sliceblader
Smash Cadet
I have a 1080i Insignia Hdtv i play Melee on my wii with Component cables and Progressive scan turned on which makes no lag but if i turn off progressive scan or dont use my component cables it lags
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This is nitpicky, but actually isn't true. CRT screens can display a variety of resolutions. Most CRT TVs will only properly display 480i content, but CRT HDTVs and CRT computer monitors can all display a variety of resolutions without resorting to any sort of scaling at all.-Every device like a screen that accepts input video sources and displays it has a single native resolution. A device can not have multiple native resolutions.
Mostly true, for North America. Note that PAL TVs' standard resolutions are different - a PAL TV has 525 lines of visible resolution that refresh at 50Hz, rather than 60Hz. PAL SDTVs are 525i, EDTVs are 525p.Old TVs that don't even have component inputs are 480i. Early component capable TVs that don't support progressive scan are 480i. Any non-HD TV with component inputs that is progressive scan capable is 480p. All HD-TVs are either 720p or 1080p. 1080p is generally considered "Full-HD" and these native TV's have not been on the market for very long. There is no such thing as a TV with a 1080i native resolution. TVs that advertise 1080i resolution are either native with 480p or 720p
Right-If a TV's native resolution is 720p or 1080p, it is a HDTV. If a TV's native resolution is 480p, it is an EDTV. If the TV's native rez is 480i, it is an SDTV.
Sorry, but this is completely wrong. 1080i is not a "fake" resolution, and 720p is definitely not higher resolution than 1080i. People get very confused when talking about interlaced resolutions, confusing frames and fields.-Devices that output video such as game consoles can run in different native resolutions. The 360 can run natively in 480i/480p/720p/1080p. Notice how I didn't mention 1080i even though it is an option in the menu. 1080i is essentially a fake resolution. It was a workaround to achieve an HD resolution on older TVs. 720p is better than 1080i. p essentially means twice the lines, so double 720 and you get 1440, which is more than 1080. When you play 1080i on a 360 you are either upscaling 480p or downscaling 720p.
This doesn't make any sense - I tried writing a response three times and couldn't figure out what you're trying to say here, so I'll just talk about how video game consoles work and what the scaler in these devices actually does.-Just about any device can downscale resolutions. This is why new consoles can still run in 480i when they are all atleast natively 480p. However, few devices can upconvert. The 360 for instance can upconvert with it's hardware acceleration chip. This is a processor in the 360 devoted solely to upconversion and the end result is approximately no lag (1ms TOPS). This is why on my EDTV that is native in 480p but can run 1080i, the 360 can use 1080i. The PS3 however can not upconvert as it has no hardware acceleration processor meant for the task. If the PS3 was to run in 1080i, it has to be on a 720p capable TV. If I run a PS3 on my EDTV, it can only run in 480p and not 1080i like my 360. That sure is a waste of a HD system!
This isn't true. Rescaling video, up or down, will cause lag. Whether the lag is appreciable depends on two factors - how many times it's being scaled, and how fast the scalers doing the work are.-Down converting a signal produces approximately no lag. It's a negligible amount like upconverting on the 360.
Again, scaling video always causes lag. If you have a 480p set, you're likely not going to notice the difference between downconverting a 720p signal or a 1080i signal or a 1080p signal - the difference will be in the area of fractions of miliseconds.-interlaced and progressive do not affect lag in down converting. It matters in upconverting from i to p but not p to i.
This isn't true. The Wii can output both 480i and 480p "natively". There is no scaling going on. This is similar to the way your computer can output a variety of resolutions.Wii Specific Information:
-The Wii's native resolution is 480p.
-The Wii can play on SDTVs with no lag due to a 480p>480i conversion.
Yes, all HD LCD and Plasma TVs will have to upconvert a 480p signal. HOWEVER!-A TV with a native resolution higher than 480p (either 720p or 1080p) have to upconvert the Wii's native resolution of 480p. TVs do not have hardware acceleration processors like the 360, and THIS is the source of all noticeable lag.
No, if you set your wii to 480i, it is generating images internally at 480i. No scaling is going on.-When you use composite cables on your Wii, your forcing your Wii to downgrade the signal first to 480i since 480p can not be carried over a composite cable.
This is misworded - see above.-When using composite cables with say a 1080p TV, its converting from 480i > 1080p. Remember when I said i > p conversion makes more lag? This is the prime example. Using composite cables on a HDTV suck. Theres not only resolution upconvert lag, but also i>p conversion lag. When using Wii component cables your converting 480p to 1080p, which while still rough, is a lot better than 480i > 1080p. This way your not worrying about changing the lines of video displayed, and just dealing with resolution instead.
True.-Wired 1st party cube controllers have no lag. 3rd party ones shouldn't, but its possible they are made terribly.
-Wireless controllers if made well will have negligible lag, such as a wavebird controller or wii remotes. Nearly any 3rd party controller (except BIG name ones like logitech) will lag. Don't get 3rd party gamestop controller. yuk.
