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Well, I wasn't planning to do them all myself, but that actually sounds pretty cool. I just hope I don't get like...marked for spamming or something.Hey! I put a post on pikachu boards discussing this. Once I get the results from all the pika players in, I'll with summerize it and post it here! You should suggest each individual character board to do this. That way, you won't exhaust yourself and you will have a much more in depth analysis of each character, and analysis of many more characters (hopefully all of them).
I think this is the best idea before this topic gets clogged.This is what I was afraid of: two very conflicting Peach theories.
It might be better if you guys discuss it in your forum and then give me your results.
Okay, one thing to keep in mind guys is the ratings that other characters have already gotten for a reference.
For instance, do you honestly believe Lucas's ground game is even as close to as good as Snake's, or that his off-stage game is as good as DeDeDe's or R.O.B.'s?
Be a little conservative in your estimates here; it's easy to overestimate your character through maining bias. It's okay, but it's good to be aware of it.
Falco and Wolf are above average ground wise. Falco has a CG and Wolf has amazing Smashes.I really don't need to say more about them they have much more than that but just stating the obvious.I figure if Falco and Wolf are above average on the ground, Lucas can be considered Above Average on the ground too. Lucas has more and better projectiles, faster Jabs, faster Tilts, and a Tether Grab. And yeah, his hands on gimping ability is average, but back that up with an absolutely fantastic recovery game, and and I think Amazing is warrented. Also, you're discounting his ability to zone the Off-Stage while on the ground.
Basically, any character who can go under FD and has a safe gimp on MK is amazing off ledge.
Oh, this is important: What about a character zoning another area without being in that area? For example, Ivysaur can zone the air without being in the air. Pit can zone ****ing everywhere from anywhere those arrows-well, except for Off Ledge to Air, and Air to Ground. From Off-Stage Pit can jump, be level with the stage, and fire an arrow for security. From the Air, he can fire and aim an arrow off stage. From the Ground, those arrows can go anywhere. Lucas can zone Off Ledge and in the Air while being on the ground.
Do those zoning ability-such as Lucas' ability to zone Off Stage while on the Ground, apply to the area being zoned, or where the zoning is coming from? Basically, do I raise Lucas' Ground score? His Off-Stage score? Both?
Also, should I shorten the sections?
So yeah, good idea.This is what I was afraid of: two very conflicting Peach theories.
It might be better if you guys discuss it in your forum and then give me your results.
So Yoshi has more points than Dedede? Something isn't right here.Here's my take on Yoshi
ZONING
- On the ground - Average: It's just not his best attribute. He's got some decent ground moves that work well on the offencive such as Ftilt, Dtilt, and Sliding Usmash, but generally his Ground moves are used for defencive use, as they work much better and can Pivot Grab, his primary attack. Prehaps if more people can learn how to DR Regularly and use it well, it could move to the Above Average or even Amazing
- In the air - Above Average: Yoshi does very well in this department, but is still outclassed by some people. Bair is just plain smexy, and Uair is his primary killer which can also beat out almost every downward aerial there is. Nair works well overall, Dair works as a decent easy to hit with edgeguard, and Fair can be devastating if hit
- Off-stage - Amazing: I actually didn't think of this, but after looking at the criteria, this can be nothing but amazing. He's got good tools for edgeguarding with his Dair, Bair, Nair, and UpB. His recovery is severly underrated by almost everyone. Yes, there is a possibility that he will get hit out of it, but with good judgement and spacing with the Airdodge, this should be only a rarity. Finally his Ledge game is great as he can lob Egg's over the ledge while remaining in safety.
SPACING
- Extreme long distance - Comfortable: Yoshi's Eggs is a Long Range projectile. He can easily hold himself in this position against anyone except someone like Falco. Plus his good Movement speed on the ground and in the air can easily close in the gap
- Long distance - Bearable: The worst position he could be in. He can't really do anything except move to a closer distance or retreat. His Egg's become too close for them to be effective, and possibly be punished for it, unless they are in the air of that time
- Medium distance - Comfortable: He's got alot of moves which have long reach, and his Grab game gets alot of use in this distance.
- Short distance - Comfortable: Noting much different, but he can now use some of his better moves such as his Jab and Rising hit DownB. his Grab's become more risky in this distance though
KILLING
- Killing power - Average: Yoshi is simply not a Killing character. He can kill at decent percents at around the 130's, but some of his Kill moves are just hard to hit with. Lucky, his Uair, which is his best kill move, is actually pretty easy to hit with for most people, and he has Grab Release Setups on some characters.
- Gimping potential - Above Average: Like I said, he's got alot of tools for edgeguarding. Nair and Bair are great for knocking them back. Dair works very good as it can "Lock" in low percents, and can combo into an Nair. It also destroys people with terrible Vertical Recovers, or Bad recoveries in general. Fair is a spike, but can be hard to land with. However it can pretty much kill most people when it connects. Finally Eggs are a great Edgeguarding tool, and can destroy people with bad or stiff recoveries.
so either mac is wrong or this whole point system sucksSo Yoshi has more points than Dedede? Something isn't right here.
