresh rate of the LCD or Plasma can't keep up with him (lol).
Plasmas do not refresh in the same way as LCDs, and do not suffer from latency. What you're talking about here is the response time of the pixels in the set lagging behind the changing image - the pixels can't change their colour fast enough to keep up with Captain Falcon.
It will almost look like a trail of Falcons is running behind him, kind of like in old cartoons when Sonic would run around.
Dear god I hope it doesn't look like this. If it does, you've got one hell of a bad TV! No new LCDs will look like this.

This is all thanks to response time, which barely has an effect on lag, and is more for ghosting. Plasmas are notorious for having terrible ghosting (believe me, it's bad) but recent LCDs have just about gotten rid of the ghosting problem. Why do people like Plasma TVs then? They're as thin as LCDs and around the same price, but have extremely superior color quality and contrast.
Plasmas don't do this - I don't know what you've been looking at. Plasmas have trouble with gradients, burn-in, and noise. They don't have trouble with ghosting, streaking, lag, response time, black levels, or any other LCD-specific problems.


So You're Buying a New TV?

-You want a lag free experience? Ok buy one of these TVs:
a. SDTV. Your game will look like crap, but it won't lag at all. The screens are normally a little smaller and are common around the 19-27 range. They are getting harder to find.
b. EDTV. These are actually some of the hardest TVs to find nowadays and were common when HD was first starting. EDTVs can normally display 1080i when the 480p signal was upconverted from the source. This will play Wii with amazing picture quality and 0 lag. This will play 360 in an HD rez, but not in progressive scan. This TV is a waste though if you're looking for a full PS3 experience.
c. HDTV. If you want no lag, you have to buy a HDTV that is made for gaming. Make sure it has a gaming mode that is advertised to be lag free. There is no 100% guarantee yet that there isn't any lag, but from what I've heard they do pretty good. Any HDTV that isn't optimized for gaming will run LAGGY.
SDTVs or EDTVs will be closest to lag-free with a Wii. If you have an EDTV, for the love of god, DON'T SET IT TO 1080i! You're making your equipment work harder for at best no gain in picture quality, and at worse, degraded picture quality and in the case of a ****ty scaler, increased lag.

Ignore advertising BS about lag. The only major name-brand LCD that I've run into that has any serious issues with response time or lag are Sony XBR4s. They're embarrassingly bad.


What do I own?
I said it once in there that I have a CRT EDTV. It's 480p native 27" fullscreen TV that can display 1080i. My 360 looks nice in 1080i, and I haven't used a PS3 on my TV, but if I did it would be in 480p, essentially turning the big name HD console into a SD console. My Wii and Cube have component cables and run in progressive scan whenever possible. The picture is freicken amazing and there is absolutely no lag. I didn't even mean to get this TV for smash. I got it about 4 years ago when HDTVs were pretty much brand new. It was advertised as an HDTV even though it's an EDTV. I'm looking to upgrade to a gaming optimized HDTV, but I need a lot more cash.

EDIT:
Extra Notes (in case I forgot to touch on a certain subject earlier)
-Not all EDTVs are 1080i compatible like mine I was talking about. However if you're just buying one now, chances are that it is compatible considering mine is and its like 3-4 years old.
I would really recommend if it is indeed a 480p set and not a 1080i set (what's the model?) that you set your XBox to 480p, for reasons listed above.


Some extra notes for people who have LCD TVs or are looking to buy LCD TVs, and want to reduce lag:

A lot of new LCD TV models advertise 120Hz Processing. If you're playing games, TURN THIS OFF. If you have a high end Sony TV that advertises "Motion Flow", TURN IT OFF. This can smooth out your video and reduce issues with response time, but it will introduce lag into your games. Turn off all video processing (noise reduction, colour enhancement, everything) when you're playing games - the more processing the set is doing to the image, the more likely it will introduce lag into your game. As I've said several times, any current LCD set up properly should not lag in any appreciable way.


What do I have? I have a Panasonic PTAE900 720p Front Projector. I'm an avid Smash Brothers and Guitar Hero player (probably the two games most sensitive to lag). Both games will lag on my set if they're running at 480i. Both games are lag-free at 480p.


Kudos again to ChiboSempai for writing the original post - I hope this clears up any additional questions people might have had and clarifies a few of the mistakes in the original post. Thanks!

-Goon
 

Corporate Goon

Smash Rookie
Joined
Feb 15, 2008
Messages
10
Gaming HDTV here, it's worked **** well for me so far, with virtually 0 lag (None noticed so far), the only issue I've had is that since it's a plasma I have issues burning things into my screen.

As an additional note about people buying TVs.

IF you're buying an LCD TV, CHECK THE REFRESH RATE Many LCD TVs, even those with 'gaming' labels have poor refresh rates, sometimes up to 25ms or more, this can cause lag with smash/etc. and most likely will cause either visual tearing or blurred images on moving objects when playing games that maintain a high framerate(As an example, Melee is based around a 60Frames/Second base, Halo is 30Frames/Second base). In short look on the TV's statistics for Pixel Response Time/Refresh rate as measured in ms, the lower the number, the better.
You're confusing response time and refresh rate. LCD TVs refresh at either 60Hz or 120Hz. You can pretty much ignore refresh rate with LCDs, its different from how it was with CRT monitors.