Game mode TVs are nothing but a marketing gimick. I sell the Aquos line of TVs and I can tell you that a properly set up D43. D62, D64, D82, or any other current Sharp will have no appreciable difference in lag compared to the GP1. However, the GP1 is a very good set - its also generally only slightly more expensive than the equivalent non-gaming 1080p set and it has an extra set of inputs on the side, so its still worth looking at. As I said before, most modern, name-brand LCDs have fast enough scalers that you should not notice lag from a progressive signal.-Smash is a unpredictable game, so no lag fix can be made. Guitar Hero is a predictable game, as all notes are layed out, so it can essentially play the game before you see it.
-New TVs are being made with Game modes such as some of the Sharp Aquos TV's. These do help with lag. The reason? Because they are equipped with better processors to handle the upconversion to do it faster. Are they perfect right now? It's possible they are near perfect if using a component cable and the game mode is enabled. I have yet to use one of these TVs, but I have heard good things. I've heard that you can walk into best buy with a gamecube and stuff and hook it up to one of their display TVs if you want to test out the lag before you buy it. afterall, they want your business, so its a chance for them to sell you a tv. try it, dont be dissapointed after you buy it. The bad part of these new "lag-free" TVs, they are freicken expensive. The 42" Sharp AQUOS for gaming is about $1500. Other 42" HDTVs? Under a grand and as low as $600 on special deals like Black Friday.
HDTVs will never be lag free. Most are already free of appreciable lag. They can't get a lot better than that.-Once TVs get stronger and stronger processors for upconverting once the price isnt as bad for manufacturing costs, we can have lag free HDTVs.
This isn't true. If you have an EDTV (480p TV) you absolutely must get component cables or you will likely experience lag. If you have an SDTV with component connections, you'll get a sharper picture and better colour with component cables, so I still recommend it, but there'll be no difference in lag (there shouldn't be any to begin with).-I touched on it briefly earlier that component cables only matter in lag when upconverting to a HDTV. If you have an EDTV, or even a component capable SDTV, using component cables does not reduce lag as it's already unnoticeable. Component cables mainly just make the game look like its running 60fps, as when its running interlaced, you only see 30 lines every frame, however you are not missing information since the video is still updated every frame.
Completely untrue. You do realize that projection TVs are "sending it across an empty area" at the speed of light, right? (sorry, don't mean to sound like an *******, but !) It takes hundreds, maybe thousands of times longer for the nerves in your eye to transmit what they're seeing to your brain than it does for light to cross the 1-2 foot space inside your television (and if this is really a concern, sit a foot closer to your TV to compensate. Problem solved!).The Projection/CRT/LCD/Plasma debate:
-Projection TVs, or projectors: These lag a lot. Why? It's not just broadcasting the image to a screen internally, but sending it across an empty area. Also, these aren't reccomended for great gaming experiences as it's very hard to get good color on them and it normally appears to be washed out.
True. They have other image quality issues though, so I really wouldn't recommend a CRT these days given the price and quality of LCD and Plasma sets.-CRT: CRT TV's have no additional lag, and no ghosting. They have the best color of any TV but are also the biggest and heaviest.
They do make 480p plasmas, but that's just an interesting aside.-LCD and Plasma. These kinds of TVs have been around for a while and they used to lag a lot. If you've gotten one of these TVs anytime recently, lag is not an issue due to screen type. A 480p native LCD screen should perform the same as a 480p native CRT. (I don't think they make native 480p Plasmas).
This is actually lag (most correctly - latency); ghosting is just a common term for it. Its a different kind of lag than we've been talking about, though, so this is just me being anal.What people mistake for lag on these two types of TVs are ghosting. Ghosting is essentially seeing what used to be on the screen.
Plasmas do not refresh in the same way as LCDs, and do not suffer from latency. What you're talking about here is the response time of the pixels in the set lagging behind the changing image - the pixels can't change their colour fast enough to keep up with Captain Falcon.Say you're Captain Falcon on FD and you run across the stage with a bunny hood. You're moving really fast and the refresh rate of the LCD or Plasma can't keep up with him (lol).
Dear god I hope it doesn't look like this. If it does, you've got one hell of a bad TV! No new LCDs will look like this.It will almost look like a trail of Falcons is running behind him, kind of like in old cartoons when Sonic would run around.
Plasmas don't do this - I don't know what you've been looking at. Plasmas have trouble with gradients, burn-in, and noise. They don't have trouble with ghosting, streaking, lag, response time, black levels, or any other LCD-specific problems.This is all thanks to response time, which barely has an effect on lag, and is more for ghosting. Plasmas are notorious for having terrible ghosting (believe me, it's bad) but recent LCDs have just about gotten rid of the ghosting problem. Why do people like Plasma TVs then? They're as thin as LCDs and around the same price, but have extremely superior color quality and contrast.
SDTVs or EDTVs will be closest to lag-free with a Wii. If you have an EDTV, for the love of god, DON'T SET IT TO 1080i! You're making your equipment work harder for at best no gain in picture quality, and at worse, degraded picture quality and in the case of a ****ty scaler, increased lag.So You're Buying a New TV?