That is because characters have tricks or attacks that cannot be shown in this system. I think characters with CGs etc. should be given extra points.so either mac is wrong or this whole point system sucks
The description for Off Stage is Recovery, Edgeguarding, and Ledge Options. He's got great options for all 3 so how can it not be amazing?Yoshi's offstage game can't be amazing. That'd be putting it among the ranks of multi-jump characters with extremely strong edgeguarding games like Dedede and MK.
*cough* read mine Ankoku =P *cough*Are they equally amazing as Meta Knight? Meta Knight, who should never ever get KO'd by an edgeguard, can gimp people from practically any point off-stage without fear of making it back, and can shut down a good portion of the cast by ledge-camping? Think for a moment here, having good options doesn't make them amazing.
I have a strong urge to say yes to all three, I really do. He doesn't do it as good as MetaKnight... Then again, neither does ROB.... or Dedede.... or Lucas.... what about them?Are they equally amazing as Meta Knight? Meta Knight, who should never ever get KO'd by an edgeguard, can gimp people from practically any point off-stage without fear of making it back, and can shut down a good portion of the cast by ledge-camping? Think for a moment here, having good options doesn't make them amazing.
What this topic needs is a Bar.I have a strong urge to say yes to all three, I really do. He doesn't do it as good as MetaKnight... Then again, neither does ROB.... or Dedede.... or Lucas.... what about them?
Thats because the person who wrote it placed more points.So Yoshi has more points than Dedede? Something isn't right here.
Say what you will, but I kind of feel DDD's edge guarding is overrated, that is excluding the projectile.Thats because the person who wrote it placed more points.
Even if DDD has less that doesn't mean DDD's capabilities are lesser. It means that yoshi can do more but it doesn't mean he can do more well
He can get out there with his Airspeed alone. Even if he can't make a "Wall", sometimes one Bair or Nair at that distance away is enough to gimp the majority of the characters from that distance with a Edgehog afterwards. His Double Jump alone sends him 6 Blocks high, so as long as he isn't from the very bottom (And why should anyone be?), he'll make it back fine.ROB has a ridiculously far reaching recovery to let him edgeguard from anywhere, and a quick aerial to do it with (fair). Dedede can jump a bunch and make a wall of edgeguarding. I don't see how Yoshi, who can either reach out with one jump or take a risk with his second jump, can even begin to compare.
Egg's can't really be used to gimp, although it can be used as a Momentum stall and a Double Jump Cancel (As in canceling the other persons double jump). Plus it can destroy people with chargeable recoveries such as Ike or Diddy Kong.Don't forget using Egg's to gimp.... there range is pretty good and Yoshi could lob of about 3 on a far away opponent and then head back to the stage, without having to actually go near them, so he can gimp safely.
Lol at DeDeDe's edgeguard being overrated.Say what you will, but I kind of feel DDD's edge guarding is overrated, that is excluding the projectile.
His jumps are small and his aerial momentum is kinda crap, he needs practically 3/4 jumps sometimes to get somewhere to Gimp, and that that point he can't form the wall Ankoku describes.
Depends on who your facing, if an opponent is coming you can stall them for a moment with eggs increasing there damage slightly or causing them to AD or swerve to avoid them.Egg's can't really be used to gimp, although it can be used as a Momentum stall and a Double Jump Cancel (As in canceling the other persons double jump). Plus it can destroy people with chargeable recoveries such as Ike or Diddy Kong.
Everything else is just for Damage Racking or harassment
Yes Dedede is comfortable, but the DDD hype is a bit over the top.Lol at DeDeDe's edgeguard being overrated.
To be "amazing" a character has to be comfortable jumping off-stage, i.e. it can actually be advantageous for them to throw themselves off-stage because it puts themselves at an advantage. DeDeDe is obviously very very comfortable off-stage. As is R.O.B. And Meta Knight is so comfortable off-stage it's like floating on clouds for him.
On the other hand, Snake does not ever want to be taken off-stage. Nor does Falco. Now, does Yoshi technically really want to be taken off-stage? Does he actually give himself an advantage if he throws himself off-stage? I mean, what can he really do from there other than spam eggs and potentially get himself in trouble? R.O.B., DeDeDe, and Meta Knight are very comfortable off-stage, enough to the point that many games can hinge on what they do there. Yoshi...not so much.
Doing well is the point of this system. And I know the person who wrote it placed more points, but that post was sarcasm.Thats because the person who wrote it placed more points.
Even if DDD has less that doesn't mean DDD's capabilities are lesser. It means that yoshi can do more but it doesn't mean he can do more well