daisho
Smash Lord
Bowser.
As a DK main the advantage that we have in every matchup is that we kill earlier and live longer than almost every character in the game. Bowser does not fit this description. Almost all of bowser's attacks kill at reasonable percents and his kill potential is equal if not greater than ours. In addition he is very heavy and has decent recovery. Fortunately we have a few things that bowser's will not know how to counter.
Bowser has many tricks up his sleeve. Things a DK should be wary about at all times are his side b and his neutral b. A common misconception is bowser's only use for side b is for bowserciding. More often than not though, Bowser will use it to rack up damage and put you in a bad position. Remember that whoever is at a lower percent will be able to control where to land the side b. Bowser's neutral b can do massive damage if we do not react quickly and correctly. While if we DI towards Bowser we can punish him with side b but you risk taking 30 damage or more. Often the correct move is to DI away and take as minimal damage as possible. Bowser's up B out of shield is really one of the greatest ooS options any character in the game has. It will kill at medium percents, does about 15 damage and gets invincibility until the hitbox comes out. Try to avoid hitting his shield and being right next to him afterward. Bowser's F smash is quite a slow move, but often bowser's are able to use mindgames and land it on you. Sometimes when you are on the ledge the will start charging it. Use up b ledgestall to regain invincibility and wait him out, then punish. Another thing to watch out for is his fair. It has a hitbox all over his body (and hes huge so...) and if you mess up your spacing he can easily hit you with it.
Other than that he is a pretty straightforward character. He has multiple kill moves such as D tilt U air Down B down smash up smash f smash side b u tilt fair bair and f tilt. Fortunately for us he does not have any guaranteed grab releases so against us his grab game is nothing special.
Things we can take advantage of are our multiple spacing moves and damage rackers as well as our combo moves. At low percents U tilt strings well. Since he is so big it is quite easy to hit him with any smash moves especially f smash. In addition if you land a grounded up b there is a good chance it will go for over 30 damage. Use tilts and b airs as often as possible to outrange Bowser and keep him away. Bowser is a character that we can gimp pretty easily but in situations where he might want a bowsercide watch out for his side b. As usual, abuse your SA punch and you will have no problem killing him.
If anything has anything to correct or add that would be great.
As a DK main the advantage that we have in every matchup is that we kill earlier and live longer than almost every character in the game. Bowser does not fit this description. Almost all of bowser's attacks kill at reasonable percents and his kill potential is equal if not greater than ours. In addition he is very heavy and has decent recovery. Fortunately we have a few things that bowser's will not know how to counter.
Bowser has many tricks up his sleeve. Things a DK should be wary about at all times are his side b and his neutral b. A common misconception is bowser's only use for side b is for bowserciding. More often than not though, Bowser will use it to rack up damage and put you in a bad position. Remember that whoever is at a lower percent will be able to control where to land the side b. Bowser's neutral b can do massive damage if we do not react quickly and correctly. While if we DI towards Bowser we can punish him with side b but you risk taking 30 damage or more. Often the correct move is to DI away and take as minimal damage as possible. Bowser's up B out of shield is really one of the greatest ooS options any character in the game has. It will kill at medium percents, does about 15 damage and gets invincibility until the hitbox comes out. Try to avoid hitting his shield and being right next to him afterward. Bowser's F smash is quite a slow move, but often bowser's are able to use mindgames and land it on you. Sometimes when you are on the ledge the will start charging it. Use up b ledgestall to regain invincibility and wait him out, then punish. Another thing to watch out for is his fair. It has a hitbox all over his body (and hes huge so...) and if you mess up your spacing he can easily hit you with it.
Other than that he is a pretty straightforward character. He has multiple kill moves such as D tilt U air Down B down smash up smash f smash side b u tilt fair bair and f tilt. Fortunately for us he does not have any guaranteed grab releases so against us his grab game is nothing special.
Things we can take advantage of are our multiple spacing moves and damage rackers as well as our combo moves. At low percents U tilt strings well. Since he is so big it is quite easy to hit him with any smash moves especially f smash. In addition if you land a grounded up b there is a good chance it will go for over 30 damage. Use tilts and b airs as often as possible to outrange Bowser and keep him away. Bowser is a character that we can gimp pretty easily but in situations where he might want a bowsercide watch out for his side b. As usual, abuse your SA punch and you will have no problem killing him.
If anything has anything to correct or add that would be great.