-You want a lag free experience? Ok buy one of these TVs:
a. SDTV. Your game will look like crap, but it won't lag at all. The screens are normally a little smaller and are common around the 19-27 range. They are getting harder to find.
b. EDTV. These are actually some of the hardest TVs to find nowadays and were common when HD was first starting. EDTVs can normally display 1080i when the 480p signal was upconverted from the source. This will play Wii with amazing picture quality and 0 lag. This will play 360 in an HD rez, but not in progressive scan. This TV is a waste though if you're looking for a full PS3 experience.
c. HDTV. If you want no lag, you have to buy a HDTV that is made for gaming. Make sure it has a gaming mode that is advertised to be lag free. There is no 100% guarantee yet that there isn't any lag, but from what I've heard they do pretty good. Any HDTV that isn't optimized for gaming will run LAGGY.
I would really recommend if it is indeed a 480p set and not a 1080i set (what's the model?) that you set your XBox to 480p, for reasons listed above.What do I own?
I said it once in there that I have a CRT EDTV. It's 480p native 27" fullscreen TV that can display 1080i. My 360 looks nice in 1080i, and I haven't used a PS3 on my TV, but if I did it would be in 480p, essentially turning the big name HD console into a SD console. My Wii and Cube have component cables and run in progressive scan whenever possible. The picture is freicken amazing and there is absolutely no lag. I didn't even mean to get this TV for smash. I got it about 4 years ago when HDTVs were pretty much brand new. It was advertised as an HDTV even though it's an EDTV. I'm looking to upgrade to a gaming optimized HDTV, but I need a lot more cash.
EDIT:
Extra Notes (in case I forgot to touch on a certain subject earlier)
-Not all EDTVs are 1080i compatible like mine I was talking about. However if you're just buying one now, chances are that it is compatible considering mine is and its like 3-4 years old.
Basically, a component cable helps reduce lag because the TV doesn't have to change the signal from Interlaced to Progressive scan. How much each TV lags is dependant on the scaling hardware in the TV and you won't know unless you try it out.Alright, so I'm a major noob when it comes to anything TVs, and I would read through all of this(and I probably will later tonight) but I gotta' get ready for work.
ANYHOW.
While working last night I saw a deal I couldn't pass up, so I went ahead and bout a Magnavox 32MF337B. It's resolution can go up to 1080i, and mentions 480i/p and 720p as well. Kinda' flies over my head, but ok. I played some Melee and everything seemed fine, but when I played Marth there was an issue with his second fair not coming out with his double fair. It seemed like just a slight bit of lag, but it wasn't TOO bad.
Now, my only concern is, if I get a component cable for the Wii when Brawl is out, that SHOULD take care of everything, correct?
(Sorry for my ignorance.)
By reading the first few lines, this guys doesnt know what he's talking about. i didnt bother reading past the 2nd paragraph. by reading this it made everyone here dumber.Originally Posted by ChiboSempai
-Basic information:
-Every device like a screen that accepts input video sources and displays it has a single native resolution. A device can not have multiple native resolutions. Old TVs that don't even have component inputs are 480i. Early component capable TVs that don't support progressive scan are 480i. Any non-HD TV with component inputs that is progressive scan capable is 480p. All HD-TVs are either 720p or 1080p. 1080p is generally considered "Full-HD" and these native TV's have not been on the market for very long. There is no such thing as a TV with a 1080i native resolution. TVs that advertise 1080i resolution are either native with 480p or 720p
-If a TV's native resolution is 720p or 1080p, it is a HDTV. If a TV's native resolution is 480p, it is an EDTV. If the TV's native rez is 480i, it is an SDTV.
-Devices that output video such as game consoles can run in different native resolutions. The 360 can run natively in 480i/480p/720p/1080p. Notice how I didn't mention 1080i even though it is an option in the menu. 1080i is essentially a fake resolution. It was a workaround to achieve an HD resolution on older TVs. 720p is better than 1080i. p essentially means twice the lines, so double 720 and you get 1440, which is more than 1080. When you play 1080i on a 360 you are either upscaling 480p or downscaling 720p.
-Just about any device can downscale resolutions. This is why new consoles can still run in 480i when they are all atleast natively 480p. However, few devices can upconvert. The 360 for instance can upconvert with it's hardware acceleration chip. This is a processor in the 360 devoted solely to upconversion and the end result is approximately no lag (1ms TOPS). This is why on my EDTV that is native in 480p but can run 1080i, the 360 can use 1080i. The PS3 however can not upconvert as it has no hardware acceleration processor meant for the task. If the PS3 was to run in 1080i, it has to be on a 720p capable TV. If I run a PS3 on my EDTV, it can only run in 480p and not 1080i like my 360. That sure is a waste of a HD system!
Anyone? -.-BUMP!
So, how about playing on a computer LCD-screen?
Please don't fail me, Smashboards. D:BUMP!
So, how about playing on a computer LCD-screen?