Response time matters though. High response time will cause streaking, blurring, ghosting, and such problems. It will not cause frame tearing, though (the only way for that to happen is to turn of V-sync on a computer. You can't do this on a console).

Don't bother to look at the manufacturer's rated spec for response time - they all lie. Through their teeth. Same goes for contrast ratio. If you're really concerned about response time, buy a plasma. Otherwise, look at the TV before you buy it. If you see blurring or streaking on fast moving objects, look at a different set. If you don't, don't worry about it.
 

Losnar

Smash Journeyman
Joined
Feb 3, 2008
Messages
384
Location
Philly
My roommate just ordered this tv, and I'd like to know if I should expect lag even with a component cable. You can get these for very cheap right now ;)

Olevia 252TFHD - 52” LCD HDTV


Olevia 252TFHD SPECIFICATIONS

===[ H I D E ]===

PANEL

Screen Size - 52″

Aspect Ratio - 16:9

HDTV - HDTV Built-In

Native Resolution - 1920×1080

Response Time - 8 ms

Video Processor - MTK processor powered by MDDI™ Technology

Viewing Angle - 178°/178°

VIDEO

1080p - Yes

2:2/3:2 Pull Down - Yes

Color Temperature Adjust - No

Digital 3D Comb Filter - Yes

Progressive Scan - Yes

Supported Resolutions - NTSC & ATSC with High Definition (480i, 480p, 720p, 1080i, 1080p)

AUDIO

Audio Output - 1 R/L RCA Audio

Earphone Output - 1 Stereo Mini Jack

Speakers - 50 watts (2 x 25W)

I/O PORT

Component Input - 3 Component (VGA connector accepts 3rd component source)

Composite Input - 2 Composite with R/L RCA Audio (Share with S-Video Input)

S-Video Input - 2 S-Video with R/L RCA Audio (Share w/Composite Input)

Digital Input - 2 HDMI w/HDCP, PC + Video, Plug & Play

VGA Input - 15 -Pin D-Sub, PC + Video, Plug & Play

Optical Audio Output - Yes

Service Port - DB-9

TV System Support - up to 1080p

FUNCTION

Channel Return - Yes

Clock/Alarm - No

Closed Caption - Yes

Favorite Channel - Yes

Language - English, French and Spanish

MTS - Yes

PIP/Split Screen - Yes

Sleep Timer - Yes

V-Chip Parental Control - Yes

OTHER

PC Resolution - Support up to 1920 x 1080 @ 60Hz

Power Consumption - 325 watts
Universal Remote - Yes
 

Lunaretic

Smash Apprentice
Joined
Dec 30, 2007
Messages
119
Location
Greensboro, NC
You're confusing response time and refresh rate. LCD TVs refresh at either 60Hz or 120Hz. You can pretty much ignore refresh rate with LCDs, its different from how it was with CRT monitors.

Response time matters though. High response time will cause streaking, blurring, ghosting, and such problems. It will not cause frame tearing, though (the only way for that to happen is to turn of V-sync on a computer. You can't do this on a console).

Don't bother to look at the manufacturer's rated spec for response time - they all lie. Through their teeth. Same goes for contrast ratio. If you're really concerned about response time, buy a plasma. Otherwise, look at the TV before you buy it. If you see blurring or streaking on fast moving objects, look at a different set. If you don't, don't worry about it.

Thanks for the clarification. : ) Was running off of my past experience and what (admittedly minimal) studies I have done on LCD v Plasma.
 

marthownsxd

Smash Apprentice
Joined
Oct 16, 2006
Messages
113
Location
BC, surrey
I have the exact same TV as the ones used and seen in the first footage of the Brawl Demo that was played by Gamespot/IGN. Do you think Nintendo would use TVs with a slow response time for such a fast paced game as Brawl? But then again the employees of Gamespot and IGN wouldn't even notice the response time or delay in the gameplay which would make Nintendo care less if the TVs had lag or not.
 

Corporate Goon

Smash Rookie
Joined
Feb 15, 2008
Messages
10
My roommate just ordered this tv, and I'd like to know if I should expect lag even with a component cable. You can get these for very cheap right now ;)

Olevia 252TFHD - 52” LCD HDTV
Cheap, no-name TV never inspires me with confidence.

Can't say if you'll experience lag - check the end of my überpost for tips on setting up LCDs.
 

FartKnocker

Smash Apprentice
Joined
Feb 14, 2008
Messages
99
Thank you Chibo for taking the time to try to help us all understanding these things. Another big thanks for scaring the crap out of me and making me conscious of possible lag issues with my new HDTV (37" 720p LCD HDTV with component cable connection to my Wii) which I JUST bought for gaming (PC games and Smash).

Thank you Corporate Goon for the clarification. I wasn't exactly about to pawn my LCD HDTV off for an EDTV, but I was starting to get pretty darned worried until you showed up.

Speaking of cheap no-name TV's, what do you think of brands like Magnavox (NOT Phillips, just Magnavox) or Insignia (NOT LG, just Insignia) where the same parts are used but it's not by the same company? Do you usually notice a degradation of quality (picture quality or otherwise) when going from a Phillips brand LCD HDTV to a Magnavox brand?
 

dmac

Smash Champion
Joined
Jun 9, 2003
Messages
2,773
Location
St, Joseph, MO
OP should probably edit his post and give credit to goon on some points, goons info is going to get lost on the 5th page
 
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